This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks.
[h2]Changes[/h2][list]
[h3]Colonise Objective[/h3][list]
[*]Colony tiles can now override empty tiles it they are protected
[*]You now lose the game if every colony tile is destroyed
[*]Colony detection range increased to 25, this means that you can make big pens now
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[h3]Multitile buildings changes[/h3][list]
[*]They now have only 1 health and shield pool
[*]Health multiplied by the number of tiles they occupy
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[h2]Balance Changes[/h2][list]
[*]Increased minimum distance between sulfuric geysers
[*]Bosses no longer have their movement speed reduced by slow
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[h2]Fixes[/h2][list]
[*]You can no longer sell colonies
[*]Flamethrowers are no longer affected by project speed
[*]Fixed a bug where multi-tile buildings are permanently stuck in the game
[*]Fixed money and exp growth on early missions, this should make them easier
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[h2]Optimizations[/h2][list]
[*]There can only be 50 forked lightning instances at the same time
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