Updata 1.2.1

This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks. [h2]Changes[/h2][list] [h3]Colonise Objective[/h3][list] [*]Colony tiles can now override empty tiles it they are protected [*]You now lose the game if every colony tile is destroyed [*]Colony detection range increased to 25, this means that you can make big pens now [/list] [h3]Multitile buildings changes[/h3][list] [*]They now have only 1 health and shield pool [*]Health multiplied by the number of tiles they occupy [/list] [/list] [h2]Balance Changes[/h2][list] [*]Increased minimum distance between sulfuric geysers [*]Bosses no longer have their movement speed reduced by slow [/list] [h2]Fixes[/h2][list] [*]You can no longer sell colonies [*]Flamethrowers are no longer affected by project speed [*]Fixed a bug where multi-tile buildings are permanently stuck in the game [*]Fixed money and exp growth on early missions, this should make them easier [/list] [h2]Optimizations[/h2][list] [*]There can only be 50 forked lightning instances at the same time [/list]