A game about solving labyrinths with puzzles and battles in order to test your skills.
Standard Updates:
*The drawing point of sprites is now more suitable for a top down perspective.
*Shields now prevent a forced respawn after a collision
*Added a new Load system menu, when losing the game
*Added more respawn options when exiting an Artificial Space, you can select to appear on the collision spot or the previous respawn point taken.
*For the majority of fixed damaging obstacles that are actively moving, colliding with them will change its animation to indicate the impact.
*Now, the respawn point item leaves a trace over the ground. It indicates the respawn spot on each map.
*When dashing, the main sprite changes form accordingly.
*The Respawn Points now Stay in Place, so they can be rehused when need it.
Minor updates:
*Some little polish to the respawn fade out after a collision.
*Better ratio to the Shield Exchangers.
*Added some extra icons for certain battle status on the English version of the game.
*Added animation when losing a shield due an ice asteroid or brown boulder asteroids collision.
*Added the lose of fuel animation to the special object of stage 16.
*Some better performance for the stage 17 main zone.
*Added a little color effect to the player when collide with the puzzle obstacle of stages 21 and 22.
*A more smooth effect for a single interactive object that opens a path, related to the main zone of stage 20.
*Added the Tech gear +1 animation to the TG token item.
*Added numbers that indicate the amount of active shields, on the shield hud.
*reduced cache limit of pictures from 200 to 90 for memory optimization.
Fixes and Corrections:
*Fixed an odd glitch that makes the player invisible in the evader zones.
*Fixed the occurrences when the OmegaSpeed meter indicator was going under the main HUD and a better performance of the indicator.
*Around 5 text lines rework for some interactive objects found at the end of a special stage.
*Less flashing intensity when respawned due a thunder hit.
*Fixed a visual glitch that show only the speed bar without the speed meter, when inside a Bonus Area.
*reduced the flashing intensity of the psychic wave attacks
*Added a screen shake for when a Shield or Fuel item on the inventory didn't have an effect. And a little more color to the basic flash effect.
*Some small polish for the loading speed of a stage.
*Reworked the static obstacle of the stage 17, to be less flashy and more stable.
*Reworked the puzzle object of the stage 17, to be less color flashy.
*The vanishing effect of an item after a collision triggers faster now.
*Fixed the instances of not adding tech gears to the hud, for when a random encounter occurs.
*Make a windowed option instead of a transparent option for the space probes, when accepting a trade.
*Reduced the volume of some AudioReceptor Tracks to be more even.
*Having collecting items prevents the damage of the "restore functionality" ability, for when colliding with an obstacle.
*The basic animation blocks of stage 20 have been retouched to be less distracting and more subtle.
*Removed the parallax scroll of one of the segments of the main zone of stage 20, in order to improve performance.
*Some retouches to the main zone of stage 23 to make less backtracking and performance.
*Changing the color of the last exit point marker, to be more special.
*Fixed a teleport portal that became stranded after finishing the main puzzle of stage 1.
*Made the Phase Field animations more subtle.
*Change the position of a TGcoin that hid too well a puzzle object in the main zone of stage 2.
*Fixed a missing parallax background for battles in one of the last stages of the game.
*Some color balance for the battle background HUD system.
*Fixed a glitch that used to dissapear the Ultra and Omega Speed animation after a collision with an obstacle.
Thanks for your support!