Update 0.3.1: Bestiary and Dobrynya Rebalance

Deathless. Tales of Old Rus

In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. No two journeys will ever be the same with endless Path. Crush the Evil and save the wolrd!

Please find key feature about this update below! Added a bestiary containing basic info about the foes you’ve encountered. You can also discover notes during your journey and read stories about these characters. [img]{STEAM_CLAN_IMAGE}/45020014/63e00f53676dcac07995c5043c7f9b5d3d3caf75.png[/img] Learn more about these foes and watch their animations: [list] [*] Anchipir [*] Bebok [*] Swamper [*] Bosorka [*] Two-Souled Bosorka [*] Three-Souled Bosorka [*] Buka [*] Basilisk [*] Virovnik [*] Werewolf Berserker [*] Werewolf Soldier [*] Werewolf Archer [*] Werewolf Shaman [*] Bandit Leader [*] Slave Ghoul [*] Gooswan [*] Hoarder [*] Skeleton Archer [*] Mamuna [/list] [h3]Misc. [/h3] [list] [*] Adjusted card collection UI [*] Bandit Leader: revamped behavior [*] Elena the Wise: Arcane Power now correctly scales with Balance stacks [/list] [h3]Rebalanced Dobrynya[/h3] [list] [*] Added a permanent effect called “Fireproof” that prevents the bogatyr from taking health damage when Burned [*] Base health increased from 42 to 50 [*] Parry+ now grants X+1 stacks of Thorns instead of X+2 [*] Stratagem now grants 3 Armor instead of 1 (5 instead of 3 when upgraded) [*] Enchanted Shield now grants 1 Armor instead of 3 (3 instead of 5 when upgraded) [*] Heavy Shield is now Rare instead of Uncommon [*] In Cold Blood is now Rare instead of Uncommon and grants Fortified x2 instead of 1 when upgraded [*] Efficiency+ now grants 1 Armor instead of 2 [*] Bogatyr’s Shield is now Uncommon instead of Rare [*] Lightweight is now Epic instead of Rare, and the Armor cap for the upgraded version is now 8 instead of 6 [*] Gambeson is now Uncommon instead of Rare [*] Mighty Blow now costs 2 AP instead of 3 (1 instead of 2 when upgraded) and deals 3 damage instead of 5 (both regular and upgraded), and its Onslaught requirement is now 1 instead of 2 (both regular and upgraded) [*] Enemy Armor is now Uncommon instead of Rare [*] Snapped in Half now deals up to 12 damage instead of 10 [*] Entranced is now Epic instead of Rare [*] Crush is now Rare instead of Uncommon; it also costs 2 AP instead of 1 and deals 3 damage instead of 2 (both regular and upgraded) [*] Incinerate now deals 1 damage instead of 2 (both regular and upgraded) [*] Wrath is now Rare instead of Uncommon [*] Finish the Fight is now Epic instead of Rare [*] Disposal+ now costs 2 AP instead of 1 and grants Vigor x3 instead of 2 [*] Stoneskin now costs 3 AP instead of 2 (2 instead of 1 when upgraded) [*] Caught Off Guard now costs 3 AP instead of 2 (both regular and upgraded) [*] Flay now inflicts Burned x2 instead of 4 (both regular and upgraded) [*] Bounty Hunt is now forgotten when the target is vanquished [*] Nimble Strike is now Rare instead of Uncommon [*] Survival is now Epic instead of Rare [*] Updated VFX for the Immobile effect (the roots are now magical) [*] Added VFX for the Thorns effect when triggered [*] Added a unique background for the boss fight with Yaron the Calamitous [*] Foe Chudo Yudo: added melee attack VFX [/list] [h3]Bug fixes[/h3] [list] [*] Fixed an issue that prevented some players from saving the game [*] Lucky Chance no longer lets you decrease the cost of a card that costs X [*] Ramming Shield (Dobrynya) can now knock more than one foe back at a time [*] When buying items from a merchant, tooltips no longer disappear if the item located at the same spot was purchased from a previous merchant [*] Thrust (Dobrynya) no longer disrupts the animation of Gorynich’s heads when played [*] Perplexed archers no longer display a blocked Move intention icon if they were not going to move before gaining Perplexed [*] Cards that cost X no longer have their AP crystal grayed out when the cost of all cards in your hand is changed [*] Power of the Sun+ (Dobrynya) now correctly consumes Sun of Velikograd stacks [*] Clean Sweep (Dobrynya) no longer deals damage when played at 0 AP [*] Insult to Injury (Dobrynya): fixed card and effect description [*] In the random event with the Wizard, foes now lose half their health when the Life Orb option is selected, as intended [*] In the random event with a child, the speaker’s name is now displayed immediately after the battle [*] Enchanted Shield (Dobrynya): updated description [/list]