Hello Hatchlings! Today we've set version 0.52 to live, and with it comes changes, fixes, and additions that improve the game a bit more. Things are more stable than before and the issues in the Tower of Amagrodahn should be mostly resolved now, in a working state at the least. Work is also being done on the revamped tutorial zone and dialogue systems simultaneously. So something big to look forward to soon!
[h2]Added[/h2]
Added 7 new critters throughout the world of Reqweki
Added 35 new achievements you can earn on Steam
Added 2 hidden areas in existing story levels
Added a few extra platforms to help get around the larger gaps at the Tower of Amagrodahn
Added some second change collectibles to later levels (in case you miss them early on)
Added 12 Alpha critters to existing story levels (tougher enemies that are smarter than the others)
Added a cutscene to the tutorial cave
[h2]Changed[/h2]
Changed how the pushable platforms work in the Tower of Amagrodahn (Now accepts all directions)
Changed the hit box on all collectibles (allows for easier interaction with them without turning camera so much)
Changed the water in the Ketek Canyon to better reflect the dirt color as well as reduce lag
Changed how the snow works in the Cryoburr Pass, to help reduce lag
Changed how the rain works in the Tempest Valley, to help reduce lag
Changed the level of fog in the Ulgarr Swamp to appear more swamp-like at night
Changed critter stats like health and damage to make the combat better, some are weaker others tankier than before to fit their appearances
Changed the Sensitivity settings to be lower, it was too high before by default
Changed the introduction a bit in the tutorial cave (now starts with Tirsy's egg hatching cutscene)
Changed how the cutscene in the Tower of Amagrodahn works to bring Smoulder to life some
Changed various textures to be less intensive further reducing lag in several levels
Changed some tree layouts in the Tempest Valley to help further reduce lag there
Changed the lighting in the Nikish Depths to help make things easier to see there
Changed the way critters detect you when around them (to simulate hearing better)
Changed the personality of some critters to better reflect their nature
Changed the dialogue for a couple Companion lines in the Tempest Valley
[h2]Fixed[/h2]
Fixed the platforms going the wrong direction in the Tower of Amagrodahn
Fixed an issue with the cutscene in the Tower of Amagrodahn
Fixed a delay in some of the lifts in the Cryoburr Pass
Fixed an issue preventing level progression in the Cryoburr Pass
Fixed an issue that would cause crashing in the Tempest Valley (touching the crystal made the ground poof apparently for some, was fun to watch though hehe)
Fixed mouse sensitivity so it should also apply to controllers
Fixed an issue damage on critters which caused them to always deal max damage
Fixed an issue which reset all critters' health, making them harder to kill
Fixed an issue with Moatia not granting her ice abilities in the Tower of Amagrodahn
Fixed an issue which prevented the vapor platforms to not appear in the Tower of Amagrodahn
Fixed an error with text speed during the Companions' dialogue throughout the story levels
Fixed an error with Alt not showing the mouse cursor when pressed
Fixed an error which prevented hiding of the HUD when the key is pressed for it
Fixed an issue with grass in the tutorial level causing major lag
Fixed an issue with grass in the Tempest Valley causing major lag
Fixed AI pathing in some areas which was causing enemies to get stuck on pebbles
Fixed an issue which didn't give the fire ability at the start of the Tower of Amagrodahn
Fixed an error in the Tempest Valley that made grass appear invisible
Fixed an error with the quick settings buttons that caused them to revert to max settings for some
Fixed a problem with Chippy not being interactable in the Tempest Valley
Fixed a problem with Moatia not being reachable in the Tempest Valley
Fixed lighting in the Gateway level to see better when jumping in the towers
Fixed lighting in the Tempest Valley cave to better reflect the crystals inside
Fixed the lighting when underwater to appear more water-like
Fixed an impassible wall in the Tower of Amagrodahn, which hides a room of secrets
Fixed an impassible wall in the Tempest Valley which was blocking access to Moatia
Fixed a problem with the Q platforms that was preventing them from moving when held
With these changes and fixes in place, the game should be more steady now. We're also hard at work on revamping the tutorial level and adding in the new dialogue system. We want to get both of these done before finishing off the story levels. The reason for this is simple, we need the new dialogue system for the ending of the Dragon Temple level. For now, have fun with everything that's in this update and look forward to the new systems that are coming soon! Until next time, Be the Dragon You Always Wanted To!