Patch 0.40 is now live for testing. Here are the following changes made to the game since the previous version of 0.18.
[b]ADDITIONS[/b]
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[*]Added 3 new levels (The Iksae Catacombs, Tower of Amagrodahn, and the Tempest Valley)
[*]Added Enemy Creatures with combat to battle against these little buggers!
[*]Added the ability to shoot fireballs that will change based on the element you are currently
[*]Added the first 3 elements (Fire, Ice, Earth)
[*]Added 12 new collectibles throughout existing levels
[*]Added Eating/Sleeping animations to Tirsy
[*]Added blinking to Tirsy and her companions
[*]Added various pickup objects you can use in a variety of ways to progress a level
[*]Added ability to swim in the deep waters
[*]Added various loading level objects based on what you collect
[*]Added Encounter of the Spirits
[*]Added multiple branching paths in existing levels
[*]Added various lore interactibles throughout the existing levels
[*]Added the ability to jump to various enemies making combat more interesting
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[b]CHANGES[/b]
[list]
[*]Changed various animations for Tirsy and companions
[*]Changed the way interactions work to run more smoothly
[*]Changed how randomly generated sections are calculated in existing levels
[*]Changed how weather works to run more smoothly
[*]Changed the way gliding works to run more smoothly
[*]Changed various interactables to better reflect the world's lore
[*]Changed existing objects in the loading level to work with the new interactions
[*]Changed various dialogue for the companions in existing levels to fit their personalities better
[*]Changed how enemies detect the player
[*]Changed how jumping works to run more smoothly with the animations of Tirsy
[*]Changed how loading works to account for the loading level.
[*]Changed the way the sky changes with lighting to better reflect the atmosphere and weather
[*]Changed how lighting is done in several levels to run more smoothly
[*]Changed how hints are displays in several levels to be more visible
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[b]BUG FIXES[/b]
[list]
[*]Fixed the animations for eating not playing
[*]Fixed the animations for sleeping not playing
[*]Fixed the random super jumping in the swamp and canyon levels
[*]Fixed Tirsy's animations randomly stopping when bumping into objects
[*]Fixed various textures not loading in the Tutorial and Canyon levels
[*]Fixed enemies not spawning in several levels
[*]Fixed the speed on several companion dialogue interactions from going too quickly
[*]Fixed issues with the pause menu overwriting the health bar
[*]Fixed Chippy's quest reward not dropping
[*]Fixed the Dragon Heart object being dropped as a normal gem object, now drops correctly
[*]Fixed several of the customization options from not saving, now saves correctly through all levels
[*]Fixed saving from not saving your location upon saving, now saves the location and rotation
[*]Fixed physics objects from launching into space unrealistically, should now apply weight correctly
[*]Fixed various ways from escaping the early levels and falling infinitely, should all be blocked now
[*]Fixed gate opening animations to work in a smooth way instead of instantly opening
[*]Fixed lighting in the Swamp from being overly bright when it's a night level
[*]Fixed various crashes relating to interacting with companions and collectibles
[*]Fixed the cutscene from the Iksae Catacombs from crashing the game
[*]Fixed the animations in the Iksae Catacombs from not playing
[*]Fixed snow effect not showing in the snowy levels
[*]Fixed rain effect from not showing in rainy levels
[*]Fixed various sound effects from not playing
[*]Fixed settings from not saving properly
[*]Fixed interactions with lore objects crashing the game, should now work correctly
[*]Fixed several areas where you could get stuck forever, should no longer be able to get stuck there
[*]Fixed a graphical glitch that caused the terrain to disappear in the Meadows level
[*]Fixed distant objects from flashing constantly, should be correctly visible at all times now
[*]Fixed disappearing enemies when running towards them
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Thank you all for testing and for the feedback regarding the previous build! There is a lot more coming soon and more quality of life changes are on the way as well. I look forward to the feedback on everything that is new in 0.40!