TICKDOWN's Release

On August 18, the clock will finally tick down to 0. Here's a preview of what you can expect. [previewyoutube=E4VM8Jmi5uI;full][/previewyoutube] Most of the above video was recorded at 80% of the true game speed. The Store page description, GIFs, EULA, and system requirements have all been updated as well. Here's a preview of the future - what the world will look like sometime after the dust settles: [list] [*]Two new very difficult bosses will emerge for you to battle [*]A full additional level with post-game difficulty content will be made available [*]A tool that lets you customize the game balance of some parts of the world will be at your disposal [/list] After the Nuclear Winter, there may be even more coming your way. There are some of the ideas I have in mind, but their release ultimately depends upon the world's reception to my actions: [list] [*]A way to create your own custom levels [*]A follow-up to the storyline, showing the immediate effects of my victory [*]Development and release of a true OST [*]A horde mode [/list]