Update - 0.12

Planetation

On the harmstead you sow crops by day, plough hordes of alien pests by night, and spelunk the “Very Dark” depths whenever you damn well please. This bloodthirsty alien planet doesn’t want you here, but you’re a robot in a tractormech so what do you care?

We've returned from the convention circuit with a heap of in-person playtest feedback! This update is our first major step towards improving player quality-of-life, with more improvements to come alongside the next couple of patches. [h3]Major Changes[/h3] [list] [*] Replaced M.A.T.E scanner job line with the Codex [*] Added descriptive error messages for many important actions [*] Added function key shortcuts (F1-F3) to pilot the drone in each mode [*] The Q key now leaves your M.A.T.E., in addition to entering it [*] Changed Seed/Protato Plant action key from Right Mouse to Left Mouse [*] Added Health bars for damaged Landmarks [*] Changed the Low Gravity effect of a Geode to linger after destroying its Dark Amber [*] Polish the player inventory [list] [*] Made the difference between the Action Bar and Backpack more obvious [*] Shows (in small form) what's in the Backpack while it's closed [*] Made the Action Bar selection highlight more obvious [*] Automatically places non-interactive items (mostly Materials) in the Backpack rather than the Action Bar [*] Hidden subtractive inventory notifications [/list] [/list] [h3]Minor Changes[/h3] [list] [*] Fixed being able to claim job rewards while piloting the M.A.T.E. [*] Fixed being able to scan the M.A.T.E. [*] Improved scan results for the player and the Tractormech [*] Increased Tractormech maximum health (100->1200) [*] Renamed gatherable Wood to Bonebark Branch [*] Removed the "Fix Your Ride" job [*] Added Corruption attribute to the Dark Amber/Coffer/Core [*] Fixed Dynamite Throw having extreme gravity [*] Increased the amount of Dynamite it takes to destroy a Cracked Boulder or a Geode Dome (but not the amount of TNT) [*] Increased dropped item lifespan (1min -> 5min) [*] Delayed dialogue timers by 3 seconds so they don't ruin the mood [/list]