Light Damage to Aliens Reworked—Pt. 2, Balance Adjustments, Fixes

Level Zero: Extraction

Tactical extraction shooter meets immersive survival horror. Play as rival mercenaries fighting for loot, or as alien monsters hunting humans from the shadows. Solo or with friends, experience this unique dark take on asymmetrical PvPvE multiplayer.

[h2][b]Patch 0.6.9[/b][/h2] [h3][b]General Changes[/b][/h3] [list] [*] Added rate of fire to item properties in the weapon description tooltips; [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Reduced M4F1 damage against humans from 15 to 14; [*] Increased M4F1 damage against aliens from 5 to 6; [*] Reduced MP7S damage against humans from 12 to 10; [*] Reduced MRX damage against humans from 13 to 12; [*] Increased MRX damage against aliens from 4 to 5; [*] Increased RD-704 damage against aliens from 6 to 7; [*] Reduced Scorp-5 damage against humans from 13 to 11; [*] Reduced LAR’s damage against humans from 16 to 15; [*] Increased Sixty-45 damage against humans from 20 to 25; [*] Increased SR-32 damage against humans from 16 to 25; [*] Increased Tryzub damage against aliens from 10 to 15; [*] Increased SR-32 damage against aliens from 6 to 14; [*] Increased Malyuk’s damage against aliens from 5 to 6; [*] Reduced SR-32 rate of fire by around 50%; [*] Increased Vector’s damage against aliens from 4 to 5; [*] Increased UV Emitter activation animation speed by 40%; [*] Increased suit flashlight double tap’s blind duration from 1 to 1,7 seconds; [*] Increased UV Emitter’s damage from 130 to 150; [*] Increased Drone’s UV light damage from 30 to 35; [*] Added new item - UV Flare, which works like a regular flare but does UV light damage to aliens and can be doused by Slime Spit; [*] A new UV Flare has been added to the basic kit, works the same as regular UV but also does damage to aliens, and can be doused by spit; [*] Renamed UV Glowstick’s name to UV Emitter to better reflect its electric nature; [*] UV Emitters can be bought in the shop for 3000; [*] UV Glowsticks (similar to blue/yellow/green) were added to the starter kit. [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] Acid Cloud now spawns almost instantly after use; [*] Acid Cloud movement speed reduction increased from 50% to 60%; [*] Invisibility now changes visually depending on how far the alien is from merc’s eyes - the farther the alien is, the less visible that alien is; [*] Increased “damage” to the energy that UV lights do to invisible aliens by around 100%, so invisibility breaks faster; [*] Returned global cooldown for abilities (1 second). [/list] [h3][b]Research Facility Map Changes[/b][/h3] [list] [*] Added several new safe zones with UV lights around the map; [*] Changed electric wire spawners to spawn evenly across different map zones. [/list] [h3][b]Caves of Turion Map Changes[/b][/h3] [list] [*] Added several new safe zones in the Warehouse. [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed an issue with animations that caused the game to crash occasionally; [*] Fixed an issue that sometimes caused the game to crash when hovering over Alien skills in Alien UI. [/list] [b]Please install the patch and restart the game.[/b] [b]❗ IMPORTANT INFORMATION ❗[/b] This patch requires testing, and all balance changes may be adjusted in future patches. We need a few days to see how the changes impact gameplay and to allow players to adapt to the update. [b]Known remaining issue:[/b] We haven't yet identified the cause of the camera jitter and are still working on it. We've discovered a few issues that could be affecting the camera, but we're not confident that this will fully resolve the problem. We apologize for the inconvenience.