Level Zero: Extraction 1.0 Is Now Available | Map №3: Space Station

[img]https://i.imgur.com/5LLAbrf.gif[/img] [previewyoutube=PDz48ou6cdM;full][/previewyoutube] [h1][b]What's new in v1.0[/b][/h1] [h2]🌌 New map: [b]Space Station[/b][/h2] A big three-layered map with loot & events ↓ [img]{STEAM_CLAN_IMAGE}/39313957/ccee12ae2fed7266c4b7de29deef04bd3f5f2e62.png[/img][img]{STEAM_CLAN_IMAGE}/39313957/9de55ce2ddb148937e49e0209c0922f7251de08c.png[/img][img]{STEAM_CLAN_IMAGE}/39313957/87e06f0b989042de1efe95b292df81f5f1e36556.png[/img] [h2][b]⛰️ Revamped the Caves of Turion map as a "battle royale-like" experience[/b][/h2] Here's a list of changes: [olist] [*] The main elevator can only extract three Mercs; as the session approaches its end, the elevator can't be called; [*] Two additional solo exits that are one-time only; [*] Better loot; [*] A ring of erosion starts moving toward the central elevator 10 minutes into the session; [*] Aliens are immune to ring of erosion damage. [/olist] [h2][b]💼 A "Mercs Only" mode[/b][/h2] This is a separate optional mode for Mercs only. It offers a more forgiving experience without Alien Monsters, but the loot is of a slightly lower tier. [h3][b]OTHER CHANGES:[/b][/h3] [list] [*] [b]Final screen UI rework[/b]: [olist] [*] Causes of death; [*] Names of all the people in the lobby with more details about what happened to them during the session; [*] An ability to add friends. [/olist] [*] [b]New skin attribution system[/b]: Skins are now obtainable through achievement-style goals and are never reset after completion. [*] New Alien Monster feature: [b]Cocoons[/b]. When playing as an Alien, wrap a dead Merc in a cocoon; if it stays intact until the end of the session, you get a share of the loot that the Merc was carrying. [*] New weapon: [b]Sniper rifle[/b] ↓ [img]{STEAM_CLAN_IMAGE}/39313957/507aae3a3c28f8c51937d03b74366c72ed041294.png[/img][img]{STEAM_CLAN_IMAGE}/39313957/4b4d5d5a35fb5b4876f573dcc0232220f8c9c4df.png[/img] [*] New grenades: [b]Gas, UV Flashbang[/b] ↓ [img]{STEAM_CLAN_IMAGE}/39313957/509a579bc0208b9e831a76afd9af13ee6309434a.png[/img] [*] [b]Revised economy[/b] with faster progression [*] [b]Steam Friends through in-game UI[/b]. You can add other players as friends during a session—a pop-up will appear above them. [*] [b]Matchmaking update[/b]: Locked regions. If you choose a region, you will only look for games in that region. [*] Various [b]UI & UX Improvements[/b] [/list] [hr][/hr] [h2][b]❗ SERVER WIPE ❗[/b][/h2] [i][b]The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.[/b][/i] [b]❗ The skin acquisition system has been changed to provide permanent gains upon completing a challenge.[/b] This means that [b]any[/b] skins earned will not be affected by wipes from now on, and [b]will remain in your inventory[/b]. [hr][/hr] Here's a detailed list of balance patch notes for this update (expand to read): [expand type=details expanded=false] [b]General Changes:[/b] [list] [*] Added matchmaking lock for the 1.0 release to provide better latency, matching players in specific regions without expanding matchmaking to other regions. [/list] [b]Research Facility Changes:[/b] [list] [*] Increased the amount and chance of weapon spawns in the warehouse and airdrops. [/list] [b]Caves of Turion Changes:[/b] [list] [*] The central elevator is no longer called but instead arrives on a timer and leaves 2 minutes after arriving. Max capacity: 3 mercs; [*] The bore exit can only extract 1 merc per match; [*] The Grappling Hook exit can only extract 1 merc per match; [*] The solo elevator can only extract 1 merc per match; [*] The loot quality on Caves of Turion has been increased. [/list] [b]Merc Changes:[/b] [list] [*] Reduced prices for items and weapons; [*] Headshot multiplier has been reduced from x3 to x2 against mercs; [*] Rebalanced damage for all weapons according to the new headshot multiplier; [*] Added a distinct sound for headshots; [*] The starter kit weapon changed to FoxFive; [*] Increased recoil for most of the weapons by 20-30% (reverted recoil changes); [*] Reduced the amount of stamina it takes for a melee attack for both one-handed and two-handed melee weapons; [*] Reduced the damage of marksmanship rifles; [*] Removed icons of card printers from the holo map when they’re active; [*] New item: Gas Grenade, working as a perfect mix between smoke grenade and alien’s acid cloud ability; [*] New item: UV Flashbang. It doesn't blind mercs, but it will do heavy damage to aliens close to the explosion. [/list][/expand] [hr][/hr] [i][b]Level Zero: Extraction[/b][/i] is 35% off until [b]February 9th[/b]: https://store.steampowered.com/app/1456940/Level_Zero_Extraction/