Major August Update: Narrative, Balance and New Foes!

Deathless. Tales of Old Rus

In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. No two journeys will ever be the same with endless Path. Crush the Evil and save the wolrd!

Werewolves are here! [img]{STEAM_CLAN_IMAGE}/45020014/220f42d53949602289851c13ce7f1a094e546c63.jpg[/img] Also you can expect the first random events and, of course, the results of extensive balancing work. Don't hesitate to provide feedback and don't forget to enable statistics reporting! [h3]New additions:[/h3][list] [*] New foes: Werewolves (four warriors and their Chieftain). [*] Random events added! [*] Up to three random events can occur in a newly created journey. [*] Random event pages have their own battle modifiers. [*] A total of eight random events are currently available. [*] We’re planning to add more of these in future updates. [*] You can now return to the merchant’s from the reward screen after leaving the shop.[/list] [h3]New Relics[/h3][list] [*] Silver Dagger (Rare): gain Strength x1 for every ten cards in your deck at the start of the battle, starting from the fifth card [*] Burdock Undershirt (Rare): gain Fortitude x1 for every seven cards in your deck at the start of the battle, starting from the eighth card [*] Bear Paw (Uncommon): base Attack cards do not consume Vigor stacks. Upon playing a base Attack card, gain Vigor x1 if you don’t have any Vigor [*] Mallet (Uncommon): increase the damage from base Attack cards by 1 [*] Sturdy Fossil (Uncommon): increase Armor gained from base Defense cards by 1 [*] Cursed Lash (Rare): available at the merchant’s. At the start of the round, draw +1 card for every Curse that was in your deck when the battle started [*] Sulfur Stone (Uncommon): available at the merchant’s. Gain 3 Armor upon playing a Boon [*] Blackthorn Bracelet (Epic): gain 1 AP at the start of the round if you lost any health during the previous round [*] Cursed Charm (Rare): available at the merchant’s. Replace each Curse in your deck with a random status at the start of the battle [*] Virovnik’s Necklace (Epic): gain 1 Armor for every AP you have at the start of the round [*] Wizard’s Sash (Uncommon): only available to Vasilisa. Gain 1 AP when a foe attacks an Illusion. Cannot be triggered more than once per round [*] Ball of Witch Yarn (Legendary): lose 2 AP. Discard cards of your choice at the start of the turn and gain 1 AP for every card discarded [/list] [h3]Rebalanced relics[/h3][list] [*] The Seven-League Boots are now Uncommon instead of Rare [*] The Self-Splitting Axe now damages all foes by 10 at the end of your sixth turn instead of your seventh [*] The Whetstone now increases damage from 3 or less to 4 (rather than 2 or less to 3) and is now Rare instead of Epic [*] The Runic Ward is now Rare instead of Epic [*] The Kitezh Breastplate now grants Plate Armor x4 instead of 3 [*] The Ornate Sash is now Rare instead of Epic [*] The Bezoar Stone has been replaced with the Precious Nugget (Legendary): gain 2 AP at the start of each turn. Damage self by 100 at the start of the tenth round [*] Basilisk Venom has been replaced with Swamper Venom (Uncommon): inflict Fatigue x1 on the nearest living foe if you have played two base Attack cards during the turn [*] The Bell is now only available to Varvara. New description: gain 1 AP when a Dying foe is moved to your side of the battlefield[/list] [h3]Other Update:[/h3][list] [*] The battle modifiers Fury, Rampage, Weakness, and Exhaustion can no longer occur on the same page [*] The battle modifiers Sweet Dreams and Absolution are now available starting from the first journey [*] Added pop-ups that inform the player of added or removed effects (you can toggle them in Settings) [*] You can now refuse to accept any cards as a reward and receive 10 Gold instead [*] Corrupted saves of the current journey are now deleted [*] Note: we’ve received reports of an error that prevented the player from launching the game or starting over if their save was corrupted. This should fix the issue. [*] Fixed an issue that arose when multiple effects influenced the cost of the same card [*] Any changes to a card’s cost are now reverted at the end of the turn, not when the card is played or discarded [*] A pop-up now appears when an old version of the game is launched, informing the player of an available update [*] Vodyanoy: adjusted Perplexed and Vulnerable VFX [*] The card selection screen that appears during battle now indicates the action being performed (forget a card, discard a card, etc.) [*] Updated the VFX of the hero’s dialogue hints displayed during battle [*] Updated the credits [*] Arcane Lore, Clarity, Shapeshift, Generosity, and Good Fortune can no longer create copies of themselves [*] You can now proceed through a dialogue by clicking on the textbox rather than just pressing the on-screen button or hitting Space[/list] [h3]Rebalanced boss fights[/h3][list] [*] Changed foe lineup [*] Tweaked the Vodyanoy’s and Veshtitsa’s behavior [*] The Yaga Defiler now uses Poisonous Thorns instead of Double Melee Attack starting from step 12 (instead of 18) [*] The Leshy’s base Armor has been decreased by 2, and his health has been increased by 33%. He can gain Oak Bark at any step of the journey, as opposed to starting from step 18 [/list] [h3]Bug fixes:[/h3] [list] [*] Fixed an issue where messages overlapped each other upon opening Vasilisa’s Hero’s Path screen [*] The victory stats screen now displays the correct image [*] Fixed the incorrect icon displayed on foes whose charging attack is disabled (a regular melee attack icon was used before this fix was introduced) [*] The Nettle Shirt relic now allows you to remove an additional card when buying card removal at the merchant’s [*] Adjusted the order in which cards are discarded [*] Updated the difficulty icons on the difficulty selection screen [*] Fixed the reward name and description for the battle modifier Knowledge Gained: Nursemaid Discharge [*] Gooswan: updated the Flight effect description [*] Fixed the description of the Black Hand relic [*] Fixed the description of Heavy Armor (when played, the card prevents the hero from gaining Armor during the current and next turn) [*] Adjusted the description for Transform Card to clarify that a card can be transformed into another card of the same type [*] The Guiding Ball of Yarn relic now activates correctly when the rightmost card in the hand is forgotten by using a consumable [*] Corrupted Sorcerer: added SFX when entering the second corruption stage [*] Motherly Care (Vasilisa): the card no longer returns curses and statuses to the player’s hand [*] Piercing Magic (Vasilisa): added VFX of Armor being destroyed [*] Sweet Revenge (Vasilisa): fixed an issue that enabled the player to gain double AP by targeting a single foe twice [*] Corrupted Sorcerer: added SFX when entering the second corruption stage [*] Deadly Weapon (Varvara): updated the card description [*] Sweet Dreams battle modifier: updated the description [*] Kriksa: Evasion is no longer triggered by non-Attack damage [*] The hero selection screen should now display the correct number of the current Hero’s Path quest [*] Fixed an issue that caused the active map zone to be displaced when the player quit to the main menu from the card selection reward screen [*] Fixed an issue where the Sleep effect wouldn’t show up on the afflicted foe [*] The Drowner’s health bar should now display properly when Absorb is triggered [*] Fixed an issue where the Perplexed VFX was only visible on a single afflicted foe when multiple foes were affected[/list] [h3]HOTFIX 28.08[/h3] [list] [*] Progress in journeys on Heroic difficulty is no longer saved. [*] The second quest in Varvara's Path is now passable. [*] Fixed a game freeze that occurred when exiting to the main menu during a dialogue and then returning to the journey. [*] Potion "Toadstool": When used, all cards no longer receive the same cost. [*] "Virovnik's Necklace": No longer takes into account the effects of Fortitude and Durability. [/list]