[h2][b]Patch 0.6.9[/b][/h2]
[h3][b]General Changes[/b][/h3]
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[*] Added rate of fire to item properties in the weapon description tooltips;
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[h3][b]Merc Changes[/b][/h3]
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[*] Reduced M4F1 damage against humans from 15 to 14;
[*] Increased M4F1 damage against aliens from 5 to 6;
[*] Reduced MP7S damage against humans from 12 to 10;
[*] Reduced MRX damage against humans from 13 to 12;
[*] Increased MRX damage against aliens from 4 to 5;
[*] Increased RD-704 damage against aliens from 6 to 7;
[*] Reduced Scorp-5 damage against humans from 13 to 11;
[*] Reduced LAR’s damage against humans from 16 to 15;
[*] Increased Sixty-45 damage against humans from 20 to 25;
[*] Increased SR-32 damage against humans from 16 to 25;
[*] Increased Tryzub damage against aliens from 10 to 15;
[*] Increased SR-32 damage against aliens from 6 to 14;
[*] Increased Malyuk’s damage against aliens from 5 to 6;
[*] Reduced SR-32 rate of fire by around 50%;
[*] Increased Vector’s damage against aliens from 4 to 5;
[*] Increased UV Emitter activation animation speed by 40%;
[*] Increased suit flashlight double tap’s blind duration from 1 to 1,7 seconds;
[*] Increased UV Emitter’s damage from 130 to 150;
[*] Increased Drone’s UV light damage from 30 to 35;
[*] Added new item - UV Flare, which works like a regular flare but does UV light damage to aliens and can be doused by Slime Spit;
[*] A new UV Flare has been added to the basic kit, works the same as regular UV but also does damage to aliens, and can be doused by spit;
[*] Renamed UV Glowstick’s name to UV Emitter to better reflect its electric nature;
[*] UV Emitters can be bought in the shop for 3000;
[*] UV Glowsticks (similar to blue/yellow/green) were added to the starter kit.
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[h3][b]Alien Changes[/b][/h3]
[list]
[*] Acid Cloud now spawns almost instantly after use;
[*] Acid Cloud movement speed reduction increased from 50% to 60%;
[*] Invisibility now changes visually depending on how far the alien is from merc’s eyes - the farther the alien is, the less visible that alien is;
[*] Increased “damage” to the energy that UV lights do to invisible aliens by around 100%, so invisibility breaks faster;
[*] Returned global cooldown for abilities (1 second).
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[h3][b]Research Facility Map Changes[/b][/h3]
[list]
[*] Added several new safe zones with UV lights around the map;
[*] Changed electric wire spawners to spawn evenly across different map zones.
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[h3][b]Caves of Turion Map Changes[/b][/h3]
[list]
[*] Added several new safe zones in the Warehouse.
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[h3][b]Bug Fixes[/b][/h3]
[list]
[*] Fixed an issue with animations that caused the game to crash occasionally;
[*] Fixed an issue that sometimes caused the game to crash when hovering over Alien skills in Alien UI.
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[b]Please install the patch and restart the game.[/b]
[b]❗ IMPORTANT INFORMATION ❗[/b]
This patch requires testing, and all balance changes may be adjusted in future patches. We need a few days to see how the changes impact gameplay and to allow players to adapt to the update.
[b]Known remaining issue:[/b]
We haven't yet identified the cause of the camera jitter and are still working on it. We've discovered a few issues that could be affecting the camera, but we're not confident that this will fully resolve the problem. We apologize for the inconvenience.