Update 0.7.44 The Rules behind Free Unit Cards

Mechabellum

Mechabellum is an epic auto-battler taking place on the newly colonized planet of Far-Away. You’re the Commander of an army of mechs fighting it out in massive PvP battles. Customize and level up your units, strategically place them on the battlefield and watch them destroy your enemies.

Hi! This is the first balance patch after the launch of the three experimental features. In this patch, we have rebalanced most of the free unit cards. And we also hope to take this opportunity to explain the rules behind the free unit card. [h2]Balance Adjustments[/h2] Nerfed the free unit cards of Hacker and War Factory. Nerfed the free unit cards of high-level Phoenix, Wasp, Marksman, Arclight, and Mustang. Nerfed all free unit cards with a squad count greater than 1. [h2]The Rules behind Free Unit Cards[/h2] Free unit cards will appear once in each of the four ranges (rounds 2-4, rounds 5-7, rounds 8-10, and rounds 11-13). Units already on the field will not appear as free unit cards. The single-round budget of free unit cards = 200 x Number of rounds In addition to the basic cost of the units, when calculating the value of free unit cards, the unit's level, squad count, maintenance fee, etc. will also be included in the calculation. [h2]More Discussions[/h2] We understand that many players have their own opinions on the three experimental features, so we will publish a post in a few days to explain our design goals and answer the many questions you have raised during this time. We welcome you all at that time go read it and have a discussion.