INCLUDES TOM CLANCY’S THE DIVISION 2 + WARLORDS OF NEW YORK EXPANSION Join the Division, an elite group of civilian agents, and save a country on the brink of collapse as you explore an open, dynamic, and hostile world in Washington, D.C.
[h1][b]PATCH NOTES[/b][/h1]
[h3][b]STABILITY [/b][/h3]
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[*] Fixed the crashing issues on the character selection screen.
[*] Fixed various crashing issues related to group activities and the loading screen.
[*] Added various stability and performance improvements.
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[h3][b]SUMMER EVENT [/b][/h3]
It’s the summer break, take some time to reset and refresh yourself with The Division 2!
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[*] The Summer Event Projects Chain starts on August 6th and ends on August 20th.
[*] Summer Event is available for all players that have projects system unlocked.
[*] 7 new projects for players to take on with 9 rewards to unlock.
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[h3][b]STEAM ACHIEVEMENTS [/b][/h3]
Steam Achievements will be rolled out and available soon after the maintenance concludes.
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[*] Progress is shared between Ubisoft Connect and Steam. Completing an achievement on one platform will automatically mark it as complete on the other.
[*] Previously completed achievements in Ubisoft Connect will appear as completed in Steam.
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[h3][b]WORLD TIER REMOVAL[/b][/h3]
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[*] Fixed the issue with several specialization skill mods requiring the player to be level 40 to equip.
[*] Fixed the issue with players being unable to talk to Agent Kelso in the “Reach the Castle” mission if they reached level 40 before progressing in the main story.
[*] Fixed the issue with being unable to matchmake once WONY was started on a new character.
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[h3][b]GEAR AND TALENTS [/b][/h3]
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[*] Fixed the issue with the Rules of Engagement Talent amplifying Skill Damage in addition to Weapon Damage.
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[h3][b]OTHER [/b][/h3]
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[*] Fixed the issue with the textile vendor Danny Weaver selling Year 5 Season 3 seasonal caches instead of Year 6 Season 1 caches.
[*] Fixed minor visual issues with Agent gear, including the backpack strap, pants clipping, and hand discoloration.
[*] Fixed the issue where mods were not being deconstructed after enabling auto mod deconstruction and restarting the game.
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