INCLUDES TOM CLANCY’S THE DIVISION 2 + WARLORDS OF NEW YORK EXPANSION Join the Division, an elite group of civilian agents, and save a country on the brink of collapse as you explore an open, dynamic, and hostile world in Washington, D.C.
[h1]TU19.2 PATCH NOTES [/h1]
[h3]INCURSION – PARADISE LOST[/h3]
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[*] Fixed the issue with the weekly chest not resetting.
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[*] The chest now doesn’t have a cooldown.
[*] If you have multiple keys in your inventory, you can open the weekly chest until there are no more keys in your inventory.
[*] Players will be able to earn 1 key per week.
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[*] Fixed the issue with the agent not being able to get the collectibles after defeating the Lovebirds.
[*] Fixed the issue with the missing subtitles for Johnson during the "Vows" collectible comm.
[*] Fixed the issue with the glass windows still being present on the building instead of being destroyed in the final beat.
[*] Fixed the issue with Wright becoming immune if he has poison or bleed debuff active when reaching the armor cap.
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[h3]DESCENT[/h3]
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[*] Fixed the issue with the blueprint for the TDI "Kard" Custom Named Pistol not dropping from Reconstructed Caches.
[*] Fixed the issue with a second blueprint for the Motherly Love Named Gloves dropping from Reconstructed Caches.
[*] Fixed the issue with the blueprint for the Test Subject Named AR being incorrectly placed in the rifles section at the Crafting Station.
[*] Fixed the issue with the blueprint for the Fox's Prayer Named Kneepads that wouldn’t appear as listed at the Crafting Station after receiving it.
[*] Fixed the issue with the blueprint for The Gift Named Backpack being incorrectly placed in the vests section at the Crafting Station.
[*] Added more weekly collectibles to Descent
[*] Fixed the issue with the Blueprints for the Named Sidearms of several specializations being received from Reconstructed caches:
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[*] Diceros Special (Demolitionist sidearm)
[*] Maxim 9 (Technician sidearm)
[*] Firestarter (Firewall sidearm)
[*] Survivalist D50 (Survivalist sidearm).
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[*] Fixed the issue with the blueprints for Named gear pieces gained from Reconstructed caches not requiring brand-specific materials. This includes:
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[*] Mohterly Love
[*] Contractor's Gloves
[*] Everyday Carrier
[*] Caesar's Guard
[*] Nightwatcher
[*] Zero F's
[*] Emperor's Guard
[*] The Setup
[*] The Hollow Man
[*] The Closer
[*] Ferocious Calm
[*] Pristine Example
[*] The Gift
[*] Claws Out
[*] Forge
[*] Anarchist's Cookbook
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[h3]GEAR, WEAPONS & TALENTS[/h3]
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[*] Fixed the issue with The Empress International backpack and the Battery Pack Named Backpack drops that could be bought with the Armor core attribute instead of the Skill tier attribute.
[*] Fixed the issue with the Incinerator Turret not exploding after being disabled or destroyed if the player has previously equipped another type of turret and then equipped the Ortiz: Exuro gearset.
[*] Fixed the issue with the Actum Est talent of the St. Elmo's Engine exotic weapon not working after a new St. Elmo's exotic weapon was equipped on the character.
[*] Fixed the issue with The Vigilance Talent resetting when the agent's shield takes damage.
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[h3]DIRECTIVES[/h3]
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[*] Fixed the issue with deployable skills not being usable while aiming them when the "Cool Skills" directive was active.
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[h3]UI[/h3]
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[*] Fixed the issue with the area objective marker that would persist after entering the final area of the "November Two" bounty.
[*] Fixed the issue with The Recruiter's name being present in Legacy Manhunt menu for Faye Lau Climax mission.
[*] Added other minor UI fixes.
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[h3]VANITY[/h3]
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[*] Fixed the issue with GEN Ramen set mods icons that would have Items icons instead of Mods icons when looking from the Apparel menu.
[*] Fixed various clipping issues with a few apparel event items on male Agent:
[list]
[*] GEN Ramen pants
[*] GEN Ramen neckpiece
[*] Tomorrow gloves
[*] Low Life shoes
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[*] Fixed the issue with several NPC weapons having placeholder textures.
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[h3]OTHER[/h3]
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[*] Fixed the issue with the Monorail doing a 180° spin as the last fight of the Manning Zoo mission was about to start.
[*] Fixed the issue with the "Access the generators" sub-objective in Countdown from the Reactors arena not updating after interacting with the first button while holding down the Move Forward key.
[*] Added multiple localization fixes.
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