Update 0.49.88b: Released!

[img]{STEAM_CLAN_IMAGE}/39066811/4097ba199c7b16fb1313eeb605f3f1311148ba3a.png[/img] Hi, We fixed some issues with vehicle physics, a bug with applying headlight colors and we added more customization options for the RYU Celeste. We have a lot more to come. Thanks for all your support, Reactive Entertainment Team Please visit our discord here: [url=https://discord.gg/YFaGt6M]Discord Server[/url] Check out the Development Youtube Playlist/Channel: [url=https://youtube.com/playlist?list=PL24Of4lY1Xt3i6PxGpKz5KBD-Mzb0HlDP]Playlist[/url] See below patch notes: --v0.49.88b Notes: Summary: Fixes to Liveries and Explosion forces. Suspension types now affect the amount of blastwave force received from explosions. New vehicle parts for RYU Celeste. Gameplay: -Fix: Prevented a situation where a vehicle will respawn in mid-air. Vehicles: -Fix: Prevented a situation where a vehicle's headlight tint/color did not apply correctly. -Modified: Ryu Celeste now has a sunstrip for displaying team logo. Customization: -Modified: Ryu Celeste: Stock parts are redesigned slightly. -Addition: Ryu Celeste: Front Bumper 1 -Addition: Ryu Celeste: Hood 1 -Addition: Ryu Celeste: SideSkirt 1 -Addition: Ryu Celeste: Rear Bumper 1 -Addition: Ryu Celeste: Trunk Wing 2 Physics: -Fix: Prevented a situation where a vehicle wheel will not collide with the ground after being detached from vehicle. -Fix: Prevented a situation where an explosion will cause excessive blast force to apply to a vehicle. -Modified: Suspension Type now affects how much explosion force is applied to the vehicle. A sports suspension will push be pushed more than offroad. -Modified: Modified suspension part's anti-roll to reduce roll over chance on stock vehicles. This Build Known Issues (We are currently working or planning to address these later): -We have reports of the game crashing on systems with 8 gb of RAM or less. [i] Previous Known Issues: -Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player) -Players can pause during event intro -Sometimes Car Cam replaces Track Cam before race begins. -Flickering Headlights -Headlights seen through vehicles in some parts. -Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot. -In dense traffic, vehicles may still spawn on top of each other. -You can pause the game in tutorials and after finishing the race. -Game starts lagging after long gameplay. -Nitro animation does not stop when pausing the game. -No caps to suspension and wheel dimensions. -Stats exceed vehicle info box. -Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently. -Signs in Figure 8 Loop, are not solid. -Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough). -Control Display Appears in Title Screen when leaving event. -Not All Vehicles have an Interior -CC Test Driver vehicles will appear in events that are not possible for them to be in (This is the default vehicles to load when the game has a lower amount of vehicles to choose from). -Some Career Events may be impossible to enter due to restrictions and limited vehicles. -On player vehicle finish, vehicle may skid / keep handbrake on. -Oxford One does not have proper Livery Decal Placement. -Ryu Ultra III Duraform Bumpers have improper texturing in some areas. -Textures on rear of Inferno are distorted. -Issues involving setting the Screen Resolution -Sometimes music doesn't end when leaving before race starts. -Drafting bonus is inconsistent. -Some environment sfx are not affected by sfx settings. -In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration. -Screen Vehicle HUD doesn't disappear when restarting event. -Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later) -The following stats do not currently function: "Most Drivers Wrecked In One FB" "Total Track Shortcuts Activated" "Total Track Switches Activated" "Total Track Explosives Activated" "Longest Boost" "Longest Drift" "Longest Airtime" [/i]