Tactical extraction shooter meets immersive survival horror. Play as rival mercenaries fighting for loot, or as alien monsters hunting humans from the shadows. Solo or with friends, experience this unique dark take on asymmetrical PvPvE multiplayer.
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[h2][b]❗ SERVER WIPE ❗[/b][/h2]
[i][b]The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.[/b][/i]
[h3][b]General Changes[/b][/h3]
[list]
[*] Added [b]2 new wipe cosmetic skins[/b] for the Merc and Alien Monster;
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[/table][*] Added [b]3 new weapons[/b]: Two SMGs and a marksman rifle;
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[*] Added [b]new types of syringes[/b]: [b]anti-radiation[/b] and [b]DNA[/b]. Anti-Rad ones help withstand the radiation of the Radiation Tests sector [i](more info below)[/i]. DNA syringes can be found in the Medblock sector. These grant a random buff or debuff related to mutant DNA experiments;
[*] [b]New generic contracts[/b] that require basic items found on both maps;
[*] [b]Redesigned contract system[/b]: basic contracts in easy-accessed zones are available to players on starting REP levels. As REP increases, traders will require harder contracts available in dangerous zones instead of simpler ones;
[*] Optimized optical sights performance;
[*] You can now see open customization options and check them out even if you don’t have access to a certain character.
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[h3][b]Research Facility Map Changes[/b][/h3]
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[img]{STEAM_CLAN_IMAGE}/39313957/01f2513b2584e75c7578e17439fea999d7cb7748.png[/img][*] ⬆️Added a [b]new sector: ⚕️ Medblock[/b]. It requires an access card that is printed in the Research Facility;
[img]{STEAM_CLAN_IMAGE}/39313957/4bb36349dffe0ba1104486a7396b7151107d2e5d.png[/img][*] ⬆️Added a [b]new sector: ☢️ Radiation Tests[/b]. It requires an access card that is printed in the Research Facility;
[*] Added [b]a new enemy type[/b] to the Radiation Tests sector;
[*] Added a [b]new type of mutant[/b] to the Medblock sector;
[*] Introduced [b]card-printing machines[/b] that can print access cards to secured areas around the map; three card printers can be found on the map;
[*] [b]Reworked a closed room in Sector C[/b] that required the yellow access card; it now requires a new access card that is printed on the Research Facility map;
[*] [b]Redesigned some of the contracts[/b] to evenly spread contracts throughout the map.
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[h3][b]Merc Changes[/b][/h3]
[list]
[*] Overall increased the amount of bullets required to kill a merc with an automatic weapon and shotguns; find specific changes below;
[*] 12g slug damage reduced from 50 to 30;
[*] Reduced HV Bolt’s damage from 50 to 40 against humans and from 25 to 20 against aliens;
[*] Increased HV Bolt’s effective distance to 80m;
[*] Increased Damage Capsule’s damage from 25 to 27;
[*] Reduced SKAR’s damage against humans from 15 to 14;
[*] Reduced MRX’s damage against humans from 12 to 11;
[*] Reduced RD-707’s damage against humans from 17 to 16;
[*] Reduced Malyuk’s damage against humans from 17 to 16;
[*] Reduced SR-32 damage against humans from 34 to 25;
[*] Reduced recoil reduction for grips and suppressors by around 50%;
[*] Rebalanced reputation levels and item unlocks based on that reputation.
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[h3][b]Alien Changes[/b][/h3]
[list]
[*] Added VFX effects for flares, glowsticks, and emitters to easily distinguish them from one another;
[*] Increased alien rewards for killing mercs to 30% of merc inventory worth;
[*] Alien skulls [b]now show the player's nickname[/b].
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[h3][b]Bug Fixes[/b][/h3]
[*] Fixed an issue with leaderboards where the stats of players would be shown to be 0.
[b]Please install the patch and restart the game so the changes take effect. Expect smaller patches in the next couple of weeks, as currently we're finalizing the Mutations feature.[/b]
[quote]An update on the [b]🧬Mutations[/b] upgrade system for the [b]Alien Monster[/b] class:
We've taken more time to finish the Mutations system properly. Our team is aware that you are all expecting it to be added ASAP; rest assured, we're working as fast as we can to deliver it. It will be released in one of the following updates before the end of the year.
Here's a few new sneak peeks into Mutations:
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Alien Monsters' eggs will change their appearance depending on the mutations you use.
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