[h1]Version 1.4.0 - 08/03/2024 - Lightning Round[/h1]
[h2]Additions[/h2][list]
[h3]Time Controls[/h3][list]
[*]Allows speeding up the game by 2x, 3x or 4x.
[*]Disabled when too many structures are damaged or when a lag report is generated
[/list]
[h3]Challenges[/h3][list]
[*]7 Challenges under the new Simulations Mission tab.
[*]Each challenge unlocks an upgrade with their theme once they are completed.
[/list]
[h3]Build Saving[/h3][list]
[*]You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number
[/list]
[h3]Upgrades[/h3][list]
Purple Upgrades:
[*]Static: Projectiles create lightning on impact.
7 Challenge-related upgrades
[/list]
[h3]Specializations[/h3][list]
2 new specs, one for minefield deployer and one for tesla tower
[/list]
[h3]Equipment[/h3][list]
[*]Tesla Tower: Allows you to build tesla towers and gives access to their specialization
[*]Random Blueprint: Transforms itself into a random tower blueprint when a mission starts
[/list]
[h3]New Enemies[/h3][list]
[h3]Ice Ball[/h3][list]
[*]Has a ranged attack
[*]Slows
[*]Attacks multiple buildings at once
[/list]
[h3]Wyvern[/h3][list]
[*]Attacks by sweeping over your buildings
[/list]
[/list]
[h3]Resource Blobs[/h3][list]
[*]Experience and Resources now spawn as small blobs that are absorbed by buildings
[/list]
[h3]Run Rebooting[/h3][list]
[*]The game will now try to reboot your run at your last value drift if something crashes it.
[/list]
[h3]Buff and Debuff system for buildings[/h3][list]
[*]Includes new buffs and debuffs such as "Slowness", "Shielding" and "Multishot"
[/list]
[/list]
[h2]Balance Changes[/h2][list]
[*]New Tower unlocks now happen every 15 difficulty instead of 20
[*]Building near lava now aggro it after 2-4 seconds
[*]Ocean is no longer a suitable biome for spawning
[h3]Tower Changes[/h3][list]
[h3]Behemoth[/h3][list]
[*]Damage decreased from 20 to 15
[*]Attack speed reduced from 0.16 to 0.1
[*]Accuracy reduced from 1 to 0.33
[/list]
[h3]Machine Gun[/h3][list]
[*]Damage increased from 0.5 to 1
[*]Base attack speed increased from 1.5 to 2
[*]Attack speed bonus from firing increased from up to 3x to 5x
[*]Now properly lose their attack speed bonus from firing when idle
[/list]
[h3]Earthquake Generator[/h3][list]
[*]Shooting cooldown reduced from 10 seconds to 5 seconds
[*]Range increased from 0.5 to 0.75
[/list]
[h3]Sniper[/h3][list]
[*]Range increased from 1.6 to 2
[/list]
[h3]High-Density Spheres[/h3][list]
[*]Doubled knockback chance
[/list]
[/list]
[h3]Upgrade Changes[/h3][list]
[h3]Machine Learning[/h3][list]
[*]Scaling reduced from 1% to 0.25%
[*]Scales based on kills from every building of the same type
[*]Keeps values on value drifts
[*]Combined towers count as "Structure" building type
[/list]
[h3]Frenzy[/h3][list]
[*]Duration increased from 2s to 5s
[/list]
[h3]Smite[/h3][list]
[*]Damage increased from 1% to 5%
[*]Radius heavily reduced
[*]Now bounces 10 times per second instead of instantly and can bounce outside the initial radius, this applies to every source of lightning damage within the game
[/list]
[h3]Frenzy Surge[/h3][list]
[*]Cooldown increased from 30s to 60s
[*]Is now global
[*]Now has an animation
[/list]
[h3]Scan[/h3][list]
[*]Now has an animation
[/list]
[h3]Cryogenic Technology[/h3][list]
[*]Longer chance based
[*]Can now apply multiple stacks per hit and even applies non-integer number of stacks
[*]Now affects bosses, although it doesn't slow them.
[/list]
[h3]Frostbite[/h3][list]
[*]Now scales in hits per second instead of dps only
[*]Can hit on uneven tick intervals and even multiple times per tick
[*]Can still trigger every on-hit effect
[/list]
[h3]Growth[/h3][list]
[*]Can happen on uneven tick intervals and even multiple times per tick
[/list]
[/list]
[h3]Specs[/h3][list]
Many of these now scale with player-level
[h3]Primed Shot[/h3][list]
[*]Chance is now fixed at 25%
[*]Damage and radius increase changed from 100% to level*4
[/list]
[h3]Ignite[/h3][list]
[*]Damage changed from 40% to level%
[/list]
[h3]Slow But Steady[/h3][list]
[*]Damage increase changed from 100% to level
[/list]
[h3]Barrage[/h3][list]
[*]Attack speed increase changed from 100% to level
[/list]
[h3]WeakSpot Detector[/h3][list]
[*]Damage increase changed from 400% to level*20%
[/list]
[h3]Synthetic Aperture[/h3][list]
[*]You now keep the benefits of telescopes when you value drift
[/list]
[h3]Unusual Lubricant[/h3][list]
[*]Can no longer target enemies in the fog of war
[/list]
[/list]
[h3]Enemy Changes[/h3][list]
[h3]Shark[/h3][list]
[*]No longer swims through land
[/list]
[h3]Ice Shards[/h3][list]
[*]No longer spawn within a radius of 6 blocks of the spawning position
[*]No longer show up on the map view
[*]Shoots shards on destruction that slow towers for 15 seconds
[/list]
[h3]Fire Bat[/h3][list]
[*]Fire now ticks twice per second instead of just once, total damage is unchanged
[/list]
[h3]Sulfuric Geyser[/h3][list]
[*]Can now be killed
[/list]
[h3]Snowballs[/h3][list]
[*]Drastically reduced growth cap
[*]When hitting the growth cap, it will break into 2 smaller snowballs, with growth reset
[/list]
[/list]
[/list]
[h2]General Changes[/h2][list]
[*]Changed the behavior of replacing your active skill to something more intuitive
[*]Made it so that seeing the enemy is enough to unlock its database entry
[*]Colonies now show their checking area when hovered with alt
[*]The relationship between hotkeys and equipment slots is now consistent
[*]Mission selection drop list now also shows upgrades available conditionally
[*]Made some changes to the lag compensation so that the game feels more responsive at lower tps
[/list]
[h2]Visual Changes[/h2][list]
[*]Made earth fissures emerging from the boss lair denser and with more branches
[*]Menu should be more widescreen friendly with virtual black bars
[*]Added icons for all Kokatune biomes
[*]When starting a mission or on value drift, the name of the planet is now shown
[*]Rewritten lag reports so that they are more readable
[*]Action icons when selecting a building are now a bit smaller than one tile, so that you can select the adjacent tile without clicking on it
[*]Added indicators to when upgrades trigger, both in the map and on the left side of the UI
[/list]
[h2]Fixes[/h2][list]
[*]Fixed "Invalid key to next" error screen
[*]Fixed gathering missions not showing on Kokatune
[*]Fixed a crash with some flamethrower merges
[*]Potential drops are now correctly positioned on the mission screen
[*]Fixed nuke auto-casting at mouse position when there are no enemies
[*]Notification camera movement should be a lot more reliable now
[/list]