Update 0.24.1: patch note

Caliber

Caliber is a free-to-play, team-based, tactical third- and first-person shooter focused on special forces units from all over the world. Four classes, more than 70 operators with unique abilities and equipment, and various game modes: PvE, PvP and PvPvE.

Update 0.24.1 is installed. What’s new: the Long Run Marathon, a new Commander clan role, the Oil Platform map added to the Onslaught mode, operator rebalance, and a number of bug fixes. A complete list of changes can be found in a patch note. [h1]GENERAL CHANGES[/h1] [list] [*] Increased prices of Coins, Caliber+, and Epic and Legendary Outfits. [*] Bundles with Legendary and Epic Outfits will be available for purchase at a 20% discount on the website until September 18. [*] The [url=https://playcaliber.com/en/news/1007/long-run-marathon-september-11-october-23/]Long Run Marathon[/url] has started. [*] Clans: added the new Commander role. Officer permissions have been changed. [*] Onslaught mode: Oil Platform map added. [*] Settings: added the ability to disable health bars above allied operators. [*] Clans: fixed a bug that allowed sending a clan invitation to a player who was already in it. [*] Special Operation mode: fixed a bug whereby a revived operator could receive two health penalties at once. The bug occurred if two allies performed a revival at the same time. [*] Threshold mode: fixed a bug whereby documents could fall inside a cover. [*] Replays: fixed incorrect designation of one of the teams. [*] Clans: fixed incorrect function of the "Back" button and sorting on the Objectives screen. [*] Clans: fixed a bug whereby a kicked player's clan level was displayed incorrectly. [*] Tutorial: fixed a bug that made it impossible to collect rewards for completing the tutorial. [*] Kill log: fixed a bug that caused an incorrect weapon icon to be displayed. [*] Lost connection window: fixed window freezing. [/list] [h1]OPERATORS[/h1] [h3][url=https://playcaliber.com/en/patch-notes/0-24-1-rebalance/]Check out a detailed description of all operator changes in a separate article: RE: Balance.[/url][/h3] [b]Almaz, Vympel[/b] [list] [*] Aegis Ability: fixed a bug that caused operator stamina to regenerate while the ability was active. [/list] [b]Sputnik, SSO[/b] [list] [*] Recon Drone Special gear: fixed a bug whereby the EMP effect did not stun bots. [/list] [b]Prorok, GROM[/b] [list] [*] Smokescreen Ability: fixed a bug that caused field bonuses to disappear within the ability radius. [/list] [b]Corsair, SEAL[/b] [list] [*] C-4 Special gear: fixed incorrect display of the explosion radius when attaching C-4 to an enemy/ally. [/list] [b]Bones, CST[/b] [list] [*] Melee: fixed a bug that caused the gunshot sound to play when using a knife. [/list] [b]Bastion, RAID[/b] [list] [*] Reflect Ability: fixed a bug that prevented the activation sound effect from playing. [*] Reflect Ability: fixed incorrect display of melee damage during the ability's duration. [/list] [b]Velour, RAID[/b] [list] [*] Upgrade #6-3: fixed a bug whereby the upgrade continued to work after exiting smoke. [*] Upgrade #13-3: fixed a bug that caused reserve recovery time to decrease more than it should. [/list] [b]Starkaðr, AMF[/b] [list] [*] Onslaught mode, Incendiary Ammo field bonus: fixed a bug whereby activating the bonus made an operator with an active ability switch to their primary weapon. [/list] [h3]SAS[/h3] [list] [*] SAS collection: fixed a bug whereby ignited incapacitated operators continued to burn until respawn/revival. [/list] [b]Spark, SAS[/b] [list] [*] Defibrillator Special gear: fixed a bug whereby the charged special gear did not deal full damage. [*] Chain Healing Ability: fixed a bug whereby the ability charge could bounce onto an eliminated enemy. [/list] [h1]MAPS, MODES AND BOTS[/h1] [h3]GENERAL CHANGES[/h3] [list] [*] Showdown mode: fixed a bug whereby the round would not end after using a Reprisal on an operator affected by the Invulnerability effect. [*] Forest and Amal Harbor maps: fixed a bug whereby operators were not slowed down in the gas area. [*] Onslaught mode, Incendiary Ammo field bonus: fixed a bug that granted endless incendiary ammo. [*] Onslaught mode, “Players: Increased defense and speed while sprinting” modifier: fixed a bug that provided movement speed increase for any movement. [*] Onslaught mode, "Bots: Always visible" modifier: fixed a bug that caused bot marking to work incorrectly. [*] Annihilation mode, Hold the Line field bonus: fixed a bug whereby a revive statistic was awarded to the player being revived. [*] Onslaught mode: fixed a bug that prevented the Everybody Comes Home Ribbon from being awarded. [*] Onslaught mode: fixed a bug that awarded a win with one incapacitated player in the evacuation area. [/list] [h3]SHOPPING MALL[/h3] [b]PvE Version [/b] [list] [*] Point Sweep and Special Operation modes: removed unnecessary collision near one of the shelves on the map. [/list] [h3]PALM ROAD[/h3] [b]PvE Version [/b] [list] [*] Point Sweep and Special Operation modes: fixed a bug that allowed leaving the play area. [/list] [h3]FOREST[/h3] [b]PvE Version [/b] [list] [*] Point Sweep and Special Operation modes, Support Tower: fixed a bug that allowed Tower's special gear to deal damage to Delgado despite him being invincible. [*] Point Sweep and Special Operation modes, Medic Mikołaj: fixed a bug whereby the Field Hospital could fall through a grate in the floor. [/list] [h3]RADAR[/h3] [b]PvE Version [/b] [list] [*] Point Sweep and Special Operation modes: fixed a bug whereby the stun icon would not disappear. [/list] [h3]OIL PLATFORM[/h3] [b]PvE Version [/b] [list] [*] Onslaught mode: fixed a bug that caused a client freeze when a demolition drone was attacked with melee. [/list] [h3]SOUND[/h3] [list] [*] Threshold mode: fixed incorrect notification about capturing allied Intel. [*] Practice mode: fixed a bug whereby the voice line did not play after marking an allied dummy with (C). [*] Fixed a bug whereby the radio noise would continue until the end of the battle. [*] User Battles: fixed a bug whereby the shooting sound would not stop during a pause. [/list]