New Big Quality Updates!

Intergalactic traveler: The Omega Sector

A game about solving labyrinths with puzzles and battles in order to test your skills.

[img]{STEAM_CLAN_IMAGE}/31303718/396aa8c6e06f3841bbf2bfe70a4cc35535e77b1a.png[/img] Big updates: *Smoother on screen animations. *Added more variations to the borders of maps for a better look. °Added a new fun collectable that gives 1+ tech-gear. Standard Updates: *Super Polish to the Main Menu Interface, from smoother inputs and secondary menus improvements to the most correct parallax picture based on the stage. *Added new translations for the spanish-latinoamerica version. °The space probe random encounters have been polished, with animations and better flow. °Better effects of the defeat states in combat. °Polished the evader zone minigame. °Polished the vendors npcs. °Polished the effects when items are taken. °Added a visual hint that tells if a player has crossed a specific road to avoid unnecessary backtracking on the stages that need it the most. °A new skill related to golden gears that triggers during combat. It gives a second change to keep the fight going instead of going directly to game over, when defeated. °The visual effect of a battle triggering is smoother, it has variations of time and zoom. Corrections and small updates: °Fixed some skills that were able to be activated from the menu, but they were useful only during battle. °Fixed a mistake in a skill description in the english version. °The message of the Mainframe DECA used to repeat constantly when entering an artificial space, that is now fixed. °There were cases in which the golden meter was not called when it should, now it is fixed. °A small retouch to the base menu window for the english version. °Aded a more reactive solution if the player runs out of fuel in the main zone of the stage 25. °Added a teleport portal to the main zone of Stage 2 if a clue was skiped, directly towards it. Also for the Main zone of Stage 1. °Polished the sprite of the portal teleporter. °Now it shows where the Hyper Jump is Located on the stage 1, main zone. (For when that portal can't be activated.) °Added a cinematic cover picture for when the camera moves to showcase a location. °The "removed weakness status" message that is displayed on the map, ends automatically now. And the incidence has been reduced drastically near 0 of happening. °Added an evasion shield to the sprite of the blue comets and other asteroids, to indicate better its gameplay type. °The fade to black and white transitions are now more dynamic and short on time. °A more smooth end of the weather hazard that happens in the Stage 10 main zone. °Removed the evasion shield of a collision object, that is found on stage 16, onwards. °The main zone of the stage 13 has more polish and balance. °A more consistent pattern for the omega speed tokens, on the stages 11 and 22. °The TG Metter is now called when coming back from main menu. °Retouched the weather effects. °Added a message of golden gears lost, when losing by fuel. °The Energetic propulsors give +1hp if the player would end on 0 HP due an attack. °Added a new visual hint for stage 15. °The fuel gauge has been polished. °The tg gauge has now a darker background to stand out better. °Some polish to the stage main zone of stage 18. °Invisible points can give now more tech-gears when collected. °Darkened the background of stage 19. °The message of the arcader 3000 to play is faster and it avoids auto-selecting when the option menu shows up. °Preveting the slow entities to close the path too much, in the area 2 of stage 20. °Placement polish to the main zone of stage 23. °More polish to the main zone of stage 21. °Placement polish to area 2 of stage 25. °Polished the sprite that appear on the stage 8 area 2. °Polished the "you are here" effect, after a respawn. Thanks for your support! Have nice adventures on the sidereal space!