Schism is a challenging action roguelike RPG with guns, gods, leveling, and frequency-switching action. The combination of deep leveling and stat systems, full gun customization, deity worship, intense bullet hell combat, and difficult bosses make for a unique and highly replayable experience.
Another big update that introduces 10 gods, 40+ relics, a lot of new stats and mechanics, 8 new memory effects, lots of balance changes, and lots of fixes!
Have fun, and thanks to everyone for giving feedback!
///NEW
-new injoyable: Scuba Saltz
-new active for Toxic God: Fallout Psy
-new god: Darkness
-new achievement: Let there be Light
-new active relic: Twin Prayer Psy
-5 new darkness god related relics
-new god: Medicine
-new active relic: Chaos Seekers Psy
-4 new Medicine god related relics
-new god: North
-new tertiary stat: Guard chance
-new active relic: Hailstorm Psy
-4 new North god related relics
-new god: Forest
-new tertiary stat: Return damage
-new active relic: Bushcraft Psy
-4 new Forest god related relics
-new god: Sun
-new active relic: Relief Valve Psy
-4 new Sun god related relics
-new god: Memory
-new active relic: Aneurysm Psy
-new relic: Recollection (thanks shmuck)
-3 new Memory god related relics
new god: Dreams
-new active relic: Spookify Psy
-4 new Dream god related relics
-new god: Law
-new active relic: Smuggle Psy
-4 new Law god related relics
-new god: Tarot
-new mechanic: Omen Chance, big HUD element below the map HUD
-6 new Tarot god related relics
-new god: Knowledge
-new relic: Book of Babel
-new memory: Amnesia (thanks shmuck)
-new memory: Disorganized Thinking
-new memory: Foggy Thoughts
-new memory: Flashing Before Your Eyes
-new memory: Vindicating Thought
-new memory: Education
-new memory: An Old Friend
-new memory: Momento
-curse is permanent now.....BUT
-2 new cards to help alleviate it
-new mechanic: Money Debt
-Greed God penalty changed to give debt instead of a disease
-[huge news] 6 new tips
-secret prison area has a new song!
-new hud below secondary stats to show tertiary stats like bleed, status effects, block, etc
-new hud to show if following special winstreak conditions
-Gun Coupon hud changed to new display below map
-all status effects and ailments have a sound effect now
///BALANCE
-reworked relic Retribution Plate: gives +350% return damage now
-relic Ride the Lion can only kill you or increase kill chance for the first instance of damage in a room
-weapon Spellslinger works with most actives now. Even the card and healing ones.
-NPC clone vendor now only has a 25% chance to drop a revive relic
-injoyable Sweet Georgia Hickory gives guard chance instead of block now
-event Donation Machine always drops 1-3 chests if it breaks from donating
-event Healing Serum Machine costs only $2 now
-using injoyables add 7 duration instead of completely resetting it
-relic Most Wanted now gives XP rate instead of ATK scaling
-relic The Call now gives ATK scaling instead of XP rate
-god Greed rewards less FP from held gold
-enemy damage in floor 2 increased from 7.5 to 10, damage in later floors increased by 5
-abandoning god first time now has a chance to spawn Heresy Boss, increasing every floor
-treasure rooms no longer spawn past floor 4
-most bleed relics have bleed amount increased
-most burn relics have burn amount reduced
-explosion player damage scales like normal enemy damage, meaning its more dangerous later
///TWEAKS
-card Insignia H.Q. can't spawn from relics, memories, or actives now
-relic Forever War has a cap on how low it's timer reduction can go (thanks Dasho)
-enemy Knight Core weapon and shield can no longer have perks (thanks XUV8R)
-weapons dropped from chests have a small wait time before you can pick them up (thanks IronParrot)
-put a generous FP cap on suffering god's bleed xp (thanks 苔玉)
-added support for Steam screenshots (thanks Donut)
-tooltips are drawn over the mouse (thanks dave)
-press F prompt no longer appears after winning a run or dying
-added discord link to main menu (thanks Tainted Forgotten)
///FIXES
-card enthusiast doesn't accept injoyables anymore, he's not like that
-fixed saving and loading games not properly saving player attack damage
-fixed crash with enemy Knight sword being charmed
-fixed memory Deja Vu creating itself if used as the first memory
-fixed disease Heart Stroke having a higher chance to proc than stated
-enemy Canoneer and Spore Spewer don't create on death effects if killed before room start (thanks XUV8R)
-fixed bombing enemies before room start sometimes targetting breakables (thanks XUV8R)
-fixed bombing enemies before room targeting minion enemies like knight weapons (thanks XUV8R)
-fixed merry chest room duplicating chest if leaving and entering (thanks Dasho)
-fixed delete save option in main menu not drawing anything
-fixed bug with high Criminal Insanity causing lag when generating rooms (thanks IronParrot)
-fixed enemy psycho leaving room when stunned (thanks dave & XUV8R)
-fixed Suffering God giving negative FXP (thanks XUV8R)
-fixed trap vines despawning (thanks XUV8R)
-fixed crash with boss Facestealer (thanks 苔玉)
-fixed crash with Prison HQ boss (thanks DoctorNightmares)
-fixed card memorize working with injoyables and crashing game (thanks Capriestsun)
-fixed crash with selling weapons then pressing last-used weapon key (thanks Critscan)
-fixed breakable walls being destroyable before room start with laser weapons (thanks XUV8R)
-weapon Dispenser no longer spawns turrets from non-player sources
-fixed injoyable Junkem making non-disease statuses permanent
-fixed enemy perk Cowardly not showing up
-fixed crash on Dark God boss (thanks weezy)