Update 0.4.4.5

Riftwalker

Riftwalker is a rogue-like tower defense in a world consumed by darkness, featuring rich backstory and endless, detailed procedural levels. You play the role of a riftwalker in a scouting party sent to investigate a nearby missing star, but find more than you were expecting - a civilization, or rather, what's left of it.

[i]TLDR; The game balance has been changed to make it easier since the last update, while keeping you on your toes.[/i] Listening to community feedback, patch 0.4.4.5 has changed the timing in spawning enemies - namely the first wave. The update gives players up to five minutes of time in order to strategically plan how they want to set up their towers. This update has also buffed the steam rifle turret damage. If you're still struggling, PLEASE hop onto the community discussion and give me your feedback so I can make the needed adjustments. I'll be listening to feedback later today/tomorrow and deploying another update if needed if the game feels smooth - then I will continue to work on the skill tree and lore system in order to start spawning lore fragments throughout the game. Lore fragments will be your primary source of lore and story revolving around the Riftwalker universe, although they will not be your only source of information. I want the community to be able to look close enough in order to find missing pieces of the story - or juicy pieces of information that could help solidify a theory. Let me know what you think, and as always - drop your suggestions and feedback in the community discussion. [h1]Patch Notes (0.4.4 - 0.4.4.5)[/h1] [list] [*] 0.4.4.5 is a hotfix for 0.4.4 [*] Resource generation, tower stats, and enemy health have been adjusted in order to accommodate for the increased enemy spawn rates. [*] Portal stability regeneration has been set to 1hp/s up to a total of 15 points, this will make letting a few enemies pass less punishing. [*] Spawn button will now remain until clicked, or until a window of five minutes has elapsed. [*] New waves spawn as soon as the last creature of the previous wave is killed. [/list]