New Set of Quality Updates

This new version 6.3.1.3 contains the following: Featured updates: *The Tachyon Field has been upgraded, it will block the direct battles around the map. *A better performance with more details for the main zone of stage 10 (like weather effects.) *A new short animation for when a phase field is gone with more dynamic timing for when it's active. *Activating Phase fields is more responsive now and tell you the remaining time of the Phase field. *The Omega Speed token has a better visual performance. *The exchangers are now more reliable than before. *Polished the fractal exploration system. *Added two music track variations for the main zone of stage 15. *indicator of Map Teleport spots on Stage 15 onwards *The Hp exiting portal of the artificial zones is faster. *Added a visual effect for the puzzle of the main zone of stage 18. *in stage 20, the last start teleports to the last segment of the zone. *The puzzle elements of the stage 22 now become transparent when used by the player. It gives a clearer visual indicator of which ones have been interacted with. *A more reliable main menu with smoother performance. *Changed the text message of the speed returning to normal. Now, it is an animation instead of words. *The Audio Signals animation had been retouched and that "special activation" now works if the player has green shields. *Added more cache to the images for the main menu in the last stage. Fixes and Corrections: *Added an evader to a blocked path on the area 4 of the stage 7. It will allow the option to respawn to escape the position. *There was a problematic activation with the battlers of stage 16 that messed up the menu interface after colliding with the player at the same time. It has now been fixed. *There were two respawn points too close to two npcs on the area 4 of the stage 19. *Fixed a block that obstructed the player unnecessary, on one of the last maps. *Fixed the extra sounds when more than 1 Arcader 3000 leave the map at the same time. *Added a visual clue to the surroundings that have the access to the main interface disabled. *Fixed a missing picture problem with the fractal exploration data of stages. *A more reliable adjusting of the player speed. *Prevented the player from using save points if the engine is going to explode due lack of fuel. *The exiting portal of the artificial zones that takes Golden Gears removes an amount based on the difficulty level. *There was a tg coin that interrupted the path an NPC on the Area 2 of the Stage 4. *The omega tokens in the area 2 of stage 7 interrupted the paths of some npcs, that is now fixed. *More accurate audio fade adjustments for the lengths of audio signal songs. *Fixed the glitch of music not changing when losing a yellow shield due an asteroid puzzle collision. *A more reliable usage of the Av.Pag and Re.Pag keys activations when navigating on the map. *The Tech Gear counter had problems when reaching 1k. Now, it displays the max amount that is able to read. *There was a picture glitch when taking an Omega Token and going to the Menu, that is now fixed. *The visual Appearance of the exit spot on the stage 26 is now faster. *After a special probe gave shields to a player, the picture of the shields failed to update. It has been corrected now. *Small retouches to the main zone of the Stage 18. Like adding more e-bits in some places and so on. *Fixing a block that was over a wall in the last stage. *A smoother transition for the final stage of the game if the Weather and sound effects are active. *Fixed an odd game over glitch with that depends of a time counter. Happened on one of the last stages of the game. *Fixed an overstayed image when upgrading the level if there were consecutive activations over the interface. *Fixed a dialogue box that was aligning too much to the left. *The restore energy didn't work properly when the level was too advanced. It has been fixed now. *Fixed a glitch that made a space probe impossible to gather, and it gets lost instead of being in the party. *The start of an Artificial Space is smoother in the transition. *Corrected the appearance of the Token Reader item over the Stage Presentation cinematic. *Fixed some battlers on the main zone of the Stage 22 that had their paths not very well aligned. *Drastically reduced the flash for the versions II, III of all attacks. *Reduced the time to traverse one of the latest stages of the game. *The merchants now disappear after being touched if they had closed their store. *Fixed a glitch on the first map that happened with the menu being disabled for too long. Thanks for your support!