Update 0.8.5 is out! Final Patchnote

Hello, mercenaries! We are excited to announce that patch 0.8.5 is moving to the main branch of the game. A huge thank you to everyone who helped us during the open beta testing. We will continue improving controller support and get back to you with a new version later. We also want to issue a warning: [list] [*] Saves from version 0.8 are not supported. [*] Saves from the open beta 0.8.5 will work correctly. [/list] So please do not update if you want to continue playing on older saves. Now, onto the final patch notes! [h3]General[/h3] [list] [*] Killing the Baron now sets the minimum Quasimorphosis level on the mission to 100, and it cannot be reduced by any means. [*] 3 new asteroids with 10 new stations. [*] A new extended track for the first phase of the Martian Bramfatura (when Mars is still asleep). [/list] [h3]Migration to Unity 22[/h3] The engine has been upgraded to Unity 2022.3.50f1, opening up new opportunities for further optimization and game expansion. [h3]New Data Table Structure[/h3] [b]! Saves from version 0.8 are not supported. ![/b] [b]! Please turn off mods until they are updated to the current version of the game ![/b] [b]! Saves from the open beta 0.8.5 will work correctly. ![/b] [list] [*] Nearly 250 new items: from weapons and armor to new medical supplies. A significant amount of new content, including 40 new armor sets was added since the last open beta patch. [*] Enemy unit and squad generation has been revamped to offer much greater variety. Loot generation logic for missions has been improved—for example, in some cases, the type of station where a mission takes place will have an even greater impact. [/list] [h3]Medical System Update[/h3] [list] [*] The medical system has been reworked. The initial chance of treating a stabilized wound is now 5%, but all medical supplies have increased treatment chances. [*] Pills now provide a temporary buff that increases the chance of healing specific types of wounds. [*] Many medkits and repair kits have multiple uses now. [/list] [h3]Repair Items[/h3] [list] [*] Repair equipment types have been unified. [*] Equipment descriptions (especially for armor) now specify their repair type. [/list] [h3]AI and Interaction[/h3] [list] [*] Enemy AI logic has been reworked. [*] Procedural squad generation has been improved, and squads may now have a leader that enemies will not stray too far from. [*] Patrol behavior and switching fire modes have been added. Be prepared for heavy fire from military units. [*] You can now set ally behavior (follow - stand, attack at will - attack prohibited), change their equipment, and even heal them. [*] However, don’t expect Quasimorphs to obey your commands! [/list] [h3]New Enemy Rendering[/h3] Enemy rendering has been significantly improved: more combinations of items and weapons are now available for different enemy types. [h3]Quality of Life[/h3] [list] [*] Alerts above enemies’ and allies’ heads when a suspicious sound or enemy is detected. [*] Some medical supplies now reduce pain over several turns. [*] Robots, turrets, and mines can now be placed on a selected tile. [*] Food consumption is allowed on the Cargo Hold screen in Magnum (when an operative is selected). [*] Faction barter is now allowed with an empty trade stash. [*] Characters will now stop moving upon any input command. [*] The stack sizes for almost all types of ammo have been increased. [/list] Once again, thank you so much for your support! See you very soon!