[h1]Hello, Mercenaries![/h1]
In this patch, you'll find numerous bug fixes and small balance adjustments.
And very soon, we'll tell you what we're preparing for the fall patch!
GENERAL
[list]
[*] The code for Magnum's space travel has been rewritten.
[*] Updated the portraits of faction leaders and Jane.
[*] Francis Reid-Daley's talent now also affects restored durability and reduces maximum durability loss during repairs.
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FIXES
[list]
[*] Multiple fixes in the tutorial and story missions.
[*] Fixed: Game freezing when using a defibrillator on a corpse that had an item of the same type in its backpack as the one equipped on it.
[*] Fixed: Game freezing when the player died and there were no enemies in sight.
[*] Fixed: Mobs would not attack the player if the path was blocked by hazardous terrain (fire or acid).
[*] Fixed: The recycling module would delete items obtained from recycling in some cases.
[*] Fixed: FPS drops when repeatedly showing item tooltips with the extended comparison option enabled.
[*] Fixed: The statistics window after a raid displayed incorrect information regarding the change in power level and tech level of factions.
[*] Fixed: Pathfinding ignored autonomous capsules when plotting a route.
[*] Fixed: The "G" hotkey did not work on the quick trade screen.
[*] Fixed: If you placed a valuable item in the cargo shuttle before the mission and then moved it to your inventory, you could request an evacuation.
[*] Fixed: Evacuation could not be requested if a valuable item (found during the raid) was in the cargo shuttle or an autonomous capsule.
[*] Fixed: Items were shown on the minimap where they were no longer present.
[*] Fixed: The disassembly timer in the recycling module did not update and did not show the actual time remaining for disassembly.
[*] Fixed: Duplicate perks were displayed in the perk list on the class modification screen.
[*] Fixed: The highlighting of Quasimorphs from item properties did not work if the player switched to stealth mode.
[*] Fixed: Recycling items could be activated with an empty storage.
[*] Fixed: Player commands were still accessible with the elevator screen open.
[*] Fixed: The context menu of interactive game objects (door, map scanner, autodoc) could be displayed off-screen.
[*] Fixed: When exiting the elevator in stealth mode, there was no immediate switch to another movement mode.
[*] Fixed: The Quasimorphosis level counter did not update after an ecсolapse in some cases.
[*] Fixed: The Feathered Masks faction could be completely destroyed.
[*] Fixed: The explosion from a destroyed Quasimorph reliquary dealt frost damage. [i]Developer’s note: It will now deal poison damage like the rest of the Quasimorphic weapons.[/i]
[*] Fixed: A glitch in the form of a black bar appeared when displaying the tooltip with extended comparison.
[*] Fixed: Placing mines and turrets did not consume an action point after closing the inventory.
[*] Fixed: Sorting of the list of available projects on the Magnum stopped working.
[*] Fixed: Brief playback of Bramfatura music when switching between game modes.
[*] Fixed: Volume settings were reset when switching focus from the game to another application while in the game’s sound settings with the "mute on focus loss" option disabled.
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[i]Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.[/i]