TICKDOWN is a fast-paced FPS where you have two real-time hours to locate and defuse a weapon of mass destruction. Use the powers of Water, Earth, Fire, and Air to fight your way through hordes of deadly enemies to reach your objective.
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[*] Air primary ability expanded to become Aero Shotgun:
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[*]Faster movement = more projectiles released with each shot
[*]Current primary ability (Wind Burst) is still applied at point blank range
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[*] Wind Burst deflection and damage radius decreased
[*] Wind Burst can be used to pop Pressure Bubbles
[*] Wind Burst knocks up recently killed enemies
[*] Hitting killed enemies with a Nuke Beam while Aftershock is active will result in their body imploding
[*] Black Hole spawn condition updated -> it now can be spawned by hitting an imploding body (mentioned above) with a Lightning Bolt
[*] Blood spawns on surfaces after enemies are killed
[*] Using Ice Storm against Whirlpools will spawn Ice Meteors inside the Whirlpool
[*] Projectiles and characters trapped in Pressure Bubbles have randomized rotation axes
[*] Fixed projectiles trapped inside of "Nuclear Winter" spheres not being released after the sphere collapses
[*] Improved Ice Wave appearance
[*] Hide first Ice Wave ground indicator since it impacts visibility too much during gameplay
[*] Black Hole sucks in enemies directly instead of revolving them
[*] Improved Black Hole appearance
[*] Added camera shakes to Black Hole
[*] Black Hole active time decreased
[*] UI interaction sounds improved
[*] Portal teleportation sound improved
[*] More obvious contextual info in the final scene of the game
[*] Black Hole Crunched Meteor has a shorter delay between Energy Beam releases
[*] Beam attacks no longer go through Black Holes
[*] Louder pressure bubble pop sound
[*] Made player ability release sounds louder
[*] Updated codex entries for all enemies
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