Update 0.3.0: The Holy Update

Schism

Schism is a challenging action roguelike RPG with guns, gods, leveling, and frequency-switching action. The combination of deep leveling and stat systems, full gun customization, deity worship, intense bullet hell combat, and difficult bosses make for a unique and highly replayable experience.

Another big update that introduces 10 gods, 40+ relics, a lot of new stats and mechanics, 8 new memory effects, lots of balance changes, and lots of fixes! Have fun, and thanks to everyone for giving feedback! ///NEW -new injoyable: Scuba Saltz -new active for Toxic God: Fallout Psy -new god: Darkness -new achievement: Let there be Light -new active relic: Twin Prayer Psy -5 new darkness god related relics -new god: Medicine -new active relic: Chaos Seekers Psy -4 new Medicine god related relics -new god: North -new tertiary stat: Guard chance -new active relic: Hailstorm Psy -4 new North god related relics -new god: Forest -new tertiary stat: Return damage -new active relic: Bushcraft Psy -4 new Forest god related relics -new god: Sun -new active relic: Relief Valve Psy -4 new Sun god related relics -new god: Memory -new active relic: Aneurysm Psy -new relic: Recollection (thanks shmuck) -3 new Memory god related relics new god: Dreams -new active relic: Spookify Psy -4 new Dream god related relics -new god: Law -new active relic: Smuggle Psy -4 new Law god related relics -new god: Tarot -new mechanic: Omen Chance, big HUD element below the map HUD -6 new Tarot god related relics -new god: Knowledge -new relic: Book of Babel -new memory: Amnesia (thanks shmuck) -new memory: Disorganized Thinking -new memory: Foggy Thoughts -new memory: Flashing Before Your Eyes -new memory: Vindicating Thought -new memory: Education -new memory: An Old Friend -new memory: Momento -curse is permanent now.....BUT -2 new cards to help alleviate it -new mechanic: Money Debt -Greed God penalty changed to give debt instead of a disease -[huge news] 6 new tips -secret prison area has a new song! -new hud below secondary stats to show tertiary stats like bleed, status effects, block, etc -new hud to show if following special winstreak conditions -Gun Coupon hud changed to new display below map -all status effects and ailments have a sound effect now ///BALANCE -reworked relic Retribution Plate: gives +350% return damage now -relic Ride the Lion can only kill you or increase kill chance for the first instance of damage in a room -weapon Spellslinger works with most actives now. Even the card and healing ones. -NPC clone vendor now only has a 25% chance to drop a revive relic -injoyable Sweet Georgia Hickory gives guard chance instead of block now -event Donation Machine always drops 1-3 chests if it breaks from donating -event Healing Serum Machine costs only $2 now -using injoyables add 7 duration instead of completely resetting it -relic Most Wanted now gives XP rate instead of ATK scaling -relic The Call now gives ATK scaling instead of XP rate -god Greed rewards less FP from held gold -enemy damage in floor 2 increased from 7.5 to 10, damage in later floors increased by 5 -abandoning god first time now has a chance to spawn Heresy Boss, increasing every floor -treasure rooms no longer spawn past floor 4 -most bleed relics have bleed amount increased -most burn relics have burn amount reduced -explosion player damage scales like normal enemy damage, meaning its more dangerous later ///TWEAKS -card Insignia H.Q. can't spawn from relics, memories, or actives now -relic Forever War has a cap on how low it's timer reduction can go (thanks Dasho) -enemy Knight Core weapon and shield can no longer have perks (thanks XUV8R) -weapons dropped from chests have a small wait time before you can pick them up (thanks IronParrot) -put a generous FP cap on suffering god's bleed xp (thanks 苔玉) -added support for Steam screenshots (thanks Donut) -tooltips are drawn over the mouse (thanks dave) -press F prompt no longer appears after winning a run or dying -added discord link to main menu (thanks Tainted Forgotten) ///FIXES -card enthusiast doesn't accept injoyables anymore, he's not like that -fixed saving and loading games not properly saving player attack damage -fixed crash with enemy Knight sword being charmed -fixed memory Deja Vu creating itself if used as the first memory -fixed disease Heart Stroke having a higher chance to proc than stated -enemy Canoneer and Spore Spewer don't create on death effects if killed before room start (thanks XUV8R) -fixed bombing enemies before room start sometimes targetting breakables (thanks XUV8R) -fixed bombing enemies before room targeting minion enemies like knight weapons (thanks XUV8R) -fixed merry chest room duplicating chest if leaving and entering (thanks Dasho) -fixed delete save option in main menu not drawing anything -fixed bug with high Criminal Insanity causing lag when generating rooms (thanks IronParrot) -fixed enemy psycho leaving room when stunned (thanks dave & XUV8R) -fixed Suffering God giving negative FXP (thanks XUV8R) -fixed trap vines despawning (thanks XUV8R) -fixed crash with boss Facestealer (thanks 苔玉) -fixed crash with Prison HQ boss (thanks DoctorNightmares) -fixed card memorize working with injoyables and crashing game (thanks Capriestsun) -fixed crash with selling weapons then pressing last-used weapon key (thanks Critscan) -fixed breakable walls being destroyable before room start with laser weapons (thanks XUV8R) -weapon Dispenser no longer spawns turrets from non-player sources -fixed injoyable Junkem making non-disease statuses permanent -fixed enemy perk Cowardly not showing up -fixed crash on Dark God boss (thanks weezy)