Role of Hex - Lightning Round Update

[h1]Version 1.4.0 - 08/03/2024 - Lightning Round[/h1] [h2]Additions[/h2][list] [h3]Time Controls[/h3][list] [*]Allows speeding up the game by 2x, 3x or 4x. [*]Disabled when too many structures are damaged or when a lag report is generated [/list] [h3]Challenges[/h3][list] [*]7 Challenges under the new Simulations Mission tab. [*]Each challenge unlocks an upgrade with their theme once they are completed. [/list] [h3]Build Saving[/h3][list] [*]You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number [/list] [h3]Upgrades[/h3][list] Purple Upgrades: [*]Static: Projectiles create lightning on impact. 7 Challenge-related upgrades [/list] [h3]Specializations[/h3][list] 2 new specs, one for minefield deployer and one for tesla tower [/list] [h3]Equipment[/h3][list] [*]Tesla Tower: Allows you to build tesla towers and gives access to their specialization [*]Random Blueprint: Transforms itself into a random tower blueprint when a mission starts [/list] [h3]New Enemies[/h3][list] [h3]Ice Ball[/h3][list] [*]Has a ranged attack [*]Slows [*]Attacks multiple buildings at once [/list] [h3]Wyvern[/h3][list] [*]Attacks by sweeping over your buildings [/list] [/list] [h3]Resource Blobs[/h3][list] [*]Experience and Resources now spawn as small blobs that are absorbed by buildings [/list] [h3]Run Rebooting[/h3][list] [*]The game will now try to reboot your run at your last value drift if something crashes it. [/list] [h3]Buff and Debuff system for buildings[/h3][list] [*]Includes new buffs and debuffs such as "Slowness", "Shielding" and "Multishot" [/list] [/list] [h2]Balance Changes[/h2][list] [*]New Tower unlocks now happen every 15 difficulty instead of 20 [*]Building near lava now aggro it after 2-4 seconds [*]Ocean is no longer a suitable biome for spawning [h3]Tower Changes[/h3][list] [h3]Behemoth[/h3][list] [*]Damage decreased from 20 to 15 [*]Attack speed reduced from 0.16 to 0.1 [*]Accuracy reduced from 1 to 0.33 [/list] [h3]Machine Gun[/h3][list] [*]Damage increased from 0.5 to 1 [*]Base attack speed increased from 1.5 to 2 [*]Attack speed bonus from firing increased from up to 3x to 5x [*]Now properly lose their attack speed bonus from firing when idle [/list] [h3]Earthquake Generator[/h3][list] [*]Shooting cooldown reduced from 10 seconds to 5 seconds [*]Range increased from 0.5 to 0.75 [/list] [h3]Sniper[/h3][list] [*]Range increased from 1.6 to 2 [/list] [h3]High-Density Spheres[/h3][list] [*]Doubled knockback chance [/list] [/list] [h3]Upgrade Changes[/h3][list] [h3]Machine Learning[/h3][list] [*]Scaling reduced from 1% to 0.25% [*]Scales based on kills from every building of the same type [*]Keeps values on value drifts [*]Combined towers count as "Structure" building type [/list] [h3]Frenzy[/h3][list] [*]Duration increased from 2s to 5s [/list] [h3]Smite[/h3][list] [*]Damage increased from 1% to 5% [*]Radius heavily reduced [*]Now bounces 10 times per second instead of instantly and can bounce outside the initial radius, this applies to every source of lightning damage within the game [/list] [h3]Frenzy Surge[/h3][list] [*]Cooldown increased from 30s to 60s [*]Is now global [*]Now has an animation [/list] [h3]Scan[/h3][list] [*]Now has an animation [/list] [h3]Cryogenic Technology[/h3][list] [*]Longer chance based [*]Can now apply multiple stacks per hit and even applies non-integer number of stacks [*]Now affects bosses, although it doesn't slow them. [/list] [h3]Frostbite[/h3][list] [*]Now scales in hits per second instead of dps only [*]Can hit on uneven tick intervals and even multiple times per tick [*]Can still trigger every on-hit effect [/list] [h3]Growth[/h3][list] [*]Can happen on uneven tick intervals and even multiple times per tick [/list] [/list] [h3]Specs[/h3][list] Many of these now scale with player-level [h3]Primed Shot[/h3][list] [*]Chance is now fixed at 25% [*]Damage and radius increase changed from 100% to level*4 [/list] [h3]Ignite[/h3][list] [*]Damage changed from 40% to level% [/list] [h3]Slow But Steady[/h3][list] [*]Damage increase changed from 100% to level [/list] [h3]Barrage[/h3][list] [*]Attack speed increase changed from 100% to level [/list] [h3]WeakSpot Detector[/h3][list] [*]Damage increase changed from 400% to level*20% [/list] [h3]Synthetic Aperture[/h3][list] [*]You now keep the benefits of telescopes when you value drift [/list] [h3]Unusual Lubricant[/h3][list] [*]Can no longer target enemies in the fog of war [/list] [/list] [h3]Enemy Changes[/h3][list] [h3]Shark[/h3][list] [*]No longer swims through land [/list] [h3]Ice Shards[/h3][list] [*]No longer spawn within a radius of 6 blocks of the spawning position [*]No longer show up on the map view [*]Shoots shards on destruction that slow towers for 15 seconds [/list] [h3]Fire Bat[/h3][list] [*]Fire now ticks twice per second instead of just once, total damage is unchanged [/list] [h3]Sulfuric Geyser[/h3][list] [*]Can now be killed [/list] [h3]Snowballs[/h3][list] [*]Drastically reduced growth cap [*]When hitting the growth cap, it will break into 2 smaller snowballs, with growth reset [/list] [/list] [/list] [h2]General Changes[/h2][list] [*]Changed the behavior of replacing your active skill to something more intuitive [*]Made it so that seeing the enemy is enough to unlock its database entry [*]Colonies now show their checking area when hovered with alt [*]The relationship between hotkeys and equipment slots is now consistent [*]Mission selection drop list now also shows upgrades available conditionally [*]Made some changes to the lag compensation so that the game feels more responsive at lower tps [/list] [h2]Visual Changes[/h2][list] [*]Made earth fissures emerging from the boss lair denser and with more branches [*]Menu should be more widescreen friendly with virtual black bars [*]Added icons for all Kokatune biomes [*]When starting a mission or on value drift, the name of the planet is now shown [*]Rewritten lag reports so that they are more readable [*]Action icons when selecting a building are now a bit smaller than one tile, so that you can select the adjacent tile without clicking on it [*]Added indicators to when upgrades trigger, both in the map and on the left side of the UI [/list] [h2]Fixes[/h2][list] [*]Fixed "Invalid key to next" error screen [*]Fixed gathering missions not showing on Kokatune [*]Fixed a crash with some flamethrower merges [*]Potential drops are now correctly positioned on the mission screen [*]Fixed nuke auto-casting at mouse position when there are no enemies [*]Notification camera movement should be a lot more reliable now [/list]