Patch 0.41 is now live for testing. Here are the changes and notes for this version of the game.
[h3][b]Additions[/b][/h3]
[list]
[*] Added level 10's in development level for basic testing of the swimming system and transition between Tempest Valley and there.
[*] Added several platforms to make the Ketek Canyon jumping puzzles a little easier for those less skilled at platforming
[*] Added more descriptive tutorial messages for how to show your cursor to select the element types for your secondary attack
[*] Added various collectibles for Tempest Valley that will require some skilled treasure hunters to find!
[*] Added 6 new lore collectibles to further explain the lore of the game through the history of the people living on Reqweki
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[h3][b]Changes[/b][/h3]
[list]
[*] Changed how the swimming system works to allow more smooth controls for Tirsy
[*] Changed a path that is hidden to be a little more easily found
[*] Changed how lighting works in Tempest Valley to reflect the rainstorm better
[*] Changed how objects render reducing some frame drops in crowded more detailed areas like Tempest Valley
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[h3][b]Bug Fixes[/b][/h3]
[list]
[*] Fixed an issue with kill boxes when falling from great heights not sending Tirsy to the right locations
[*] Fixed some flickering when leaving the cave part of the Tower of Amagrodahn level
[*] Fixed swimming animations locking up and just having Tirsy float along the surface
[*] Fixed an issue that prevented deep sea swimming even when it was enabled
[*] Fixed an issue with the Earth element showing as Light element instead
[*] Fixed some dialogue issues with the companions not displaying the proper dialogue for first chat with them
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As we continue wrapping up the 10th level, please check out the swimming system and provide feedback on how it should be improved or if anything is wrong with it currently. Steam Cloud should also now work perfectly as well.