Good day, Friends, it's time for a small update.
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New
- Added markers for animal corpses and bots to the compass, if you take all the items from them, the marker will disappear.
- Added markers for enemies, if they start attacking the player, it is displayed on the compass.
- Added marigold spawn locations in the village.
- Nick in the city has a marker on the map.
- Now the background color of the character's inventory is greenish, so as not to get confused.
- Added description of the characteristics of grenades, cartridges, food, clothes.
- Bandit bots leave traces in the snow.
- Mode without receiving damage for testing. On the panel for game testers.
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Markers on the compass
Changes
- Changed the light settings for the lamps in the clinic. The light has become brighter and the shadows have become better.
- Removed snow from the shoulders of the main character.
- Changed the range of the fog.
- The effect of space distortion has been removed from the "black hole" anomaly. - Changed the experience balance of mobs and bots depending on their level and killing distance, as well as whether they were killed in the head.
- Reduced the height of the snow to 6 cm.
- Changed the position of the game save display.
- Changed lighting.
- Description of weapons - Changed the names of weapon parameters that are displayed in the description.
- Changed the background of the current task window.
- Made a transparent background in the settings so that changes in graphics in the game are visible.
- Now sprint switches to Shift, no need to hold it while running.
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Fixes
- The material on the hangar at the bandits has been replaced.
- Fixed the display of the number of picked up items in the notification.
Other
- Optimization of some plants.
- Reduced the drawing distance of grass.
- Transferred new content to the UI.
Have a great mood and enjoyable game.