Light Damage to Aliens Reworked—Pt. 2, Balance Adjustments, Fixes

[h2][b]Patch 0.6.9[/b][/h2] [h3][b]General Changes[/b][/h3] [list] [*] Added rate of fire to item properties in the weapon description tooltips; [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Reduced M4F1 damage against humans from 15 to 14; [*] Increased M4F1 damage against aliens from 5 to 6; [*] Reduced MP7S damage against humans from 12 to 10; [*] Reduced MRX damage against humans from 13 to 12; [*] Increased MRX damage against aliens from 4 to 5; [*] Increased RD-704 damage against aliens from 6 to 7; [*] Reduced Scorp-5 damage against humans from 13 to 11; [*] Reduced LAR’s damage against humans from 16 to 15; [*] Increased Sixty-45 damage against humans from 20 to 25; [*] Increased SR-32 damage against humans from 16 to 25; [*] Increased Tryzub damage against aliens from 10 to 15; [*] Increased SR-32 damage against aliens from 6 to 14; [*] Increased Malyuk’s damage against aliens from 5 to 6; [*] Reduced SR-32 rate of fire by around 50%; [*] Increased Vector’s damage against aliens from 4 to 5; [*] Increased UV Emitter activation animation speed by 40%; [*] Increased suit flashlight double tap’s blind duration from 1 to 1,7 seconds; [*] Increased UV Emitter’s damage from 130 to 150; [*] Increased Drone’s UV light damage from 30 to 35; [*] Added new item - UV Flare, which works like a regular flare but does UV light damage to aliens and can be doused by Slime Spit; [*] A new UV Flare has been added to the basic kit, works the same as regular UV but also does damage to aliens, and can be doused by spit; [*] Renamed UV Glowstick’s name to UV Emitter to better reflect its electric nature; [*] UV Emitters can be bought in the shop for 3000; [*] UV Glowsticks (similar to blue/yellow/green) were added to the starter kit. [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] Acid Cloud now spawns almost instantly after use; [*] Acid Cloud movement speed reduction increased from 50% to 60%; [*] Invisibility now changes visually depending on how far the alien is from merc’s eyes - the farther the alien is, the less visible that alien is; [*] Increased “damage” to the energy that UV lights do to invisible aliens by around 100%, so invisibility breaks faster; [*] Returned global cooldown for abilities (1 second). [/list] [h3][b]Research Facility Map Changes[/b][/h3] [list] [*] Added several new safe zones with UV lights around the map; [*] Changed electric wire spawners to spawn evenly across different map zones. [/list] [h3][b]Caves of Turion Map Changes[/b][/h3] [list] [*] Added several new safe zones in the Warehouse. [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed an issue with animations that caused the game to crash occasionally; [*] Fixed an issue that sometimes caused the game to crash when hovering over Alien skills in Alien UI. [/list] [b]Please install the patch and restart the game.[/b] [b]❗ IMPORTANT INFORMATION ❗[/b] This patch requires testing, and all balance changes may be adjusted in future patches. We need a few days to see how the changes impact gameplay and to allow players to adapt to the update. [b]Known remaining issue:[/b] We haven't yet identified the cause of the camera jitter and are still working on it. We've discovered a few issues that could be affecting the camera, but we're not confident that this will fully resolve the problem. We apologize for the inconvenience.