DEVLOG 009: Magnum upgrades and progression

Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

[h2]Hello everyone! Great to see you again![/h2] It's been a long time since our last devlog, and a lot has happened! For example, the release of The Dragon Reborn patch. Thanks to our community, we finally see that we're able to bring the overall game formula and balance to a point where both you and we are happy with the results. This doesn't mean we're stopping here, quite the opposite! Rather, we understand that we're on the right track. And now for some big news! We wanted to tell you about this earlier, but we were waiting for the right moment. [h2]Quasimorph has been purchased by more than 100,000 players![/h2] Respect to you, friends, that's awesome. We want to express ourselves with excited expletives, but instead, we've decided to prepare a gift for you. Today we'll share details about the upcoming major patch. There are a lot of details, and along with them will come global changes to the roadmap, which we'll also discuss. The upcoming patch, which we've been working on since before the release of The Dragon Reborn, will primarily focus on PMC progression and modifications to the Magnum—our beloved ship and base. [img]{STEAM_CLAN_IMAGE}/42894393/e650d0dc267dbbe6a8058009860c98c50b14985f.gif[/img] The initial plan was to gradually introduce these changes and add Magnum compartments piece by piece, starting with the spring patch. We wanted to introduce new mechanics throughout the year: mercenary genome editing, class editing, weapon and armor upgrades, and a ranking system. But then something went wrong. All these mechanics and systems will be ready in the next patch. Yes! You read that correctly. [h2]Evolve or Die![/h2] As part of the new major system, you'll be able to unlock and modify Magnum compartments. We're planning to add 6 ship compartments, each specializing in different aspects of PMC activities. Each compartment will have several modules that can be upgraded in various ways. Unlocking and upgrading these modules will open up new gameplay possibilities and mechanics that were previously unavailable. So, welcome to the Magnum upgrade catalog! A little investment, resources, and your clones' blood, and you can... [h2]Navigation Department[/h2] [img]{STEAM_CLAN_IMAGE}/42894393/e3360cfbfc35a4ce786c8c2f2eb559f14c13494f.png[/img] [b]News Monitoring[/b] So much is happening in the world! Usually, your analysts don't have the time and attention to look deep into space and see new opportunities. This can't go on! With the construction of this station, your analysts will be able to find new missions right in the orbit of the planet you're on. [img]{STEAM_CLAN_IMAGE}/42894393/95d7945309fcef38e20f2880e6cbf477c6f01b42.png[/img] [b]Hyperwave Scanner[/b] Going on a mission without reconnaissance and information is risky. Risk and the unknown constantly lead to unforeseen losses and the loss of expensive equipment. But with the construction of the hyperwave scanner, your team will be able to automatically receive a map to help you navigate the first floors of missions more easily. [h2]Engineering Department[/h2] [img]{STEAM_CLAN_IMAGE}/42894393/036f5275316d565e3e4c4abb693ca32ef131a80e.png[/img] [b]Weaponary[/b] The holy of holies for any competent PMC! Here you'll be able to study your weapons and improve the stats of the weapons you can craft. [b]Armor Workshop[/b] Here you'll be able to upgrade your armor, improving its quality. It's hard to say that clone lives are worth the effort and investment in survivability, but our analysts in the latest report say that quality armor increases the likelihood of contract completion. [img]{STEAM_CLAN_IMAGE}/42894393/c5c1d6e295a5cf0e73e2a4b8b48e0c5bcfec32ef.png[/img] [h2]Research Department[/h2] [b]Operative Class Editor[/b] Not sure how to handle a task? It's time to learn from your colleagues! Now you can combine passives and triggers from other classes to [strike]completely break the balance and make our QA department cry[/strike] build a class based on your style and approach to dealing with enemies. [img]{STEAM_CLAN_IMAGE}/42894393/909fa3ca53be3270ed0c4ac1e25ba4af30525513.png[/img] This is one of the most exciting features for us, and we wanted to add it to the game as soon as possible. It sharply increases the range of your possibilities, as unlocking a new class now allows you to expand the customization of your old classes. [h2]Supply Department[/h2] [img]{STEAM_CLAN_IMAGE}/42894393/62273360d75ce830afbda2c6578bdb71b628de8a.png[/img] [b]Conveyor[/b] We anarchists learn from our communist neighbors and take the best practices! For example, queues. Conveyors and increased production queues are the pillars of your PMC's confident development. Additionally, upgrading this module will improve crafting overall and make it more convenient. [b]Scavengers[/b] These comrades eagerly await the moment you clear each floor during your mission. As soon as you return to the Magnum, it's their time to shine. They will carefully collect the remaining loot at the location and bring it to your ship. They might forget something, pocket something, or something might break during transportation, but keeping them is beneficial—they increase the amount of loot you retain after