Hello, mercenaries!
We are excited to announce that patch 0.8.5 is moving to the main branch of the game.
A huge thank you to everyone who helped us during the open beta testing.
We will continue improving controller support and get back to you with a new version later.
We also want to issue a warning:
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[*] Saves from version 0.8 are not supported.
[*] Saves from the open beta 0.8.5 will work correctly.
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So please do not update if you want to continue playing on older saves.
Now, onto the final patch notes!
[h3]General[/h3]
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[*] Killing the Baron now sets the minimum Quasimorphosis level on the mission to 100, and it cannot be reduced by any means.
[*] 3 new asteroids with 10 new stations.
[*] A new extended track for the first phase of the Martian Bramfatura (when Mars is still asleep).
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[h3]Migration to Unity 22[/h3]
The engine has been upgraded to Unity 2022.3.50f1, opening up new opportunities for further optimization and game expansion.
[h3]New Data Table Structure[/h3]
[b]! Saves from version 0.8 are not supported. ![/b]
[b]! Please turn off mods until they are updated to the current version of the game ![/b]
[b]! Saves from the open beta 0.8.5 will work correctly. ![/b]
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[*] Nearly 250 new items: from weapons and armor to new medical supplies. A significant amount of new content, including 40 new armor sets was added since the last open beta patch.
[*] Enemy unit and squad generation has been revamped to offer much greater variety. Loot generation logic for missions has been improved—for example, in some cases, the type of station where a mission takes place will have an even greater impact.
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[h3]Medical System Update[/h3]
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[*] The medical system has been reworked. The initial chance of treating a stabilized wound is now 5%, but all medical supplies have increased treatment chances.
[*] Pills now provide a temporary buff that increases the chance of healing specific types of wounds.
[*] Many medkits and repair kits have multiple uses now.
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[h3]Repair Items[/h3]
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[*] Repair equipment types have been unified.
[*] Equipment descriptions (especially for armor) now specify their repair type.
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[h3]AI and Interaction[/h3]
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[*] Enemy AI logic has been reworked.
[*] Procedural squad generation has been improved, and squads may now have a leader that enemies will not stray too far from.
[*] Patrol behavior and switching fire modes have been added. Be prepared for heavy fire from military units.
[*] You can now set ally behavior (follow - stand, attack at will - attack prohibited), change their equipment, and even heal them.
[*] However, don’t expect Quasimorphs to obey your commands!
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[h3]New Enemy Rendering[/h3]
Enemy rendering has been significantly improved: more combinations of items and weapons are now available for different enemy types.
[h3]Quality of Life[/h3]
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[*] Alerts above enemies’ and allies’ heads when a suspicious sound or enemy is detected.
[*] Some medical supplies now reduce pain over several turns.
[*] Robots, turrets, and mines can now be placed on a selected tile.
[*] Food consumption is allowed on the Cargo Hold screen in Magnum (when an operative is selected).
[*] Faction barter is now allowed with an empty trade stash.
[*] Characters will now stop moving upon any input command.
[*] The stack sizes for almost all types of ammo have been increased.
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Once again, thank you so much for your support!
See you very soon!