Update - 0.10

Planetation

On the harmstead you sow crops by day, plough hordes of alien pests by night, and spelunk the “Very Dark” depths whenever you damn well please. This bloodthirsty alien planet doesn’t want you here, but you’re a robot in a tractormech so what do you care?

[h3]Major Changes[/h3] [list] [*] Add Ol' Gal dialogue between jobs [*] Add instructional mouseover tooltips to some UI elements [*] Improve readability and compactness of item tooltips [*] Increase Dark Core cost of the Dark Coffer from 1-3 to 3-7 [*] Increase the maximum stack size of all Material items (except for the Dark Core and Plastic Sheet) from 64 to 256 [*] Increase the maximum stack size of all Produce items from 32 to 64 [*] Polish pass on the Crafting UI [list] [*] Change the layout to a colour-coded, categorised grid [*] Fade out crafting patterns that you don't have the resources to craft [*] Add a "Craft x5" button for mass producing certain items [/list] [*] Polish pass on Fiberglass gathering [list] [*] Increase maximum number of gathers from 2 to 4, with a high chance of at least 2 [*] Increase the speed of the slider, but also increase the size of the sweetspot towards the edges of the slider [*] Add success/fail ghosts to the UI [/list] [*] Polish pass on Drafter building [list] [*] Change default mode from Draft to Build [*] Add Demolish mode through middle mouse button [*] Improve smart snapping to walls and edges (NOTE: Beams pieces are temporarily broken, will fix soon) [*] Fix some ground deformation issues [/list] [*] Polish pass on Crop watering [list] [*] Add hydration gauge to crop popup UI [*] Slowly drain water in crops over time [*] Add splash effect on successfully watering [*] Greatly increase jerrycan water pouring area [/list] [/list] [h3]Minor Changes[/h3] [list] [*] Slightly reduce spawn chance of Dark Embolus and Eyries [*] Fix the Spike Barricade not being drag build-able [*] Fix extremely rare and difficult to describe crash, but doesn't matter - it's gone! [*] Add rooty bottoms to the Bonebark tree when they spawn on thin overhanging ground [/list]