A year after the global catastrophe, you woke up in a hospital and don't remember anything. You have to not only find out what happened, but also try to survive in this harsh dangerous world.
Good day, friends, this update will bring you several changes and new moments.
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New
- Petrenko appeared in the military yard in the city, settled in containers.
- If you leave the car, there will be a marker on it, which will allow you to find the car at a large distance from the player.
- New animal habitats have been added in the western part of the map.
- Bartender with a changed dialogue, and it is possible to trade with him.
- Added the ability to swim, but be careful - the water is toxic.
- Added black chickens to the swamp location. The location itself will open a little later.
- Introduced 5 types of antitoxins, differing in the strength of treatment and operating time.
- Added strong first aid kits number 4 and 5 with effects of treatment from toxicity and radiation.
- Added save zones near the bar and the medical block in the city.
New event in the game: Halloween
In honor of the imminent arrival of Halloween, cards have been added to the game that can be obtained for certain actions. Afterwards, an NPC will be added who will give tasks for this event.
Task
- The logic in the first task from Svetlana related to weapons has been changed.
- You can get an additional new task from Valera in the village. Also, in his section, a continuation of the branch with gas masks has appeared.
Location
- Fixed collision of objects: Stairs at Nikolai, tower in the village.
Changes
- Changed the behavior of the character when leaving the car.
- Changed the sounds of the crocodile.
- Now water has toxicity and radiation damage. And the deeper the character is immersed in water, the greater the damage.
- Fixed the operation of antitoxin and antirad.
- Changed the size of the sight on the screen and its behavior.
- Fixed the overload sign - check in the car and without it.
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UI
- Fixed the dimensions of the cloudy zone in the pause menu.
- Fixed the erroneous designation of the current character load.
- A button for closing the combination lock in the door near the swamps has appeared.
Other
- Changes in the system for removing quest items from the character. Excess items that the player has not picked up are also removed from the world.
- New content has been translated into 5 languages using machine translation.
- Minor work has been done with physical materials on world objects.
- The post-process near the water surface has been changed.
- A bug with the position of backpacks on Nick's quest has been fixed.
The game is constantly changing and developing, so bugs and problems may arise, this is a common thing when new things are added and a testing period is required to identify problems and solve them. Thanks to those who test and play the game, we are all making it better. And don't forget about feedback, it is very important at this stage of development.
Have a nice mood and a great game to you.