Patch 8 - Aero Shotgun and Black Holes

TICKDOWN

TICKDOWN is a fast-paced FPS where you have two real-time hours to locate and defuse a weapon of mass destruction. Use the powers of Water, Earth, Fire, and Air to fight your way through hordes of deadly enemies to reach your objective.

[list] [*] Air primary ability expanded to become Aero Shotgun: [olist] [*]Faster movement = more projectiles released with each shot [*]Current primary ability (Wind Burst) is still applied at point blank range [/olist] [*] Wind Burst deflection and damage radius decreased [*] Wind Burst can be used to pop Pressure Bubbles [*] Wind Burst knocks up recently killed enemies [*] Hitting killed enemies with a Nuke Beam while Aftershock is active will result in their body imploding [*] Black Hole spawn condition updated -> it now can be spawned by hitting an imploding body (mentioned above) with a Lightning Bolt [*] Blood spawns on surfaces after enemies are killed [*] Using Ice Storm against Whirlpools will spawn Ice Meteors inside the Whirlpool [*] Projectiles and characters trapped in Pressure Bubbles have randomized rotation axes [*] Fixed projectiles trapped inside of "Nuclear Winter" spheres not being released after the sphere collapses [*] Improved Ice Wave appearance [*] Hide first Ice Wave ground indicator since it impacts visibility too much during gameplay [*] Black Hole sucks in enemies directly instead of revolving them [*] Improved Black Hole appearance [*] Added camera shakes to Black Hole [*] Black Hole active time decreased [*] UI interaction sounds improved [*] Portal teleportation sound improved [*] More obvious contextual info in the final scene of the game [*] Black Hole Crunched Meteor has a shorter delay between Energy Beam releases [*] Beam attacks no longer go through Black Holes [*] Louder pressure bubble pop sound [*] Made player ability release sounds louder [*] Updated codex entries for all enemies [/list]