In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. No two journeys will ever be the same with endless Path. Crush the Evil and save the wolrd!
[h3]Key changes[/h3]
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[*] Added a new hero, Dobrynya, and his path
[*] Added two new bosses (a regular one and a legendary one) for Dobrynya’s Path
[*] The journey has been extended from 18 to 21 steps
[*] You will now encounter bosses on steps 7, 14, and 21
[*] Added three new random events
[*] Added 20 new Steam achievements
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[img]{STEAM_CLAN_IMAGE}/45020014/eb11c924d9159482000c76055aeb002cfc0854c8.jpg[/img]
[h3]Rebalanced boss fights[/h3]
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[*] The Corrupted Sorcerer now gains Regen when entering the second corruption stage
[*] The Yaga Defiler now uses Poisonous Thorns instead of Double Melee Attack on any step of the journey (rather than step 12 and up)
[*] Improved the Triyuda, Veshtitsa, Vodyanoy, and Yaga Defiler’s behavior logic
[*] Changed foe lineup in some battles
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[h3]New relics[/h3]
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[*] Tinderbox (Rare): damage all foes by 2 upon forgetting a card
[*] Quiver (Rare): damage a foe by 2 when they gain a debuff they don’t already have
[*] Tiny House (Rare): decrease the cost of the first Boon added to your hand by 1 until the end of the turn. Can only be used once per round
[*] Birchbark Rattle (Epic): gain 1 AP at the start of the round if your health is below 50%
[*] Ivory Comb (Rare): gain Fortitude x1 upon using a consumable
[*] Sash of Seven Silks (Rare): available at the merchant’s. Gain Fortitude x1 for the first card forgotten during the battle
[*] Walking Stick (Epic): Gain Fortitude x1
[*] Golden Rose (Uncommon): receive 25 Gold instead of 10 when you choose not to receive cards as a reward
[*] Guardian Doll (Epic): draw 1 extra card each round
[*] Crystal Teardrop (Uncommon): upon receiving a card into your deck, increase max. health by 1
[*] Sorcerer’s Staff (Uncommon): gain a random buff at the start of each round
[*] Living Fire (Epic): receive a random card upon forgetting a card
[*] Wooden Stake (Epic): available at the merchant’s. Lose 3 Health and gain Vigor x2 at the start of each round
[*] Werewolf Fang (Epic): available at the merchant’s. Gain Strength x1 for the first card forgotten during the battle
[*] Jingle Bells (Uncommon): gain Vigor x2 upon using a consumable
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[h3]Rebalanced relics[/h3]
[list]
[*] The Iron Horseshoe now grants Vigor x2 instead of x3
[*] The Healer’s Belt now grants two extra consumable slots instead of three
[*] The Healer’s Pouch can now be obtained as part of a random reward (it was only available at the merchant’s before). New description: add 1 consumable slot
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[h3]Rebalanced Varvara’s cards[/h3]
[list]
[*] Inhuman Shield: cost decreased from 3 to 2 AP (2 to 1 when upgraded)
[*] Balance of Power is now activated when you receive a status or a Curse into your hand (as opposed to a status only)
[*] Adept: increased the number of cards that have their cost reduced from 1 to 2 (2 to 3 when upgraded). The upgraded version is now a Starter
[*] Gift of the Otherside: cost of the upgraded version decreased from 2 to 1 AP. New description (both regular and upgraded): gain Strength x1 upon finishing off a Dying foe
[*] Tactician: cost increased from 0 to 1 AP (both regular and upgraded). New description: gain 2 Armor (3 when upgraded). Select a Skill in your Discard Deck and place it on top of the Draw Deck
[*] Blessings of Beloyar: cost decreased from 3 to 2 AP (both regular and upgraded)
[*] Disarm now grants Fatigue x3 instead of 2 (4 instead of 3 when upgraded)
[*] Piercing Strike: cost of the upgraded version decreased from 3 to 2 AP. New description (both regular and upgraded): deal 5 damage to the foe positioned last, then damage all foes in front of them, reducing damage dealt by 1 with each attack. This card is Constant
[*] Fury now deals 5 damage instead of 3 (7 instead of 5 when upgraded)
[*] Braid Swipe: new description — damage all foes by 2 (3 when upgraded) and inflict Fatigue
[*] Vengeance now deals 7 damage instead of 8 (9 instead of 10 when upgraded)
[*] Roundhouse is now Rare instead of Uncommon. New description: move the foe to the back position and inflict Perplexed and Vulnerable
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[h3]Miscellaneous[/h3]
[list]
[*] A button has been added that allows you to view the current Hero’s Path objective
[*] Added a “new objective” notification on the victory screen
[*] Changed the save structure
[*] Revamped status bar VFX triggered by gaining or losing health or Gold
[*] Added a unique background for the boss fight with Elena the Wise
[*] Updated consumable and relic icons on the reward screen, as well as corresponding battle modifiers
[*] The descriptions of cards that cost X now indicate how many times the effect will be activated during the battle
[*] You can no longer receive two identical consumables as a reward for winning a battle
[*] Werewolf Shaman: updated visuals
[*] Bandit, Bandit Leader: added flee animation
[*] Kriksa: added dodge animation
[*] Werewolf Berserker: revamped Ferocity intention icon
[*] The Cursed Pendant relic is now Epic instead of Rare
[*] Reduced the chance of receiving a consumable as a reward from 60% to 50% on earlier journey pages
[*] Werewolf Berserker: added SFX when entering Last Chance state
[*] A random event with an Ornate Chest can no longer be encountered outside of steps 2–13 of the journey
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[h3]Bug fixes:[/h3]
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[*] Failing to shut down your PC properly should no longer corrupt the current save
[*] Water Drop (Vasilisa): removed duplicate tooltip
[*] Cunning (Varvara) now reduces card cost until the end of the turn on which it was received
[*] The hero’s dialogue no longer stays on the screen when restarting a battle
[*] The game’s UI is now darkened properly when selecting cards as a reward for winning a battle
[*] The Soothsayer’s Orb relic now displays cards in the Draw Deck in the correct order instead of reversed
[*] Fixed the size of the Ѣ icon on the profile screen
[*] Added missing whitespaces between sentences in page descriptions
[*] Cards no longer remain on screen if you quit to the main menu before cards are dealt
[*] When a run is forfeited from the main menu, the VFX of unlocking cards via Prestige is now displayed properly
[*] Added tooltips for section bookmarks on the card collection screen
[*] Shelter (Varvara): the wrong animation no longer plays when capturing a Dying foe
[*] The Tekra’s and Witch’s health bars no longer overlap when these foes are adjacent to each other
[*] Enemy movement intention icons are now properly crossed out if movement is blocked
[*] The Immobile VFX no longer appears on the Werewolf Berserker, who cannot be immobilized
[*] The roots no longer remain on screen when forgetting an entangled (unplayable) card
[*] In the random event with the Wizard, foes now lose half their health when the right option is selected, as intended
[*] The screen no longer remains darkened when a battle is restarted during an animation
[*] Adjusted the position of the text that appears when interacting with cards so it is no longer overlapped by relic icons
[*] Removed the empty tooltips from section bookmarks on the Settings screen
[*] Fixed the position of card tooltips on various screens
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[h3]Hotfixes 04.10[/h3]
[list]
[*] Updated Dobrynya's image on the hero selection screen and on the battle victory screen
[*] Dobrynya's base health has been reduced from 50 to 42
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