Hey people, now that the winter sale has cooled down a bit and I got I break to work on late-game stuff again, here is a balance patch specifically focused on the late game (>50% equipment completion)
There is a big focus here on allowing the player to make multiple value drifts, as well as making it possible to transition to a more defensive-oriented strategy as enemies become stronger in later drifts
The next big update will probably be focused on general content like new upgrades, new equipment, and more enemies. With few changes to the gameplay loop itself other than allowing several different builds to flourish. Keep an eye on our discord for more information about these, since I will probably be posting several details about the development process there
Anyway, here are the patch notes:
[h2]Removals[/h2][list]
[*]Temporarily removed static purple upgrade, will be reworked and reintroduced, it was a significant cause of lag in its current iteration
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[h2]Balance Changes[/h2][list]
[*]Increased range gains from telescopes
[*]Greatly reduced value drift increase on difficulty
[*]Increased drop chances for yellow and purple equipment
[*]Reduced minimum boss lair dormant time to 2.5 minutes
[*]Reduced average distance of boss lair to starting position, this distance now reduces for every value drift
[*]Reduced how much projectile speed affected things that aren't regular projectiles, such as missiles and earthquakes
[*]Boss Lairs can no longer spawn on the other side of a regular ocean
[*] The game now spawns a hex shard if it can't place a boss lair in any suitable location
[*]Sulfuric bursts from both yellow balls and sulfuric geysers now deal massively reduced damage to shielded buildings
[*]You can now toggle auto-cast on specific active skills rather than only turning off auto-cast as a whole
[*]Hex shard now reveals a small area around it when it spawns
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[h2]Visual Changes[/h2][list]
[*]Bosses now are shown normally on the map view
[*]Earth fissures caused by King Lurker and earthquake towers had their z-index fixed
[*]Camera movement speed when notification is clicked significantly increased
[*]If you move your camera while the camera is being dragged by a notification, the drag ends
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[h2]Framework Changes[/h2][list]
[*]Updated Love2d from 11.3 to 11.5
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