This week's update was quite small due to some internal changes in how ticking works.
Next week's update will probably be focused on balance and laying the ground for this month's content update: Kokatune Planet.
[h2]Additions[/h2][list]
[*][h3]New Mission selection screen[/h3][list]
Now there are 8 missions per planet, rather than 8 missions total
This change is here to allow both more planets and more mission types in the future
Changed Deconus difficulty from 1-50 to 1-64
Changed Yunuus difficulty from 51-100 to 33-96
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[h2]Changes[/h2][list]
[*]Clone factory now has a selection screen, where you can forfeit the upgrade if it doesn't benefit your build
[*]Electronic Cooling can now apply up to 1 stack of slow per stack of the upgrade
[*]Pandora's Box no longer increases in radius, it now increases linearly in damage
[*]Enemy AI was slightly tweaked to make enemies less likely to cluster up
[*]Enemies no longer get stuck for about 1 second when their target is destroyed
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[h2]Fixes[/h2][list]
[*]Fixed arrows on the database screen having a different hitbox than expected
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[h2]Optimizations[/h2][list]
[*]Buildings are now internally deactivated when they are not doing anything.
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