Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
[h2]Hello, mercenaries![/h2]
It’s time to conquer the [b]Unchained Belt[/b]! Well, at least in the beta.
[h2]A few important announcements:[/h2]
[list]
[*] Make sure to back up your saves, otherwise there will be conflicts when porting saves on patch release to full access.
[*] The beta patch is for content testing and feedback: it’s very important for us to refine the patch content. Thanks in advance to everyone who helps us!
[*] The patch contains unfinished content: for example, you won’t find any story missions here, as we’ve decided to hold them back until the release to avoid spoilers and have more time to polish them.
[*] Only two languages are available for now: English and Russian. More languages will be added by the time the patch is released.
[*] We plan to work on the patch for at least three weeks.
[/list]
[h2]The beta is available through the Beta Branch - Beta - 0.8 beta:[/h2]
Right-click the game in your Library -> Properties -> Beta Versions -> Beta Testing -> Beta - 0.8 beta
After selecting this option, the game should update.
[img]{STEAM_CLAN_IMAGE}/42894393/f3db77e0499f853eaaf52a5b2da07e0e7f56a5d8.png[/img]
So, we’re done with the boring part, now let’s get to the exciting stuff!
[h2]CONTENT[/h2]
(More details in the [url=https://store.steampowered.com/news/app/2059170/view/4612336377169872581?l=english]devlog[/url])
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[*] 6 new planets/asteroids
[*] 2 new factions
[*] 3 new bramfaturas
[*] 50 new items
[/list]
[h2]GENERAL[/h2]
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[*] Difficulty settings added.
[*] New mission types added - Ritual, Infiltration, Counterattack, and Heist.
[*] New mechanic - choose a side before starting the mission.
[*] New mechanic - complete faction annihilation.
[*] Added a limit to Magnum project upgrades based on maximum level.
[*] Barter mechanics with factions reworked.
[*] Faction tech level mechanics reworked.
[*] Armor penetration formula reworked.
[*] Mission reward selection algorithm and reward pool reworked.
[*] Grenade throwing mechanics and flight trajectory display reworked.
[*] Added a new item type that grants experience to a specific perk group upon use.
[*] Magnum class modification: the selection of original perks (rollback) will now be free.
[/list]
[h2]UI / UX[/h2]
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[*] Completely redesigned factions screen.
[*] Star map screen reworked: now shows the actual position of cosmic objects on the map and displays portraits of celestial objects.
[*] Player icon on the minimap changed for better readability.
[*] Added a shuttle icon to the minimap.
[*] The weapons tab is now divided into melee and ranged weapons in the Magnum item crafting window.
[*] Added sound for Magnum’s flight during space travel.
[*] Effects panel improved. Now, if all wounds of one type are treated, the icon of that wound type will turn yellow.
[*] Added an option to select the date display format.
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[h2]FIXES[/h2]
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[*] Multiple perk fixes.
[*] Fixed: the Magnum project upgrade time was always equal to the last step's cost, not the total steps (if multiple upgrades), which could result in the upgrade time being shorter than intended.
[*] Fixed: all firearms without silencers were considered as having silencers, causing mobs not to react to shooting sounds.
[*] Fixed: the trading shuttle traded with all stations instead of stations of the selected cosmic object.
[*] Fixed: evacuation by item was available even after the player discarded the item from the inventory.
[*] Fixed: enemies disappeared from view when switching to sniper weapons in some cases.
[*] Fixed: grenades would get stuck in the wall.
[*] Fixed: HUD was clickable during a raid.
[*] Fixed: class list sorting differed in the class selection window and the class modification window.
[*] Fixed: buttons would stop working when clicked rapidly in succession.
[*] Fixed: the size of some buttons’ colliders exceeded the button boundaries.
[*] Fixed: Acid poured over another liquid no longer regenerates and doesn’t fill the cell with itself again during liquid level reduction stages.
[*] Fixed: mobs could stand in a cell where the player exits the elevator.
[*] Fixed: thrown weapons could get stuck under an indestructible object when thrown.
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[i]Good luck in battle!
Best regards, Magnum Scriptum Team.[/i]