Schism is a challenging action roguelike RPG with guns, gods, leveling, and frequency-switching action. The combination of deep leveling and stat systems, full gun customization, deity worship, intense bullet hell combat, and difficult bosses make for a unique and highly replayable experience.
///NEW
-rework: Player damage taken
----------most damage taken is now a set value that increases every floor
----------most damage taken also gives player a small amount of i-frames (about half a second)
----------the goal here is to eliminate getting one shot while making the game harder in later stages
-new event: Sloppa Fairies
-new event: Philoso-bot
-new relic: Useless Fodder
-new relic: Shaving Seconds
-new relic: Inner Workings
///BALANCE
-player now starts with 100 HP instead of 50
-weapon slot machine gun other effects deal 2x damage
-first two floors have less enemies per room
-bosses and champion enemies have more HP in later floors
-changing gods no longer resets amount of faith XP needed to faith up
-capped max level of found guns
-slightly reduced stat scaling of weapons
-can no longer fire mid-reload
-enemy Knight Core have reduced movement speed and shield turn speed
-enemy Mr. Shifty have projectile radius increased and projectile speed slowed
-minions no longer benefit from multi-bullet effects (e.g shotguns, child alpha relic)
-god Pain has doubled faith xp gain (thanks dave)
///TWEAKS
-UI keys, bombs, money had colors changed for better visiblity
-UI god symbol now shows current faith xp and required faith xp to level god
-replaced DEF stat on parameter UI with hp regen
-optimized minions, should cause less FPS drops (thanks dave)
///FIXES
-fixed destroying shop vendors only showing death sprite of reroll vendor (thanks dave)
-fixed changing gods not resetting faith xp bar (thanks dave)
-fixed crash in demo from rerolling items or picking certain gods (thanks Patty)
-god relics no longer get stuck in walls when they're delivered
The four berserker masks
(thanks dave for the sick fanart!)
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