Hello Hatchlings! Today we bring fourth a big step for Tirsy's Tale and finally reveal to all of you what we've been working on for the passed 3 weeks. That's right, it's the overhauled tutorial zone, now named the Trixxa Hatchery! Included is a series of other new additional features that will give everyone that touch of nostalgia they likely expected from this game's style. So without further ado, lets dive into the notes!
[h2]Added[/h2]
Added new level "The Trixxa Hatchery" which replaces the original tutorial caverns
Added 7 new achievements you can earn on Steam
Added a new hidden area in the 8th level (The walls have eyes!)
Added 3 new critters in the snowy levels
Added Gate Key collection system
Added Crystal Gates (can only be unlocked/activated when you've collected enough keys)
Added a new level skip option for those who lose progress and their save
Added a way to skip the tutorial (which is revealed after you do it once)
Added several new decorations befitting a Fall theme throughout the 12 existing levels
Added the new dialogue system (currently only available in the Trixxa Hatchery)
Added the new quest system (No quests just yet, framework is there though now)
Added new cutscenes to various areas throughout the game as well as the new hatching one
Added the new Guardian Spirit system as well as the spirit Zal'nirak to start it
[h2]Changed[/h2]
Changed which level the Character Customization links to to be the Trixxa Hatchery instead
Changed the way Autosaves notify the player (should be more obvious now)
Changed critter hit point values so they're more on point for their body size
Changed how critters notice Tirsy
Changed the behavior of some critters to appear more realistic in their nature
Changed how hints are displayed on structures throughout the game (should cause way less lag now)
Changed how Tirsy collects achievements
Changed the speed of the rotating structures in the Gateway and Windweaver Cove levels to be slower
Changed how settings are saved between levels (it should keep your settings now)
Changed how the platforms in the Tower of Amagrodahn move to be freeform (can move anywhere now)
Changed the damage output for Tirsy so she's not one hitting critters anymore
Changed the hitbox on the Mystic Tree to fix the issue with being stuck inside it
Changed some lighting in the darker levels to make platforming a bit easier to do
Changed several collectible locations to be hidden but also noticeable for those who seek them
Changed the layout of a couple levels to allow for the new hidden areas and their secrets
Changed the sky lighting in the Tower of Amagrodahn to help reduce lag
Changed the movement of the Mystical Platforms in the Tower of Amagrodahn to move more smoothly
Changed how cutscenes work to be better streamlined with how other games do them
Changed how the elemental bolts work to better reflect which you're using
[h2]Fixed[/h2]
Fixed an issue with major lag in the Tower of Amagrodahn
Fixed a crashing problem with the Character Customization
Fixed an instance where Tirsy would take no damage
Fixed diagonal jumping to better reflect the direction
Fixed how fast dialogue is shown in several instances
Fixed being unable to collect the Lab Notes collectibles
Fixed being unable to get passed a hidden wall in the Tower of Amagrodahn
Fixed "wall riding" so it's no longer possible in the Ketek Canyon
Fixed a teleportation glitch which allowed the player to get out of a certain level
Fixed an issue with the settings menu displaying the wrong settings
Fixed a lighting issue in the Gateway level that made visibility very low in certain places
Fixed Tirsy getting stuck on various trees
Fixed rocks not appearing until right on top of them
Fixed physics objects from falling through the ground (which prevented getting through a few levels)
Fixed platforms moving in the wrong direction
Fixed an issue with a Lift not moving in the Cryoburr Pass
Fixed an issue with swimming not working in the Nikish Depths
Fixed an issue with gliding suddenly turning off in the Windweaver Cove
Fixed an issue with the Wind Torrents launching Tirsy in the wrong direction
Fixed traps in the Catacombs to actually work when passing over them
Fixed an error which caused crashing after collecting the green gem in the tutorial
Fixed an error preventing level skipping when inputting the correct code for a level
Fixed an error with the Level Skip device not appearing
Fixed Tirsy's animations suddenly not working
Fixed the Companions so they all now blink
Fixed an instance where you could not chat with Ippa in the Catacombs
Fixed an error with the water raising puzzle in the Nikish Depths
Fixed an error preventing the unlocking of the fort in the Tempest Valley (cat statue will now work)
Fixed a problem with dialogue showing through the map in the Tempest Valley
Fixed foliage disappearing when getting too close
Fixed the main menu appearing only as a black screen for some
Fixed an issue with being unable to collect the Gate Keys
Fixed an error which made a Gate Key give 30 of it
Fixed an endless loop of teleporting when falling into a killbox after a failed platforming attempt
Fixed an issue with the gold pile collectible not being visible in the Dragon Shrine
Fixed the delay in the Dragon Shrine to further reduce the strain on the loading level
Fixed 3 collectibles not appearing in the Dragon Shrine when collected
Fixed an error with achievements not triggering (these should all work now)
Fixed an error with achievements not notifying player upon collecting them
Fixed teleporting putting the player in the wrong locations at the start of levels for some players
Whew, that's quite a bit this time around. That said, we look forward to all those who can complete Zal'nirak's Statue Flip challenge! It's been a long month and we've been hard at work to make Tirsy's Tale more enjoyable for all. With these changes and new additions it should help give you, the players, far more control on the dialogue/interactions that you choose to have with the NPCs of the game. The next update will add in the full questing system with several new dragon spirits that will have need of assistance. It will also completely overhaul the rest of the dialogue that the Companions have. But, as this patch was already large and had a lot to list, it was best to split these up into the next 2 patches for 0.54 and 0.55 with 0.55 including the Winter Wonderland update which we are already at work on creating and making a fun seasonal map for side content. Well, that's all I got for today so I must say farewell till next time! As always, be the dragon you wanna be and keep on soaring in your grand adventure!