New Items, Music and Maps!

Intergalactic traveler: The Omega Sector

A game about solving labyrinths with puzzles and battles in order to test your skills.

[i]The new version 6.1.2.3 arrives![/i] [img]{STEAM_CLAN_IMAGE}/31303718/75c0444e2400788229372da9b35df336d3fccfc8.png[/img] [b]Specially big updates:[/b] *25 new musical themes; 20 for the autostarship battlers across the stages and 5 for the artificial spaces. They have been added to the Soundtrack DLC too. *Upgraded the artificial space zones, each theme features a custom mini puzzle map with new textures. There are more than 75 new mini maps with their respective variations! [b]Big updates:[/b] *New Item added: Omega-Token Reader. It tracks of the amount of Omega Speed Tokens in a given map. *New Item added: The Vault. It stores items in the inventory instead of lost them when maxed out; like with the fuel cells and the shields. *Added a Speed Gauge for the Ultra Speed feature, it tells you how much time you have left to collect the omega tokens. *Upgraded the shields feature of the game. [b]Standard Updates:[/b] *Upgraded a battle backgrounds of the bonus areas and added it to the Wallpapers DLC. *Added a special environment effect to the main zone of stage 10. *New sprite animations for golden gears obtained and lost. *The flashing of the collisions and transitions are more tenue in nature. *A better approach to the pitch variation of the tracks, for the map areas. *Added the "you are here" effect to teleports inside the same map. *Updated the picture of the log registry catalog. [b]Minor updates:[/b] *Some retouches to the base window interface color. *Added more effects for when taking items on the map. *Now, the repeated animation of the ultra and omega speed dims after some seconds. *Some more consistent rate of animation repeat cycle for when the ultra and omega speed are active. *The msg that announces the removal of an "elemental weakness" during the map has been removed. It is displayed only during the battle if happens, and it closes automatically. *Added a better exit to hyper jump if launched on the main zone of stage 28. *Changed the position of the audio signal displayed picture, is now on the top right of the screen; also it fades out if player goes under it. *Added a small visual clue for the first paths on stage 10 main zone. *When the starship runs out of fuel, it can now exit the artificial space normally. *The ultra and omega speed don't waste time if being on the main menu or during the areas transition. *Now, taking a fuel cell or shield doesn't restart the musical theme unless necessary. *Better balance of the difficulty initial values. *The OmegaSpeed Tokens increase the ultra speed duration when taken. *Turning a dead end into a connected path in the Area 4 of the Stage 7. *The msg of unable interface due no fuel left, is now displayed only once. Also, is smoother. *Some polish to the first tutorial map of the game. *polished the reaction to stay fixed after a collision, for one of the obstacles types in the stage 22. *On the stage 2 and 21. Added a shield indicator for the npcs that send the player to an artificial space. *Added a new animation for the starship sprite when collides with a block type object. *Faster ending and start presentation of areas and main zones. *Better music transition for the artificial spaces. *A smoother activation of the Hyper Jump from the Main Interface. *Retouches to the golden medal obtained picture. *Added a message for the first puzzle blocks indicating how many of needed to be found. *Some small retouches to transitions for stage 10 main zone. *Added a shortcut for the main zone of stage 17. [b]Fixes and Corrections:[/b] *The Music theme restores more correctly when shields turn yellow. *Fixed a stuck comet that looked odd in the main zone of stage 12. *Fixed the area status keyword not showing up on the after results screen. *Added a missed translation in the spanish-latam version. *Fixed an overstayed meter picture when the last part of the animation "map finished" happened. *Fixed a bug that prevented the main menu from interrupting the message of the ultra speed ending. *Opening the main menu doesn't interrupt the DECA messages for puzzle introductions on Areas. *Corrected the rarity version for two of the combatants that need it. *Fixed the secondary fuel bar appearance on the screen, on the Hyper Jump Dimension. *The hidden point touch trigger is faster when taking. *The invisible and hidden TG-tokens are a bit faster to take. *The respaw point item has less repeated text. *Small correction for a few UltraSpeed minigame tokens. *fixed a glitch with the exchanger that gives green shields. [i]Thanks for your support! Happy holidays![/i]