Update - 0.6

Planetation

On the harmstead you sow crops by day, plough hordes of alien pests by night, and spelunk the “Very Dark” depths whenever you damn well please. This bloodthirsty alien planet doesn’t want you here, but you’re a robot in a tractormech so what do you care?

[h3]Changes[/h3] [list] [*] Fix crash when right-clicking an item in your inventory [*] Fix the Quartz Shard hazard permanently stalling the Stabiliser [*] Fix partially missing Stabiliser processing particle effect [*] Polish the Iron Geneseed stabilisation event [list] [*] Decrease Stage 1 duration (300s -> 180s) [*] Decrease Stage 1 Quartz Dust cost (160 -> 120) [*] Increase Stage 1 Water cost (5000ml -> 15000ml) [*] Increase Stage 2 duration (45s -> 60s) [*] Add cosmetic beam effect from Quartz Shards to the Geneseed [*] Change Quartz Shard hazard to spawn multiple Quartz Shards (2-4) less often (3x) [*] Temporarily disable Quartz Shard Magnetise attack [*] Add Weak Magnet hazard to all stages [/list] [/list]