Update 0.2.0: The Crime & Punishment Update

Schism

Schism is a challenging action roguelike RPG with guns, gods, leveling, and frequency-switching action. The combination of deep leveling and stat systems, full gun customization, deity worship, intense bullet hell combat, and difficult bosses make for a unique and highly replayable experience.

Hello! This update's quite big and has some major additions to it. The next one will also be quite big and add more gods and god related content (as well as their relics) Expect it a month from now as well, sorry for the wait. ːsteamsadː [b]There will also be a price increase of about $3 soon[/b], the game's come a long way since it's release and I think it's worth that much at least. ///NEW -4 new Criminally Insane enemies -new secret area. Maybe the Hint-gator knows... -3 new relics related to this secret area -new mechanic: Injoyables -Drops from chests that can be used like cards that give stacking bonuses, but have downsides and have a bad effect if you go a long time without using them. The more you take, the more likely you are to find them -new injoyable: Lusid -new injoyable: Junkem -new injoyable: Drenocrime -new injoyable: Cola -new injoyable: Meth-b-Done -new injoyable: Sweet Georgia Hickory -new injoyable: Syzru -new injoyable: Vitamin Gummies -new mechanic: Status Effect Damage Some relics, weapon mods and innates do status effect damage instead of a chance to apply This converts a percent of dmg into points for a meter that applies status when full Look at the balance section for a full list -new status effect: Rooting -new status effect: Sleep -new status effect: Blind -new status effect: Doom -new status effect: Chilled -new status effect: Frenzy -new status effect: Chaos -new status effect: Wound -new status effect: Fear -new weapon mod: Phreomone Rounds -new weapon mod: Deafening Rounds -new weapon mod: Tangle Rounds -new weapon mod: Tranq Rounds -new weapon mod: Existential Rounds -new weapon mod: Flash Rounds -new weapon mod: Cryo Rounds -new weapon mod: Hormonal Rounds -new weapon mod: Entropic Rounds -new weapon mod: Hollow Point -new weapon mod: Haunted Rounds -new mechanic: Use a bomb on an enemy before combat to kill it instantly! Doesn't work on bosses :( -new achievement: Dang It (thanks dave) -new achievement: Kingly ///BALANCE -weapon mod Stun now gives stun damage instead of stun chance -relic 'Fuchsia Moon' Record reworked: chance to deal 100% chaos damage instead -can switch gods once without penalty -reduced enemy damage scaling from floors -super champion enemies deal significantly less damage -significantly reduced damage bonus enemies gain from perks -active relics related to cards all have a CD of 1 room now -relic "Trick Cards" has increased stack gain and scaling -enemy healer now heals for a percent of enemy HP, but their global heal ability can't heal healers -boss Synchron's swirl attack is easier to dodge -trap Invincible Fairy has been reworked into an enemy mod: Cowardly (thanks XUV8R) ----------enemy takes 75% less damage while there are non-cowardly enemies alive -enemy perk "Dark" effect is slightly more visible now (thanks XUV8R) -enemy perk "Undying" only lasts 2 seconds now (thanks XUV8R) -enemy Ghost in later stages has increased CD in teleporting and attacking (thanks XUV8R) -multi-wave rooms destroy enemy bullets at the end of a wave (thanks XUV8R) -can change frequencies while stunned ///TWEAKS -added option for easier to read font (thanks ebinsto) -status effect HUD can now show more status effects -added option to disable Injoyable visual effects ///FIXES -fixed weapons being drawn over everything -fixed slippery movement combined with recoil forcing you into a wall -fixed some event portrait sprites being misaligned (thanks dave) -fixed Council Boss hands sometimes getting stuck in each other Huge shoutout to Witch's Cadence, they released a whole damn album inspired by the game! Give it a listen here! https://www.youtube.com/watch?v=A-amHCE1gcY