Light Damage to Aliens Reworked, Balance & Economy Adjustments

[h2][b]Patch 0.6.8[/b][/h2] [h3][b]General Changes[/b][/h3] [list] [*] Changed the way how light damages alien monsters. Now, basic light sources [b] do not harm the aliens[/b]; instead, only UV lights do; [*] Updated in-game tutorials to remove unnecessary steps; [*] Updated part of video tutorials, will update with more new videos in the upcoming patch; [*] Blackouts should now happen a bit more often; [*] Removed the mutant's death sound for more silent kills. [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Reworked sway animations for all weapons; [*] Changed basic flashlight to a UV flashlight; [*] Changed Flashtrap from flashing lights to a constant source of UV light; [*] Changed Flashtrap’s battery to 150 seconds; [*] Changed headshot multiplier from x2 to x3; [*] Rebalanced the weight of weapons and modules, reducing them across the board; [*] Increased weight limit that causes to start lowering stamina from 20 to 25, and overweight from 25 to 30; [*] Added a new item - an [b]Electric UV glowstick[/b]. It can be turned off by EMP; [*] Reworked recoil for all automatic firearms; [*] Changed the weapon flashlight battery to 10 minutes, removed additional battery usage when turning it off, no longer does damage to aliens; [*] Fall damage height increased to 5 meters; [*] Reduced Drone’s flashlight effect distance from 10 to 6 meters; [*] Reworked rendering of optical sights; [*] Increased LAR’s damage from 14 to 16; [*] Increased Tryzub’s damage from 33 to 34; [*] Reduced Machete’s damage from 45 to 30; [*] Reduced MP-1’s damage capsule damage from 40 to 25; [*] Reduced penetration’s bolt damage to aliens from 50 to 35; [*] Increased duration of poison capsule from 8 to 10 seconds; [*] Updated tooltip of poison capsule to display 4 damage per second correctly; [*] Reduced SCAR-R price to 50,000; [*] Removed flares and glowsticks from starter kit; [*] Added UV Glowsticks to starter kit (2 for trios, 3 for duos, 5 for solos); [*] UV Glowsticks in inventory are now destroyed upon death; [*] Changed starter kit’s weapon to G-17; [*] Increased starter kit 9mm ammo count from 60 to 100; [*] Double-tapping “T” now causes a UV flash that deals low damage and blinds the alien; [*] Removed NVG device from Ghost character skins; [*] Reduced price of SR-32 from 600,000 to 400,000; [*] Reduced price of LAR from 850,000 to 600,000; [*] Reduced price of Scorp-5 from 90,000 to 60,000; [*] Reduced price of Maliuk from 750,000 to 650,000; [*] Reduced price of M4F1 from 450,000 to 350,000; [*] Reduced price of Double-12 from 150,000 to 120,000; [*] Reduced price of Tryzub from 1,000,000 to 800,000; [*] Reduced suppressor prices according to new weapon prices. [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] [b]Aliens no longer take damage from basic light sources, only from UV light;[/b] [*] Changed the camera settings of aliens to bring it closer to human vision; [*] Aliens will now see UV lights clearer; [*] UV Lights drain energy while invisible. [/list] [h3][b]Drone Changes[/b][/h3] [list] [*] Drones can now use a UV flashlight by pressing the LMB; [*] Increased visibility in darkness for the Drone's POV; [*] Reworked the Drone's render. [/list] [h3][b]Research Facility Map Changes[/b][/h3] [list] [*] Changed lights slightly, adding some UV zones; [*] Fixed some light leaks in the ice corridor. [/list] [h3][b]Caves of Turion Map Changes[/b][/h3] [list] [*] Changed lights slightly, adding some UV zones; [*] Alien Cave's protective goo can now be damaged only with UV lights; [*] Fixed collisions in hallways on Caves of Turion that caused you to hit invisible collisions in a gunfight; [*] Fixed the sound (that everyone on the map would hear) of a falling metal platform in the server room; [*] Optimized textures for the default character model for Caves of Turion. [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed an issue where the alien took increased damage when being kicked out of invisibility (which caused the alien to be instantly killed by the penetration bolt); [*] Fixed draw distance of doors, causing some doors not to be shown at long distances. [/list] [b]Please install the patch and restart the game.[/b] Don't hesitate to share your feedback regarding the light damage change—we'd love to hear your thoughts. Have a great weekend.