Role of Hex - Value Drift Update

[h1]Role of Hex Version 1.3[/h1] [h2]Additions[/h2][list] [h3]Tech Tree[/h3][list] A new tech tree replaces the equipment screen. Now every equipment is active at all times, except for blueprints, for which you can still only select 3 Equipment now drops during a mission instead of at the end of it, so that if you lose or close the game during a mission, you still get some drops Most equipment are now more limited in terms of where you can find them Increased max levels of every equipment from 5/10/15 to 6/12/18 [/list] [h3]Boss System Overhaul[/h3][list] Bosses no longer spawn naturally Instead, they now live in their lair, it is your task to find them They now also drop Hex Shards, which can be used to obtain unmeasurable power [/list] [h3]Tower Merging[/h3][list] Once certain conditions are met, you can merge 7 of your offensive towers into a big one, inheriting the properties of the two that most repeat within the group. There are 36 combinations and they are all unique! [/list] [h3]New Equipment[/h3][list] Build speed, turn speed, AoE increase, cooldown reduction, projectile speed and building price reduction [/list] [h3]3 New Upgrades[/h3][list] Cheaper Structures[list] Reduces prices [/list] Deeper Analysis[list] Increases experience gains [/list] Production line[list] Gives resources every second [/list] [/list] [h3]New Towers[/h3][list] Minefield deployer[list] Places mines around that explode on contact Deployment speed scales with build speed [/list] [/list] [h3]In game patch notes[/h3][list] You can find this list on the game itself too! [/list] [/list] [h2]Balance Changes[/h2][list] [*]Frenzy Surge no longer has its duration added to its cooldown [*]Tombstone now creates deactivated buildings instead of fully active ones [*]Reduced some values on some economic equipment [*]Changed enemy spawn cycles to be a tad bit more aggressive [*]Bosses will no longer spawn naturally, requiring interaction with the new "Boss Lair" structure that spawns on the map [*]Reduced base stats for cannons and economy due to new equipment system [*]Reduced the amount of salvageable ruins in a 30-hex radius around the spawning area [*]Sulfuric Geysers should no longer spawn within a 15-hex radius of the spawning area [*]Enemies now despawn if they are too far away from your base [*]Upgrades and equipment that increase upgrade options now only affect maximum options [*]Heavily increased supply drop's resource gain [/list] [h2]General Changes[/h2][list] [*]Notifications now move your camera smoothly when clicked instead of teleporting you there [/list] [h2]Fixes[/h2][list] [*]Fixed bullet buffer generating ghost shots [*]Fixed data centers not working under certain conditions [*]Fixed several holes in King Lurker's hug attack hitbox [/list]