Update 0.40 Patch Notes

Patch 0.40 is now live for testing. Here are the following changes made to the game since the previous version of 0.18. [b]ADDITIONS[/b] [list] [*]Added 3 new levels (The Iksae Catacombs, Tower of Amagrodahn, and the Tempest Valley) [*]Added Enemy Creatures with combat to battle against these little buggers! [*]Added the ability to shoot fireballs that will change based on the element you are currently [*]Added the first 3 elements (Fire, Ice, Earth) [*]Added 12 new collectibles throughout existing levels [*]Added Eating/Sleeping animations to Tirsy [*]Added blinking to Tirsy and her companions [*]Added various pickup objects you can use in a variety of ways to progress a level [*]Added ability to swim in the deep waters [*]Added various loading level objects based on what you collect [*]Added Encounter of the Spirits [*]Added multiple branching paths in existing levels [*]Added various lore interactibles throughout the existing levels [*]Added the ability to jump to various enemies making combat more interesting [/list] [b]CHANGES[/b] [list] [*]Changed various animations for Tirsy and companions [*]Changed the way interactions work to run more smoothly [*]Changed how randomly generated sections are calculated in existing levels [*]Changed how weather works to run more smoothly [*]Changed the way gliding works to run more smoothly [*]Changed various interactables to better reflect the world's lore [*]Changed existing objects in the loading level to work with the new interactions [*]Changed various dialogue for the companions in existing levels to fit their personalities better [*]Changed how enemies detect the player [*]Changed how jumping works to run more smoothly with the animations of Tirsy [*]Changed how loading works to account for the loading level. [*]Changed the way the sky changes with lighting to better reflect the atmosphere and weather [*]Changed how lighting is done in several levels to run more smoothly [*]Changed how hints are displays in several levels to be more visible [/list] [b]BUG FIXES[/b] [list] [*]Fixed the animations for eating not playing [*]Fixed the animations for sleeping not playing [*]Fixed the random super jumping in the swamp and canyon levels [*]Fixed Tirsy's animations randomly stopping when bumping into objects [*]Fixed various textures not loading in the Tutorial and Canyon levels [*]Fixed enemies not spawning in several levels [*]Fixed the speed on several companion dialogue interactions from going too quickly [*]Fixed issues with the pause menu overwriting the health bar [*]Fixed Chippy's quest reward not dropping [*]Fixed the Dragon Heart object being dropped as a normal gem object, now drops correctly [*]Fixed several of the customization options from not saving, now saves correctly through all levels [*]Fixed saving from not saving your location upon saving, now saves the location and rotation [*]Fixed physics objects from launching into space unrealistically, should now apply weight correctly [*]Fixed various ways from escaping the early levels and falling infinitely, should all be blocked now [*]Fixed gate opening animations to work in a smooth way instead of instantly opening [*]Fixed lighting in the Swamp from being overly bright when it's a night level [*]Fixed various crashes relating to interacting with companions and collectibles [*]Fixed the cutscene from the Iksae Catacombs from crashing the game [*]Fixed the animations in the Iksae Catacombs from not playing [*]Fixed snow effect not showing in the snowy levels [*]Fixed rain effect from not showing in rainy levels [*]Fixed various sound effects from not playing [*]Fixed settings from not saving properly [*]Fixed interactions with lore objects crashing the game, should now work correctly [*]Fixed several areas where you could get stuck forever, should no longer be able to get stuck there [*]Fixed a graphical glitch that caused the terrain to disappear in the Meadows level [*]Fixed distant objects from flashing constantly, should be correctly visible at all times now [*]Fixed disappearing enemies when running towards them [/list] Thank you all for testing and for the feedback regarding the previous build! There is a lot more coming soon and more quality of life changes are on the way as well. I look forward to the feedback on everything that is new in 0.40!