A game about solving labyrinths with puzzles and battles in order to test your skills.
[i]The new version 6.1.2.3 arrives![/i]
[img]{STEAM_CLAN_IMAGE}/31303718/75c0444e2400788229372da9b35df336d3fccfc8.png[/img]
[b]Specially big updates:[/b]
*25 new musical themes; 20 for the autostarship battlers across the stages and 5 for the artificial spaces. They have been added to the Soundtrack DLC too.
*Upgraded the artificial space zones, each theme features a custom mini puzzle map with new textures. There are more than 75 new mini maps with their respective variations!
[b]Big updates:[/b]
*New Item added: Omega-Token Reader. It tracks of the amount of Omega Speed Tokens in a given map.
*New Item added: The Vault. It stores items in the inventory instead of lost them when maxed out; like with the fuel cells and the shields.
*Added a Speed Gauge for the Ultra Speed feature, it tells you how much time you have left to collect the omega tokens.
*Upgraded the shields feature of the game.
[b]Standard Updates:[/b]
*Upgraded a battle backgrounds of the bonus areas and added it to the Wallpapers DLC.
*Added a special environment effect to the main zone of stage 10.
*New sprite animations for golden gears obtained and lost.
*The flashing of the collisions and transitions are more tenue in nature.
*A better approach to the pitch variation of the tracks, for the map areas.
*Added the "you are here" effect to teleports inside the same map.
*Updated the picture of the log registry catalog.
[b]Minor updates:[/b]
*Some retouches to the base window interface color.
*Added more effects for when taking items on the map.
*Now, the repeated animation of the ultra and omega speed dims after some seconds.
*Some more consistent rate of animation repeat cycle for when the ultra and omega speed are active.
*The msg that announces the removal of an "elemental weakness" during the map has been removed. It is displayed only during the battle if happens, and it closes automatically.
*Added a better exit to hyper jump if launched on the main zone of stage 28.
*Changed the position of the audio signal displayed picture, is now on the top right of the screen; also it fades out if player goes under it.
*Added a small visual clue for the first paths on stage 10 main zone.
*When the starship runs out of fuel, it can now exit the artificial space normally.
*The ultra and omega speed don't waste time if being on the main menu or during the areas transition.
*Now, taking a fuel cell or shield doesn't restart the musical theme unless necessary.
*Better balance of the difficulty initial values.
*The OmegaSpeed Tokens increase the ultra speed duration when taken.
*Turning a dead end into a connected path in the Area 4 of the Stage 7.
*The msg of unable interface due no fuel left, is now displayed only once. Also, is smoother.
*Some polish to the first tutorial map of the game.
*polished the reaction to stay fixed after a collision, for one of the obstacles types in the stage 22.
*On the stage 2 and 21. Added a shield indicator for the npcs that send the player to an artificial space.
*Added a new animation for the starship sprite when collides with a block type object.
*Faster ending and start presentation of areas and main zones.
*Better music transition for the artificial spaces.
*A smoother activation of the Hyper Jump from the Main Interface.
*Retouches to the golden medal obtained picture.
*Added a message for the first puzzle blocks indicating how many of needed to be found.
*Some small retouches to transitions for stage 10 main zone.
*Added a shortcut for the main zone of stage 17.
[b]Fixes and Corrections:[/b]
*The Music theme restores more correctly when shields turn yellow.
*Fixed a stuck comet that looked odd in the main zone of stage 12.
*Fixed the area status keyword not showing up on the after results screen.
*Added a missed translation in the spanish-latam version.
*Fixed an overstayed meter picture when the last part of the animation "map finished" happened.
*Fixed a bug that prevented the main menu from interrupting the message of the ultra speed ending.
*Opening the main menu doesn't interrupt the DECA messages for puzzle introductions on Areas.
*Corrected the rarity version for two of the combatants that need it.
*Fixed the secondary fuel bar appearance on the screen, on the Hyper Jump Dimension.
*The hidden point touch trigger is faster when taking.
*The invisible and hidden TG-tokens are a bit faster to take.
*The respaw point item has less repeated text.
*Small correction for a few UltraSpeed minigame tokens.
*fixed a glitch with the exchanger that gives green shields.
[i]Thanks for your support!
Happy holidays![/i]