Uncle Kenny has been lured into the woods by a mysterious old friend. He must come out of this alive.
[b]FINAL MAJOR PATCH BEFORE ACT 3 LAUNCH[/b]
[u]Gamers, I'm pleased to announce that this is officially the final major patch before the launch of Act 3. I'm not sure how long it will take for the final version 3.00 to release, but in the mean time, enjoy a huge content update for acts 1 and 2.[/u]
[b]PATCH NOTES - [/b]
[u]General Fixes -[/u]
- AMMO COUNTER added when picking up ammunition. Its color depends on which ammo has been picked up. Might use this for a points mode as well, as the ammo counter is pretty satisfying when there's many at the same time.
[img]{STEAM_CLAN_IMAGE}/43722826/5bcf8902441e273fb8d5c5ed6032595f07c0de28.png[/img]
- SNAIL SHELLS NOW ZOOM WHEN JUMPED ON! There’s a few glitches, for example, the shell won’t go up a slope yet. Still, I felt like this needed to be added!
- The low health indicator only beeps twice per level now, so as to indicate to the player that they are almost dead, but stops because it would get annoying after a while
- Turning on hard mode no longer requires you to start the game over. No idea why that was ever a thing in the original launch
- Uncle Kenny has more facial animations, reacts when shooting, and is scared when using the flashlight in ACT 2.
- You can now turn off controller vibration and screen shake in the options menu.
[u]OPENING SPECIFIC - [/u]
Due to a request from multiple people, added secret hard jumps to obtain extra coins early in the game.
[u]ACT 1 SPECIFIC -[/u]
- ENEMIES NOW SPEAK. I plan to implement this in Act 3 as well.
- Enemies have a chance to grunt upon dying, more grunts on the way!
- Enemies mouths move while speaking.
- Carl’s mouth moves when speaking now. New voice lines are to be added to the shop
- Hank now has Uncle Kenny’s improved grapple hook physics in co-op mode.
- Queen Snail now has her crown finally.
- Carl’s shop fix, used to be able to purchase upgrades before having the correct weapon unlocked.
[u]ACT 2 SPECIFIC - [/u]
- Flamethrower fuel now has a range of ammo from 100 to 120 instead of set 100.
- Batteries have been reduced from 9 to 7, which can increase tension in early areas.
[b]THANK YOU FOR YOUR CONTINUED SUPPORT OF MY PASSION PROJECT! MORE TO COME SOON AS ALWAYS![/b]