Caliber is a free-to-play, team-based, tactical third- and first-person shooter focused on special forces units from all over the world. Four classes, more than 70 operators with unique abilities and equipment, and various game modes: PvE, PvP and PvPvE.
Update 0.24.1 is installed.
What’s new: the Long Run Marathon, a new Commander clan role, the Oil Platform map added to the Onslaught mode, operator rebalance, and a number of bug fixes.
A complete list of changes can be found in a patch note.
[h1]GENERAL CHANGES[/h1]
[list]
[*] Increased prices of Coins, Caliber+, and Epic and Legendary Outfits.
[*] Bundles with Legendary and Epic Outfits will be available for purchase at a 20% discount on the website until September 18.
[*] The [url=https://playcaliber.com/en/news/1007/long-run-marathon-september-11-october-23/]Long Run Marathon[/url] has started.
[*] Clans: added the new Commander role. Officer permissions have been changed.
[*] Onslaught mode: Oil Platform map added.
[*] Settings: added the ability to disable health bars above allied operators.
[*] Clans: fixed a bug that allowed sending a clan invitation to a player who was already in it.
[*] Special Operation mode: fixed a bug whereby a revived operator could receive two health penalties at once. The bug occurred if two allies performed a revival at the same time.
[*] Threshold mode: fixed a bug whereby documents could fall inside a cover.
[*] Replays: fixed incorrect designation of one of the teams.
[*] Clans: fixed incorrect function of the "Back" button and sorting on the Objectives screen.
[*] Clans: fixed a bug whereby a kicked player's clan level was displayed incorrectly.
[*] Tutorial: fixed a bug that made it impossible to collect rewards for completing the tutorial.
[*] Kill log: fixed a bug that caused an incorrect weapon icon to be displayed.
[*] Lost connection window: fixed window freezing.
[/list]
[h1]OPERATORS[/h1]
[h3][url=https://playcaliber.com/en/patch-notes/0-24-1-rebalance/]Check out a detailed description of all operator changes in a separate article: RE: Balance.[/url][/h3]
[b]Almaz, Vympel[/b]
[list]
[*] Aegis Ability: fixed a bug that caused operator stamina to regenerate while the ability was active.
[/list]
[b]Sputnik, SSO[/b]
[list]
[*] Recon Drone Special gear: fixed a bug whereby the EMP effect did not stun bots.
[/list]
[b]Prorok, GROM[/b]
[list]
[*] Smokescreen Ability: fixed a bug that caused field bonuses to disappear within the ability radius.
[/list]
[b]Corsair, SEAL[/b]
[list]
[*] C-4 Special gear: fixed incorrect display of the explosion radius when attaching C-4 to an enemy/ally.
[/list]
[b]Bones, CST[/b]
[list]
[*] Melee: fixed a bug that caused the gunshot sound to play when using a knife.
[/list]
[b]Bastion, RAID[/b]
[list]
[*] Reflect Ability: fixed a bug that prevented the activation sound effect from playing.
[*] Reflect Ability: fixed incorrect display of melee damage during the ability's duration.
[/list]
[b]Velour, RAID[/b]
[list]
[*] Upgrade #6-3: fixed a bug whereby the upgrade continued to work after exiting smoke.
[*] Upgrade #13-3: fixed a bug that caused reserve recovery time to decrease more than it should.
[/list]
[b]Starkaðr, AMF[/b]
[list]
[*] Onslaught mode, Incendiary Ammo field bonus: fixed a bug whereby activating the bonus made an operator with an active ability switch to their primary weapon.
[/list]
[h3]SAS[/h3]
[list]
[*] SAS collection: fixed a bug whereby ignited incapacitated operators continued to burn until respawn/revival.
[/list]
[b]Spark, SAS[/b]
[list]
[*] Defibrillator Special gear: fixed a bug whereby the charged special gear did not deal full damage.
[*] Chain Healing Ability: fixed a bug whereby the ability charge could bounce onto an eliminated enemy.
[/list]
[h1]MAPS, MODES AND BOTS[/h1]
[h3]GENERAL CHANGES[/h3]
[list]
[*] Showdown mode: fixed a bug whereby the round would not end after using a Reprisal on an operator affected by the Invulnerability effect.
[*] Forest and Amal Harbor maps: fixed a bug whereby operators were not slowed down in the gas area.
[*] Onslaught mode, Incendiary Ammo field bonus: fixed a bug that granted endless incendiary ammo.
[*] Onslaught mode, “Players: Increased defense and speed while sprinting” modifier: fixed a bug that provided movement speed increase for any movement.
[*] Onslaught mode, "Bots: Always visible" modifier: fixed a bug that caused bot marking to work incorrectly.
[*] Annihilation mode, Hold the Line field bonus: fixed a bug whereby a revive statistic was awarded to the player being revived.
[*] Onslaught mode: fixed a bug that prevented the Everybody Comes Home Ribbon from being awarded.
[*] Onslaught mode: fixed a bug that awarded a win with one incapacitated player in the evacuation area.
[/list]
[h3]SHOPPING MALL[/h3]
[b]PvE Version [/b]
[list]
[*] Point Sweep and Special Operation modes: removed unnecessary collision near one of the shelves on the map.
[/list]
[h3]PALM ROAD[/h3]
[b]PvE Version [/b]
[list]
[*] Point Sweep and Special Operation modes: fixed a bug that allowed leaving the play area.
[/list]
[h3]FOREST[/h3]
[b]PvE Version [/b]
[list]
[*] Point Sweep and Special Operation modes, Support Tower: fixed a bug that allowed Tower's special gear to deal damage to Delgado despite him being invincible.
[*] Point Sweep and Special Operation modes, Medic Mikołaj: fixed a bug whereby the Field Hospital could fall through a grate in the floor.
[/list]
[h3]RADAR[/h3]
[b]PvE Version [/b]
[list]
[*] Point Sweep and Special Operation modes: fixed a bug whereby the stun icon would not disappear.
[/list]
[h3]OIL PLATFORM[/h3]
[b]PvE Version [/b]
[list]
[*] Onslaught mode: fixed a bug that caused a client freeze when a demolition drone was attacked with melee.
[/list]
[h3]SOUND[/h3]
[list]
[*] Threshold mode: fixed incorrect notification about capturing allied Intel.
[*] Practice mode: fixed a bug whereby the voice line did not play after marking an allied dummy with (C).
[*] Fixed a bug whereby the radio noise would continue until the end of the battle.
[*] User Battles: fixed a bug whereby the shooting sound would not stop during a pause.
[/list]