Major Update 0.3.0: New Hero and His Path

Deathless. Tales of Old Rus

In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. No two journeys will ever be the same with endless Path. Crush the Evil and save the wolrd!

[h3]Key changes[/h3] [list] [*] Added a new hero, Dobrynya, and his path [*] Added two new bosses (a regular one and a legendary one) for Dobrynya’s Path [*] The journey has been extended from 18 to 21 steps [*] You will now encounter bosses on steps 7, 14, and 21 [*] Added three new random events [*] Added 20 new Steam achievements [/list] [img]{STEAM_CLAN_IMAGE}/45020014/eb11c924d9159482000c76055aeb002cfc0854c8.jpg[/img] [h3]Rebalanced boss fights[/h3] [list] [*] The Corrupted Sorcerer now gains Regen when entering the second corruption stage [*] The Yaga Defiler now uses Poisonous Thorns instead of Double Melee Attack on any step of the journey (rather than step 12 and up) [*] Improved the Triyuda, Veshtitsa, Vodyanoy, and Yaga Defiler’s behavior logic [*] Changed foe lineup in some battles [/list] [h3]New relics[/h3] [list] [*] Tinderbox (Rare): damage all foes by 2 upon forgetting a card [*] Quiver (Rare): damage a foe by 2 when they gain a debuff they don’t already have [*] Tiny House (Rare): decrease the cost of the first Boon added to your hand by 1 until the end of the turn. Can only be used once per round [*] Birchbark Rattle (Epic): gain 1 AP at the start of the round if your health is below 50% [*] Ivory Comb (Rare): gain Fortitude x1 upon using a consumable [*] Sash of Seven Silks (Rare): available at the merchant’s. Gain Fortitude x1 for the first card forgotten during the battle [*] Walking Stick (Epic): Gain Fortitude x1 [*] Golden Rose (Uncommon): receive 25 Gold instead of 10 when you choose not to receive cards as a reward [*] Guardian Doll (Epic): draw 1 extra card each round [*] Crystal Teardrop (Uncommon): upon receiving a card into your deck, increase max. health by 1 [*] Sorcerer’s Staff (Uncommon): gain a random buff at the start of each round [*] Living Fire (Epic): receive a random card upon forgetting a card [*] Wooden Stake (Epic): available at the merchant’s. Lose 3 Health and gain Vigor x2 at the start of each round [*] Werewolf Fang (Epic): available at the merchant’s. Gain Strength x1 for the first card forgotten during the battle [*] Jingle Bells (Uncommon): gain Vigor x2 upon using a consumable [/list] [h3]Rebalanced relics[/h3] [list] [*] The Iron Horseshoe now grants Vigor x2 instead of x3 [*] The Healer’s Belt now grants two extra consumable slots instead of three [*] The Healer’s Pouch can now be obtained as part of a random reward (it was only available at the merchant’s before). New description: add 1 consumable slot [/list] [h3]Rebalanced Varvara’s cards[/h3] [list] [*] Inhuman Shield: cost decreased from 3 to 2 AP (2 to 1 when upgraded) [*] Balance of Power is now activated when you receive a status or a Curse into your hand (as opposed to a status only) [*] Adept: increased the number of cards that have their cost reduced from 1 to 2 (2 to 3 when upgraded). The upgraded version is now a Starter [*] Gift of the Otherside: cost of the upgraded version decreased from 2 to 1 AP. New description (both regular and upgraded): gain Strength x1 upon finishing off a Dying foe [*] Tactician: cost increased from 0 to 1 AP (both regular and upgraded). New description: gain 2 Armor (3 when upgraded). Select a Skill in your Discard Deck and place it on top of the Draw Deck [*] Blessings of Beloyar: cost decreased from 3 to 2 AP (both regular and upgraded) [*] Disarm now grants Fatigue x3 instead of 2 (4 instead of 3 when upgraded) [*] Piercing Strike: cost of the upgraded version decreased from 3 to 2 AP. New description (both regular and upgraded): deal 5 damage to the foe positioned last, then damage all foes in front of them, reducing damage dealt by 1 with each attack. This card is Constant [*] Fury now deals 5 damage instead of 3 (7 instead of 5 when upgraded) [*] Braid Swipe: new description — damage all foes by 2 (3 when upgraded) and inflict Fatigue [*] Vengeance now deals 7 damage instead of 8 (9 instead of 10 when upgraded) [*] Roundhouse is now Rare instead of Uncommon. New description: move the foe to the back position and inflict Perplexed and Vulnerable [/list] [h3]Miscellaneous[/h3] [list] [*] A button has been added that allows you to view the current Hero’s Path objective [*] Added a “new objective” notification on the victory screen [*] Changed the save structure [*] Revamped status bar VFX triggered by gaining or losing health or Gold [*] Added a unique background for the boss fight with Elena the Wise [*] Updated consumable and relic icons on the reward screen, as well as corresponding battle modifiers [*] The descriptions of cards that cost X now indicate how many times the effect will be activated during the battle [*] You can no longer receive two identical consumables as a reward for winning a battle [*] Werewolf Shaman: updated visuals [*] Bandit, Bandit Leader: added flee animation [*] Kriksa: added dodge animation [*] Werewolf Berserker: revamped Ferocity intention icon [*] The Cursed Pendant relic is now Epic instead of Rare [*] Reduced the chance of receiving a consumable as a reward from 60% to 50% on earlier journey pages [*] Werewolf Berserker: added SFX when entering Last Chance state [*] A random event with an Ornate Chest can no longer be encountered outside of steps 2–13 of the journey [/list] [h3]Bug fixes:[/h3] [list] [*] Failing to shut down your PC properly should no longer corrupt the current save [*] Water Drop (Vasilisa): removed duplicate tooltip [*] Cunning (Varvara) now reduces card cost until the end of the turn on which it was received [*] The hero’s dialogue no longer stays on the screen when restarting a battle [*] The game’s UI is now darkened properly when selecting cards as a reward for winning a battle [*] The Soothsayer’s Orb relic now displays cards in the Draw Deck in the correct order instead of reversed [*] Fixed the size of the Ѣ icon on the profile screen [*] Added missing whitespaces between sentences in page descriptions [*] Cards no longer remain on screen if you quit to the main menu before cards are dealt [*] When a run is forfeited from the main menu, the VFX of unlocking cards via Prestige is now displayed properly [*] Added tooltips for section bookmarks on the card collection screen [*] Shelter (Varvara): the wrong animation no longer plays when capturing a Dying foe [*] The Tekra’s and Witch’s health bars no longer overlap when these foes are adjacent to each other [*] Enemy movement intention icons are now properly crossed out if movement is blocked [*] The Immobile VFX no longer appears on the Werewolf Berserker, who cannot be immobilized [*] The roots no longer remain on screen when forgetting an entangled (unplayable) card [*] In the random event with the Wizard, foes now lose half their health when the right option is selected, as intended [*] The screen no longer remains darkened when a battle is restarted during an animation [*] Adjusted the position of the text that appears when interacting with cards so it is no longer overlapped by relic icons [*] Removed the empty tooltips from section bookmarks on the Settings screen [*] Fixed the position of card tooltips on various screens [/list] [h3]Hotfixes 04.10[/h3] [list] [*] Updated Dobrynya's image on the hero selection screen and on the battle victory screen [*] Dobrynya's base health has been reduced from 50 to 42 [/list]