Major Update 0.2.3!

Deathless. Tales of Old Rus

In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. No two journeys will ever be the same with endless Path. Crush the Evil and save the wolrd!

Hi! We’ve got a small, yet important update for you. We’ve updated the UI, introduced new random events, added new VFX, and more!   Added four new random events [h3]UI updates[/h3][list] [*] Updated the hero selection UI [*] Updated the merchant UI [*] Updated the battle UI [*] Updated the battle reward screen UI [*] The game now indicates why a reward is blocked after winning a battle [*] Updated the node selection UI [/list] [h3]New VFX[/h3] [list] [*] Added VFX for cards that cannot currently be played [*] Added VFX for discarding cards and shuffling the Discard Deck into the Draw Deck [*] Added VFX for the “In XX’s Footsteps” battle modifier on the node selection screen [*] Added VFX for gaining Evasion [*] Added VFX for the AP crystal when you receive AP during the round [*] Slave Ghoul: added VFX for consuming a Dying ally [*] Added VFX for gaining or triggering Insight [/list] [h3]Miscellaneous[/h3][list] [*] Added a counter for the number of summoned Nursemaids for Vasilisa’s starting relic [*] The main menu now has a button that leads to the game’s Discord server [*] You can now view the Hero’s Path at any time during your journey [*] Damage and Armor numbers that depend on certain battle conditions (e.g. the number of foes on the battlefield) no longer appear in card descriptions outside of battle [*] Relics that can only be activated once per battle are now grayed out once activated [*] Cards are now only highlighted at the start of the turn once they can be played [/list] [h3]Bug fixes[/h3]  [list] [*] Finishing a battle via Tactical Strike no longer causes the next battle to freeze at the beginning [*] The AP crystal icon is now updated properly if the player has 0 AP, then gains AP [*] Upgraded cards no longer have green text in their descriptions outside of the upgrade preview screen [*] The Vulnerable card is now grayed out if the nearest foe has no base Armor [*] The Decoy card no longer causes an extra effect to appear on the hero when played [*] You can no longer close the card selection screen without modifying your deck after obtaining the Ancient Tome or Witch’s Besom relics [*] Master volume should now reset properly after cards are selected [*] The animation triggered by receiving a Status card from a foe now plays after the action ends [*] A confirmation prompt no longer appears when leaving the Settings screen if no settings have been changed [*] The exact number of cards that need to be selected for an effect to be applied is now indicated in the tooltip [*] Fixed an issue where the broken crystal AP icon was displayed on playable cards [*] Adjusted the position of card tooltips [*] The player’s health is now updated immediately when purchasing the Corundum Charm relic [*] Fixed UI issues on the Prestige card reward screen [*] A pop-up no longer appears above characters when they lose a stack of an effect [*] Shapeshift+ now works properly [/list]