Patch 5 - Corpses

TICKDOWN

TICKDOWN is a fast-paced FPS where you have two real-time hours to locate and defuse a weapon of mass destruction. Use the powers of Water, Earth, Fire, and Air to fight your way through hordes of deadly enemies to reach your objective.

[b]GAME BALANCE[/b] Whirlpool now applies DOT to all enemies trapped inside, instead of just Fire Skule moves faster [b]FIXES[/b] Fixed killed enemy ragdolls being flung in the wrong direction Enemies that spawn inside of Whirlpools/Pressure Bubbles can now get trapped by them Enemies killed inside Whirlpool are not flung from it until after it is disabled [b]OTHER[/b] Persistent corpses - killed enemies no longer instantly dissolve out Corpses can be hit to have the same effects that hitting the live enemy would have (ex: lightning hits on water enemies cause explosions, enemies can be hit by Nuke Beams to be blown up) Improved clock appearance Replaced most tutorial popups with inline messages All doors have lights indicating whether they are locked or unlocked Updated "Processing Core" area in Level 1 Revamped level 1 tutorials to make it easier to learn game mechanics Updated lighting in Level 2 Add Primary ability descriptions to Abilities menu [b]Whirlpool[/b] edge rotation speed increased Enemies killed by [b]Corruption Therapy[/b] have green lightning instead of purple Audio volumes range from 0 - 100 instead of 0 - 10 [b]IN PROGRESS[/b] Finalizing energy abilities Menu UI appearance updates