Update 0.3.2 - Cement Mixer Lvl. II

ContractVille

Start almost penniless and create your own journey. Demolish, build, decorate and purchase your own land. Build your own design, decorate and sell by auction. Create your own company and do all of this with your friends up to 4 players CO-OP in an open-world.

[b]Hello, dear contractors![/b] The Autumn Sale is about to start and we'd like to announce that ContractVille is participating in it! During the Autumn Sale 36% discount will be waiting for you. It's a good time to give it as a gift to your friends! [i]between November 27th at 10am PST (UTC -8) and December 4th at 10am PST (UTC -8)[/i] https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107 Our Player's Choice Survey is ongoing on our Discord server and we are looking forward to fulfill your requests. We are currently working on the Garden Update and we will bring it to you soon. Controller Support will be coming very soon. We ask for your patience for a completely seamless experience. We have added “What's New?”, “In Progress” and “Planned” tabs to the main menu in the game. [b]Reviews:[/b] We would like to remind you guys how important reviews are for us. They help us out alot and are very appreciated! Please don't forget to leave your comments about our game on our [url=https://store.steampowered.com/app/2698780/ContractVille/]store page![/url] Your suggestions and warnings are very valuable to us. In this update, I want to tell you about two new features we're bringing to the game... [h2]Gameplay Improvements[/h2] [h3]Cement Mixer Level II[/h3] We've added a new Cement Mixer to the game, bigger than the first one and with a capacity of 1600. You can pour your cement into two buckets of 800 each. [img]{STEAM_CLAN_IMAGE}/44796113/d4829b16bf45b0b39ee1df41f2135057471590ac.gif[/img][img]{STEAM_CLAN_IMAGE}/44796113/ca28065fff4aec27c8747aa50de8ed880fb09012.gif[/img] You can buy Cement Mixers at the back of the Hardware Store in Port Town. The in-game price of this new Cement Mixer is 55,000 dollars. [img]{STEAM_CLAN_IMAGE}/44796113/dc1f2f2ba7ce9dd4d1ae5340c403049ba3098384.jpg[/img] [h3]Furniture Store Update[/h3] You will now be able to list items by brand in the furniture store. All you need to do is type the brand in the search field! [img]{STEAM_CLAN_IMAGE}/44796113/35f75f8fe96bd7e9297254750ce1ceb94247874b.gif[/img] We've noticed that you've been frustrated by the bug issues you've been experiencing before major updates, so we've been focusing our workload on fixing bugs and crashes before making improvements. For now, I'd like to share the bug and crash fixes for this update while we focus on bug and crash issues. [h2]Bug Fixes[/h2] We are aware of the [b]input problem[/b] and would like to say that we have largely resolved this issue. If you are still having problems with this issue, please contact us via Steam Discussions, Discord or email. Thank you for your understanding. [h3]Gameplay Issues[/h3] [list] [*] [b]Logistics Mission Times Up Inconsistency:[/b] Resolved an issue where the game became unresponsive or crashed when the mission timer expired during a logistics mission. [*] [b]Demolish Mission Building Regenerates:[/b] Fixed an issue where aborted demolish missions caused buildings to regenerate and become indestructible. [*] [b]Passenger Quit Camera Lock:[/b] Fixed an issue where the vehicle became unresponsive, and the camera stuck when a passenger quit the game. [*] [b]Parcel 2 Demolish Phase Missing Furniture:[/b] Fixed an issue where missing furniture prevented the completion of a demolish phase objective. [*] [b]Send to Garage/Rescue with Passengers Inconsistency:[/b] Addressed an exploit allowing the use of "Send to Garage" and "Rescue" features with passengers present in the vehicle. [*] [b]1 Wall Can't Demolish at Parcel 3:[/b] Fixed an issue where the terrain deteriorated, and one wall remained undemolishable, blocking mission progression. [*] Fixed a bug where exiting the game with a passenger in the car would send players to different locations. [/list] [h3]Interaction and Physics Issues[/h3] [list] [*] [b]Carpets Going Underground:[/b] Fixed an issue causing carpets to clip through the ground. [*] [b]Trolley in E-Car-Go:[/b] Fixed an issue where items in the trunk floated and became unresponsive after placing a trolley in the vehicle. [*] [b]Failure to Load Items in The Trunk of The Vehicle:[/b] Fixed an issue where items could only be loaded into the trunk by interacting from the sides, not the center. [*] [b]Water Mill Wheel Box Inconsistency:[/b] Resolved an issue where the Water Mill Wheel box became invisible to other players when placed back after being held. [*] [b]Trolley Falling Upon Release:[/b] Fixed an issue where trolleys loaded with furniture or electronics boxes fell through the floor or ground when released near or inside houses. [/list] [h3]Visual and Structural Issues[/h3] [list] [*] [b]Medium-sized Default Plan Inconsistency:[/b] Resolved inconsistencies in ceiling shapes and overhanging ridges in medium-sized default plans. [*] [b]Visual Inconsistencies in the World:[/b] Fixed various visual inconsistencies in different areas of the world. [*] [b]Floating Airport Signboard:[/b] Resolved an issue where the airport signboard floated during the prologue sequence. [/list] [h3]Mission and System Errors[/h3] [list] [*] [b]Trash Compactor Level 1 Non-recycled Box Client Inconsistency:[/b] Fixed an issue where compressed boxes appeared incorrectly as waste on the client-side. [*] [b]Between Compressor and Storage Warning:[/b] Resolved a warning issue that did not trigger correctly when moving items between the compressor and storage. [*] [b]Demolish Take Out Stair Inconsistency:[/b] Fixed an issue where removing stairs did not count toward the mission objective, preventing mission completion. [/list] [i]Some adjustments and minor bug fixes have been applied.[/i]