Turn Based Combat Updated

This New Version 6.5.2.6 Contains: Big Updates: *You can now name the battlers you encounter the first time: [img]{STEAM_CLAN_IMAGE}/31303718/0984b1a49604666497de9cfc093ef9f48f715e0e.png[/img] *Added new icons for the items of the game: [img]{STEAM_CLAN_IMAGE}/31303718/da8f14863ba16ffd2d3b9cba2dec67fb4ad23684.png[/img] *Added New HP HUDs to battlers during the turn based combat: [img]{STEAM_CLAN_IMAGE}/31303718/0c5bc6f8229740ec6546a571f8cc1faaa6c013c4.png[/img] *A fancy visual upgrade to the Items Drop after a Battle: [img]{STEAM_CLAN_IMAGE}/31303718/f1136c53895360fcdbc9b34fb58417851a2832ac.png[/img] [i]And More:[/i] Standard Update: *Two New window types. Those changes the frame style of the interfaces. You can select it from the graphics option menu. *New icons for various the stats effects. Small upgrades: *Added an animation for the tech gears obtained after a battle. *Added the remove state items to the E-bit, HP and Hyper Jump Merchants. *The Pop Up Numbers during a battle have been Retouched. *Two retouches to the animation of the power charge items. *Added a cinematic effect when a conversation triggers during a battle. *Add a healing skill to the Model Y9 and an Energy Implosion to Model Z1 *Extra frames duration for the phase fields animation. *Renamed some terms and polish to the main interface cursors. Corrections: *Removed the battle log text of the turn based combat mechanic. It was Redundant. *Generally adjusted the Battle Speed Mechanic. *A secret spot on the stage 7 main zone has been shown if touched. Fixes: *The cursor stays in the selected position after a failed phase shield activation due lack of resources. *More delay frames to reactivate the cursor selection of the save option in the main interface. *There were times in which the animation of the Phase fields was gone, it is now fixed. Thank you for Playing!