TICKDOWN's Release

TICKDOWN

TICKDOWN is a fast-paced FPS where you have two real-time hours to locate and defuse a weapon of mass destruction. Use the powers of Water, Earth, Fire, and Air to fight your way through hordes of deadly enemies to reach your objective.

On August 18, the clock will finally tick down to 0. Here's a preview of what you can expect. [previewyoutube=E4VM8Jmi5uI;full][/previewyoutube] Most of the above video was recorded at 80% of the true game speed. The Store page description, GIFs, EULA, and system requirements have all been updated as well. Here's a preview of the future - what the world will look like sometime after the dust settles: [list] [*]Two new very difficult bosses will emerge for you to battle [*]A full additional level with post-game difficulty content will be made available [*]A tool that lets you customize the game balance of some parts of the world will be at your disposal [/list] After the Nuclear Winter, there may be even more coming your way. There are some of the ideas I have in mind, but their release ultimately depends upon the world's reception to my actions: [list] [*]A way to create your own custom levels [*]A follow-up to the storyline, showing the immediate effects of my victory [*]Development and release of a true OST [*]A horde mode [/list]