Light Damage to Aliens Reworked, Balance & Economy Adjustments

Level Zero: Extraction

Tactical extraction shooter meets immersive survival horror. Play as rival mercenaries fighting for loot, or as alien monsters hunting humans from the shadows. Solo or with friends, experience this unique dark take on asymmetrical PvPvE multiplayer.

[h2][b]Patch 0.6.8[/b][/h2] [h3][b]General Changes[/b][/h3] [list] [*] Changed the way how light damages alien monsters. Now, basic light sources [b] do not harm the aliens[/b]; instead, only UV lights do; [*] Updated in-game tutorials to remove unnecessary steps; [*] Updated part of video tutorials, will update with more new videos in the upcoming patch; [*] Blackouts should now happen a bit more often; [*] Removed the mutant's death sound for more silent kills. [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Reworked sway animations for all weapons; [*] Changed basic flashlight to a UV flashlight; [*] Changed Flashtrap from flashing lights to a constant source of UV light; [*] Changed Flashtrap’s battery to 150 seconds; [*] Changed headshot multiplier from x2 to x3; [*] Rebalanced the weight of weapons and modules, reducing them across the board; [*] Increased weight limit that causes to start lowering stamina from 20 to 25, and overweight from 25 to 30; [*] Added a new item - an [b]Electric UV glowstick[/b]. It can be turned off by EMP; [*] Reworked recoil for all automatic firearms; [*] Changed the weapon flashlight battery to 10 minutes, removed additional battery usage when turning it off, no longer does damage to aliens; [*] Fall damage height increased to 5 meters; [*] Reduced Drone’s flashlight effect distance from 10 to 6 meters; [*] Reworked rendering of optical sights; [*] Increased LAR’s damage from 14 to 16; [*] Increased Tryzub’s damage from 33 to 34; [*] Reduced Machete’s damage from 45 to 30; [*] Reduced MP-1’s damage capsule damage from 40 to 25; [*] Reduced penetration’s bolt damage to aliens from 50 to 35; [*] Increased duration of poison capsule from 8 to 10 seconds; [*] Updated tooltip of poison capsule to display 4 damage per second correctly; [*] Reduced SCAR-R price to 50,000; [*] Removed flares and glowsticks from starter kit; [*] Added UV Glowsticks to starter kit (2 for trios, 3 for duos, 5 for solos); [*] UV Glowsticks in inventory are now destroyed upon death; [*] Changed starter kit’s weapon to G-17; [*] Increased starter kit 9mm ammo count from 60 to 100; [*] Double-tapping “T” now causes a UV flash that deals low damage and blinds the alien; [*] Removed NVG device from Ghost character skins; [*] Reduced price of SR-32 from 600,000 to 400,000; [*] Reduced price of LAR from 850,000 to 600,000; [*] Reduced price of Scorp-5 from 90,000 to 60,000; [*] Reduced price of Maliuk from 750,000 to 650,000; [*] Reduced price of M4F1 from 450,000 to 350,000; [*] Reduced price of Double-12 from 150,000 to 120,000; [*] Reduced price of Tryzub from 1,000,000 to 800,000; [*] Reduced suppressor prices according to new weapon prices. [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] [b]Aliens no longer take damage from basic light sources, only from UV light;[/b] [*] Changed the camera settings of aliens to bring it closer to human vision; [*] Aliens will now see UV lights clearer; [*] UV Lights drain energy while invisible. [/list] [h3][b]Drone Changes[/b][/h3] [list] [*] Drones can now use a UV flashlight by pressing the LMB; [*] Increased visibility in darkness for the Drone's POV; [*] Reworked the Drone's render. [/list] [h3][b]Research Facility Map Changes[/b][/h3] [list] [*] Changed lights slightly, adding some UV zones; [*] Fixed some light leaks in the ice corridor. [/list] [h3][b]Caves of Turion Map Changes[/b][/h3] [list] [*] Changed lights slightly, adding some UV zones; [*] Alien Cave's protective goo can now be damaged only with UV lights; [*] Fixed collisions in hallways on Caves of Turion that caused you to hit invisible collisions in a gunfight; [*] Fixed the sound (that everyone on the map would hear) of a falling metal platform in the server room; [*] Optimized textures for the default character model for Caves of Turion. [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed an issue where the alien took increased damage when being kicked out of invisibility (which caused the alien to be instantly killed by the penetration bolt); [*] Fixed draw distance of doors, causing some doors not to be shown at long distances. [/list] [b]Please install the patch and restart the game.[/b] Don't hesitate to share your feedback regarding the light damage change—we'd love to hear your thoughts. Have a great weekend.