Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
[h2]Hello, mercenaries![/h2]
Patch 0.7 is finally here! A lot of effort and hard work has gone into this patch. As we mentioned, this is the biggest patch in terms of game mechanics. We've done a lot of testing, but we need to hear your thoughts, so don't forget to come to our [url=https://discord.gg/gmrKsGYSR7]Discord[/url] and leave feedback.
[h2]GENERAL[/h2]
[list]
[*] WIPE. We apologize for the progress wipe. In this update, we completely rewrote the save system code and changed the save file format to JSON. These measures will prevent future wipes.
[*] Full rebalance of stats, enemies, recipes, and perks. Magnum's cargo hold expanded from 5 to 7 tabs.
[*] Added Magnum upgrades,[b] including 6 departments with up to 3 modules each:[/b]
[list]
[*] Navigation Department
[*] Supply Department
[*] Cloning Department
[*] Research Department
[*] Engineering Department
[*] Hangar
[/list]
[*] [b]Added three new classes:[/b] Angels of Spades, Terror Pack, Valkyrie Squad. Perks of some old classes were reworked and replaced.
[*] Added a new story mission [spoiler]"Community and Anarchy"[/spoiler]
[*] Added [b]new class weapon traits and reworked old ones.[/b]
[*] Reworked operative rank mechanics; ranks now level up based on kills instead of the number of completed missions. Each rank provides specific bonuses and abilities to the operative. Rank leveling is only available with the experience capacitor installed on Magnum.
[*] Critical damage reworked from absolute to percentage-based.
[strike][*] [b]Enabled support for Steam Workshop.[/b] The scripting backend was changed from IL2CPP to Mono, making game modification easier for modders. [/strike] (Going to add it ASAP, delayed for now)
[*] Recovery/cloning of operatives after a raid now takes in-game time.
[*] Weapon max durabilities were increased by 50%. Repair kits restore max durability. Recipe for kits is unlocked by default.
[*] [b]Items will no longer restore their durability after missions.[/b] However, they can now be repaired in Magnum's cargo hold.
[*] Added new workbenches: Printer, Industrial Fabricator, Medical Fabricator.
[*] Mines in levels of procedural missions will now spawn in an activated state.
[*] Depending on their behavior pattern, enemies will now ignore or avoid hazardous tiles and mines.
[*] Upon transforming into a Baron, their ranged weapon will be available (if any).
[*] The Data Miner item now destroys all jammers on the level instead of revealing the map.
[*] The Eye of Karroch item now reveals the map and highlights all quasimorphs for 20 turns.
[*] Quasimorphosis Detector item, new feature - highlights all quasimorphs for 20 turns.
[*] Defibrillator item, new feature - resurrects human enemies as allies.
[*] Evacuation from a mission is allowed upon obtaining a quasimorph pact (without absorbing the pact).
[*] To create a pile of remains, 6 corpses are now needed instead of 7 in one cell.
[*] Added new room presets, reworked many old ones.
[*] Expanded the list of destructible surfaces.
[*] Spiders are now immune to poison damage.
[/list]
[h2]UI / UX[/h2]
[list]
[*] The perk tooltip will now list the weapons to which the perk applies.
[*] Improved the post-mission stats window:
[*] It will notify about faction relationship breaks.
[*] The item tooltip in the rewards block now shows information about the specific item/chip.
[*] When leaving a peaceful station, there will now be a warning about items left on the floor.
[*] Inverted the trade buttons on the quick trade screen.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed: Enemy stats display did not account for quasimorphosis phase for affected enemies.
[*] Fixed: Various bugs related to weapon durability and Francis Reid-Daily's talent.
[*] Fixed: Enemies sometimes did not spawn on the floor.
[*] Fixed: Frequent generation of two elevator rooms next to each other.
[*] Fixed: Transforming between floors in Baron form would not persist.
[*] Multiple object passability fixes in room presets.
[*] Fixed: Enemies and items did not spawn on lower-level tiles.
[*] Fixed: On the corpse screen, a completely broken item could be dismantled via the dismantle all button.
[*] Fixed: Sometimes the stats window did not show up after a mission.
[*] Fixed: Tec'tlan's spear disappeared from the backpack after the Ruins of Ancient Bramfatur mission.
[*] Fixed: "Abuse" of free turning in stealth mode.
[*] Fixed: Heartbeat sound playing after loading the game.
[*] Fixed: Skull sprite remained on the floor after picking it up from a pile of items.
[*] Fixed: With the Pain Immunity perk, it was possible to equip a weapon in an amputated slot via Ctrl-click.
[/list]
[i]Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.[/i]