Hi,
We added more visual settings to help players tune their graphics and FPS.
We will continue to add minor performance optimizations here and there with future updates. No guarantees yet.
A majority of our optimization work will happen when the game is near a release version.
Thanks for all your support,
Reactive Entertainment Team
Please visit our discord here: [url=https://discord.gg/YFaGt6M]Discord Server[/url]
Check out the Development Youtube Playlist/Channel: [url=https://youtube.com/playlist?list=PL24Of4lY1Xt3i6PxGpKz5KBD-Mzb0HlDP]Playlist[/url]
See below patch notes:
--v0.49.87b Notes:
Summary:
Extra visual settings for tuning FPS and graphics.
Interface/Controls:
-Fix: Various Bug Fixes with Settings.
-Modification: VISUALSETTINGS.cfg generated in [OS Drive]\[User]\AppData\LocalLow\Reactive Entertainment\CloseCall\ now includes build version number. All options have now been changed to strings and can be modified outside of the game. Invalid values will reset to default.
-Modification: Visual Settings: Realtime Reflections setting is now 8 selections of distance instead of On/Off.
-Addition: Visual Settings: Reflection Resolution setting, with 7 selections.
-Addition: Visual Settings: Water Reflections setting, with 5 selections.
-Addition: Visual Settings: Shadow Distance setting, with 5 selections.
-Addition: Visual Settings: LOD setting, with 6 selections.
-Addition: Visual Settings: Ambient Occlusion setting, with Off / On selections.
-Addition: Visual Settings: Soft Particles setting, with Off / On selections.
-Addition: Visual Settings: Object Lighting setting, with 6 selections.
Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A
Gameplay:
-N/A
Visuals:
-N/A
Camera:
-N/A
Environments:
-N/A
Arcade:
-N/A
Career:
-N/A
Vehicles:
-N/A
Customization:
-N/A
Sponsors:
-N/A
Physics:
-N/A
AI:
-N/A
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-N/A
Events:
-N/A
Audio/Music:
-N/A
Photo Mode:
-N/A
Profiles:
-N/A
Developer Notes:
-N/A
This Build Known Issues (We are currently working or planning to address these later):
-N/A
Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.
-Screen Vehicle HUD doesn't disappear when restarting event.
-Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later)
-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"