completing a mission. [b]Recycling[/b] And finally, the last module of this compartment—its upgrades will improve the efficiency of dismantling items and the number of resources obtained. [h2]Hangar[/h2] [img]{STEAM_CLAN_IMAGE}/42894393/f2522e09105cca7ad9107e9c230f1bc852b24d0a.png[/img] [b]Shuttle Optimization[/b] Have you always wondered why there’s no room for items in the shuttle? With a bit of time from your engineers, you'll be able to find space for cans of human meat. Or even more—you'll be able to put useful goodies you found at the location. [b]Evacuation Capsule[/b] Found a chip you want to keep but don’t want to interrupt the mission? A bit of investment, and you'll be able to call a special shuttle during the mission to evacuate valuable items directly to the Magnum. [b]Autonomous Trade Shuttle[/b] Found a station on the market that buys Molotov cocktail crates for three times the price on your orbit but don't want to waste time flying back and forth? A specialized trade shuttle will be able to go to the desired orbit and make the necessary transaction. Yes, this process will take some time, but the Magnum won't have to make detours and extra flights. [h2]Cloning Department[/h2] [b]Operative Genome Editor[/b] Want Boudicca’s clones to be tougher and able to withstand a few hits? Or maybe you want Percy to hit enemies more often? A bit of magic with genetic material from the newly arrived geneticists of PMC Magnum, and your operatives will be able to unlock their hidden DNA potential. [img]{STEAM_CLAN_IMAGE}/42894393/2445299cbf5a0be51a15a77041fe34174872d62e.png[/img] [b]Combat Experience Analyzer[/b] Your operative has suffered for a promotion but received nothing but a fancy badge? Well, it's time to change that—the most experienced operatives will be able to turn the number of missions endured into quality, increasing their combat efficiency. And an operative’s rank will make battle-hardened veterans role models for others. [b]Training Center[/b] Enough idling! Knowledge is power. We’re purchasing combat trainers and simulators, computers with the most realistic tactical shooters, and operatives will be able to gain combat experience just by staying on the Magnum! Magnum's development won't end with these modules. In future patches, we'll continue adding new features through this large system—we have quite a few ideas to enrich the game experience and progression. [h2]New Content: Classes, Weapon Passives, Story Missions[/h2] We also plan to expand the class selection: [img]{STEAM_CLAN_IMAGE}/42894393/82ae580a921169a72b064c89571744507fd595b5.png[/img] [list] [*] 3 completely new operative classes and 16 new perks [*] Balancing the parameters of old perks [*] 3 new perks for the Phoenix Brigade class [*] 3 new perks for the Space Ghosts class [/list] It's also time to give weapons new traits to highlight their uniqueness and make their selection more significant. We plan to add new item properties and class-specific features for ranged weapons. Here are a couple of examples: SMGs can deal more damage through armor, marksman rifles can guarantee a wound on enemies, and pistols can boost the crit chance for other guns in your active slots. We stick to the principle: Big patch - new story mission. This patch will be no exception. You can also expect new items, weapons, armor. The rebalancing of old items continues. Besides this, we are balancing item durability and adding new repair kits. In short, rest assured, you'll have plenty to do. [h2]Modifications and Steam Workshop[/h2] Work is underway to update the game code—we want to start introducing support for user modifications. For now, we want to introduce it as beta support, so there may be issues. But we will continue to refine this feature up to the game’s release. [h2]Some Bad News[/h2] There’s likely to be another wipe 🙁 We wanted to eliminate wipes by this patch, but we are currently focused on adding new content. In any case—we plan to get rid of them and remember this. Sorry in advance! We hope the scale of the update will sweeten the pill a bit. [h2]And now the main question! Wheeeeen?[/h2] Most likely at the end of June! Maybe a little more time, maybe a little less! In any case, we've made our bets and will try not to disappoint you. This is one of the biggest patches for Quasimorph, and we will need your support during its release. As you can see, this patch has a lot of content that we promised to add throughout the year, and the roadmap will change significantly after its release. We still have many plans for Quasimorph that we will tackle after the release of this patch. And yes, we will probably need your feedback on the balancing, because it looks like you'll be able to break the balance everywhere! But we don't plan to give up and will make you suffer, reminding you what hardcore is. As always—thank you for your support. 100,000 players is an incredible achievement and a testament to your love and enthusiasm. Join our community on [url=https://discord.gg/hb5QdAA4yN]Discord[/url] to be the first to hear the game news and get notified when the release happens! And also follow us on [url=https://twitter.com/quasimorph]Twitter[/url]! [i]Thanks for your attention! Good luck on your raids, mercenaries! All the best, Magnum Scriptum Team.[/i]