Uncle Kenny has been lured into the woods by a mysterious old friend. He must come out of this alive.
PATCH NOTES
-[u]MAC VERSION FRIDAY, APRIL 21ST[/u]
[b]Act 2-[/b]
- Entirely new levels, whole new section of the game.
- Some levels previously contained in the game files are now accessible by normal means and are far more polished
- Lots of new cutscenes that make up most of the file size
- Lots of new spooky music, the soundtrack is still coming soon!
[b]Act 1-[/b]
- Changed the position of the shop sign to make it more visible to players
- Reworked every instance of the grapple hook to further optimize the game and reduce the chance of unfair missed connections with the grapple shot
- Optimized the climax of the act by destroying enemy instances upon falling out of the map, allowing the game to maintain performance indefinitely when sitting idle in the level
- In the same section, fixed the constant presence of the coin counter and its changing colors
- Same section, controller fix with swingshot where aim would reset to original position when not holding the aiming stick beforehand.
- Tinkered with weapon hitboxes and added the muzzle flash back to the pistol weapon
[b]General Editions-[/b]
- Finally, I made an options menu. Right now it's pretty rudimentary but I'd be interested to hear any suggestions of options I can add. The menu includes a previously unheard track and allows players to fullscreen, and toggle sound effects and music on and off. Chosen options remain consistent upon reopening the game
- Game no longer has a non-borderless windowed option due to a nigh-unfixable engine bug where lighting would permanently disappear when minimizing the tab.
- Changed the main menu key to “M” so as to make returning to the menu on keyboard easier
- Made it clear that M returns to the main menu and F4 puts game in fullscreen, something that previously confused many players
- Performance fixes across the board
- Main Menu is altered, added a patch version number to the corner
- Extras Menu has some more fun graphics
- Exit button has a slightly more polished response to player action instead of just suddenly closing.
- When player has one heart left, game uses a tone sound and displays final heart to remind player that they need to heal or avoid taking damage
[u]PLEASE LET ME KNOW IF YOU RUN INTO ANY ISSUES AND I WILL DO MY BEST TO ASSIST YOU AND FIX THE BUG IN A PATCH!![/u]