[img]{STEAM_CLAN_IMAGE}/39313957/8575e2efc8a1d843bb6573176dddfe067cfee6b0.png[/img]
[h2][b]❗ SERVER WIPE ❗[/b][/h2]
[i][b]The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.[/b][/i]
[h3][b]General Changes[/b][/h3]
[list]
[*] Added [b]2 new wipe cosmetic skins[/b] for the Merc and Alien Monster;
[table equalcells=1 noborder=1]
[tr]
[th][img]{STEAM_CLAN_IMAGE}/39313957/5a47de23fe252b9d61d3e269fc2d8f8253f0c33c.jpg[/img][/th]
[th][img]{STEAM_CLAN_IMAGE}/39313957/ef6c069b796201deb612b78e4dbf180a482932a3.jpg[/img][/th]
[/tr]
[tr]
[td][img]{STEAM_CLAN_IMAGE}/39313957/84750b0699064116a44dc8f0d6eba2be7bdbd1c2.jpg[/img][/td]
[td][img]{STEAM_CLAN_IMAGE}/39313957/0ce2747c0abe580c18faee2564e0841e31dc56fe.jpg[/img][/td]
[/tr]
[tr]
[td][img]{STEAM_CLAN_IMAGE}/39313957/eef28e4ddd5f6dc34850c4fd1b953020b1ed6db7.png[/img][/td]
[td][/td]
[/tr]
[/table][*] Added [b]3 new weapons[/b]: Two SMGs and a marksman rifle;
[img]{STEAM_CLAN_IMAGE}/39313957/cc8d47f64d6b397f6799e098b0c93c4c93a67fe1.png[/img]
[*] Added [b]new types of syringes[/b]: [b]anti-radiation[/b] and [b]DNA[/b]. Anti-Rad ones help withstand the radiation of the Radiation Tests sector [i](more info below)[/i]. DNA syringes can be found in the Medblock sector. These grant a random buff or debuff related to mutant DNA experiments;
[*] [b]New generic contracts[/b] that require basic items found on both maps;
[*] [b]Redesigned contract system[/b]: basic contracts in easy-accessed zones are available to players on starting REP levels. As REP increases, traders will require harder contracts available in dangerous zones instead of simpler ones;
[*] Optimized optical sights performance;
[*] You can now see open customization options and check them out even if you don’t have access to a certain character.
[/list]
[h3][b]Research Facility Map Changes[/b][/h3]
[list]
[img]{STEAM_CLAN_IMAGE}/39313957/01f2513b2584e75c7578e17439fea999d7cb7748.png[/img][*] ⬆️Added a [b]new sector: ⚕️ Medblock[/b]. It requires an access card that is printed in the Research Facility;
[img]{STEAM_CLAN_IMAGE}/39313957/4bb36349dffe0ba1104486a7396b7151107d2e5d.png[/img][*] ⬆️Added a [b]new sector: ☢️ Radiation Tests[/b]. It requires an access card that is printed in the Research Facility;
[*] Added [b]a new enemy type[/b] to the Radiation Tests sector;
[*] Added a [b]new type of mutant[/b] to the Medblock sector;
[*] Introduced [b]card-printing machines[/b] that can print access cards to secured areas around the map; three card printers can be found on the map;
[*] [b]Reworked a closed room in Sector C[/b] that required the yellow access card; it now requires a new access card that is printed on the Research Facility map;
[*] [b]Redesigned some of the contracts[/b] to evenly spread contracts throughout the map.
[/list]
[h3][b]Merc Changes[/b][/h3]
[list]
[*] Overall increased the amount of bullets required to kill a merc with an automatic weapon and shotguns; find specific changes below;
[*] 12g slug damage reduced from 50 to 30;
[*] Reduced HV Bolt’s damage from 50 to 40 against humans and from 25 to 20 against aliens;
[*] Increased HV Bolt’s effective distance to 80m;
[*] Increased Damage Capsule’s damage from 25 to 27;
[*] Reduced SKAR’s damage against humans from 15 to 14;
[*] Reduced MRX’s damage against humans from 12 to 11;
[*] Reduced RD-707’s damage against humans from 17 to 16;
[*] Reduced Malyuk’s damage against humans from 17 to 16;
[*] Reduced SR-32 damage against humans from 34 to 25;
[*] Reduced recoil reduction for grips and suppressors by around 50%;
[*] Rebalanced reputation levels and item unlocks based on that reputation.
[/list]
[h3][b]Alien Changes[/b][/h3]
[list]
[*] Added VFX effects for flares, glowsticks, and emitters to easily distinguish them from one another;
[*] Increased alien rewards for killing mercs to 30% of merc inventory worth;
[*] Alien skulls [b]now show the player's nickname[/b].
[/list]
[h3][b]Bug Fixes[/b][/h3]
[*] Fixed an issue with leaderboards where the stats of players would be shown to be 0.
[b]Please install the patch and restart the game so the changes take effect. Expect smaller patches in the next couple of weeks, as currently we're finalizing the Mutations feature.[/b]
[quote]An update on the [b]🧬Mutations[/b] upgrade system for the [b]Alien Monster[/b] class:
We've taken more time to finish the Mutations system properly. Our team is aware that you are all expecting it to be added ASAP; rest assured, we're working as fast as we can to deliver it. It will be released in one of the following updates before the end of the year.
Here's a few new sneak peeks into Mutations:
[img]{STEAM_CLAN_IMAGE}/39313957/ef0bc6a12b74daf984582a97db0a42fade26080e.png[/img][img]{STEAM_CLAN_IMAGE}/39313957/4ba2203f98ebfcbaccfd720db14c7aa4f253b4b2.png[/img]
Alien Monsters' eggs will change their appearance depending on the mutations you use.
[table equalcells=1 noborder=1]
[tr]
[th][img]{STEAM_CLAN_IMAGE}/39313957/4dfdfe42d4528693e13a003c9be6c351e6a00f77.png[/img][/th]
[th][img]{STEAM_CLAN_IMAGE}/39313957/42c11e3a1b096737dd89d4254fd296d3cbc71801.png[/img][/th]
[/tr]
[tr]
[td][img]{STEAM_CLAN_IMAGE}/39313957/bfeeb3b30ceaac7f53d29e4bd27d28f2c2944e15.png[/img][/td]
[td][img]{STEAM_CLAN_IMAGE}/39313957/3a78aec68f6bc20a46aac1cbb2acd2f0152be518.png[/img][/td]
[/tr]
[/table][/quote]
[url=https://doghowlgames.com/][img]{STEAM_CLAN_IMAGE}/39313957/8855ecb5160414087ba36574986b4ebdb497113e.png[/img][/url]
[hr][/hr][table equalcells=1 noborder=1]
[tr]
[th][url=https://twitter.com/LevelZeroGame][img]{STEAM_CLAN_IMAGE}/39313957/73b1fa575f6c48e8ee8cbaf3612ad602cce842f4.png[/img][/url][/th]
[th][url=https://www.tiktok.com/@level_zero_game][img]{STEAM_CLAN_IMAGE}/39313957/22d92bb6a5d450c9b3488349e62906364408b68f.png[/img][/url][/th]
[th][url=https://discord.gg/levelzero][img]{STEAM_CLAN_IMAGE}/39313957/b9f934aca8a713f89118360d8bc6636b31a04f66.png[/img][/url][/th]
[/tr]
[/table]