Title Update 19.2

Tom Clancy’s The Division® 2

INCLUDES TOM CLANCY’S THE DIVISION 2 + WARLORDS OF NEW YORK EXPANSION Join the Division, an elite group of civilian agents, and save a country on the brink of collapse as you explore an open, dynamic, and hostile world in Washington, D.C.

[h1]TU19.2 PATCH NOTES [/h1] [h3]INCURSION – PARADISE LOST[/h3] [list] [*] Fixed the issue with the weekly chest not resetting. [list] [*] The chest now doesn’t have a cooldown. [*] If you have multiple keys in your inventory, you can open the weekly chest until there are no more keys in your inventory. [*] Players will be able to earn 1 key per week. [/list] [*] Fixed the issue with the agent not being able to get the collectibles after defeating the Lovebirds. [*] Fixed the issue with the missing subtitles for Johnson during the "Vows" collectible comm. [*] Fixed the issue with the glass windows still being present on the building instead of being destroyed in the final beat. [*] Fixed the issue with Wright becoming immune if he has poison or bleed debuff active when reaching the armor cap. [/list] [h3]DESCENT[/h3] [list] [*] Fixed the issue with the blueprint for the TDI "Kard" Custom Named Pistol not dropping from Reconstructed Caches. [*] Fixed the issue with a second blueprint for the Motherly Love Named Gloves dropping from Reconstructed Caches. [*] Fixed the issue with the blueprint for the Test Subject Named AR being incorrectly placed in the rifles section at the Crafting Station. [*] Fixed the issue with the blueprint for the Fox's Prayer Named Kneepads that wouldn’t appear as listed at the Crafting Station after receiving it. [*] Fixed the issue with the blueprint for The Gift Named Backpack being incorrectly placed in the vests section at the Crafting Station. [*] Added more weekly collectibles to Descent [*] Fixed the issue with the Blueprints for the Named Sidearms of several specializations being received from Reconstructed caches: [list] [*] Diceros Special (Demolitionist sidearm) [*] Maxim 9 (Technician sidearm) [*] Firestarter (Firewall sidearm) [*] Survivalist D50 (Survivalist sidearm). [/list] [*] Fixed the issue with the blueprints for Named gear pieces gained from Reconstructed caches not requiring brand-specific materials. This includes: [list] [*] Mohterly Love [*] Contractor's Gloves [*] Everyday Carrier [*] Caesar's Guard [*] Nightwatcher [*] Zero F's [*] Emperor's Guard [*] The Setup [*] The Hollow Man [*] The Closer [*] Ferocious Calm [*] Pristine Example [*] The Gift [*] Claws Out [*] Forge [*] Anarchist's Cookbook [/list] [/list] [h3]GEAR, WEAPONS & TALENTS[/h3] [list] [*] Fixed the issue with The Empress International backpack and the Battery Pack Named Backpack drops that could be bought with the Armor core attribute instead of the Skill tier attribute. [*] Fixed the issue with the Incinerator Turret not exploding after being disabled or destroyed if the player has previously equipped another type of turret and then equipped the Ortiz: Exuro gearset. [*] Fixed the issue with the Actum Est talent of the St. Elmo's Engine exotic weapon not working after a new St. Elmo's exotic weapon was equipped on the character. [*] Fixed the issue with The Vigilance Talent resetting when the agent's shield takes damage. [/list] [h3]DIRECTIVES[/h3] [list] [*] Fixed the issue with deployable skills not being usable while aiming them when the "Cool Skills" directive was active. [/list] [h3]UI[/h3] [list] [*] Fixed the issue with the area objective marker that would persist after entering the final area of the "November Two" bounty. [*] Fixed the issue with The Recruiter's name being present in Legacy Manhunt menu for Faye Lau Climax mission. [*] Added other minor UI fixes. [/list] [h3]VANITY[/h3] [list] [*] Fixed the issue with GEN Ramen set mods icons that would have Items icons instead of Mods icons when looking from the Apparel menu. [*] Fixed various clipping issues with a few apparel event items on male Agent: [list] [*] GEN Ramen pants [*] GEN Ramen neckpiece [*] Tomorrow gloves [*] Low Life shoes [/list] [*] Fixed the issue with several NPC weapons having placeholder textures. [/list] [h3]OTHER[/h3] [list] [*] Fixed the issue with the Monorail doing a 180° spin as the last fight of the Manning Zoo mission was about to start. [*] Fixed the issue with the "Access the generators" sub-objective in Countdown from the Reactors arena not updating after interacting with the first button while holding down the Move Forward key. [*] Added multiple localization fixes. [/list]