[b]Featured Big Update:[/b] *Reworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4. -For the Stage Four: Areas 2, 3, 4 and the Main Zone. -For the Stage Five: Areas 2 and the Main Zone. -For the Stage Six: Areas 2, 3, 4 and the Main Zone. -For the Stage Seven: Areas 2, 3, 4 and the Main Zone. -For the Stage Eight: Areas 2, 3, 4. -For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too. (Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.) Standard upgrades: *A General Global Extra Optimization For the Game. For example: -With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps. -Cache load for the HUD pictures. -Extended the hold limit of the memory cache, to 150 pictures. *A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect. Fixes: *There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now. Thank you for your support!