Roadmap for TICKDOWN

TICKDOWN

TICKDOWN is a fast-paced FPS where you have two real-time hours to locate and defuse a weapon of mass destruction. Use the powers of Water, Earth, Fire, and Air to fight your way through hordes of deadly enemies to reach your objective.

Here's a roadmap of the things I'm working on for TICKDOWN. [b]In progress[/b]: [list] [*]Improving appearance of the Clock [*]Improving the new game sequence [*]Enemy corpses remaining active instead of dissolving after a few seconds [*]Re-doing the "Status Control" room in Level 1 [/list] [b]Future work[/b]: [list] [*]Replacing [b]Meteor Storm[/b] Earth special ability with something more interesting - likely going to be something involving Magnetizing earth projectiles and enemies [*]Re-doing appearance of all Menu UIs [*]More blood [*]Using blood for Water abilities [*][b]Lightning Bolt Aftershock + Nuke Beam[/b] combo should Microwave/implode enemies [*]Change how Black Holes are spawned - likely will be changed to spawn after a [b]Whirlpool Dunk[/b] [*][b]Hiskarls[/b] should have a linked special ability that demolishes you if you keep any of them alive for too long [*]Dust Explosions [*]Dynamic torches - extinguish them with water, and re-ignite them with fire (matching your current fire color) [*]Re-do how the Air primary ability works [*]Rush pushing - rushing into enemies should push them in your movement direction as long as the rush is active [*]Re-do Magma (Fire + Earth) combos [*]Add additional Super Abilities [*]"Ultimate" (name is a placeholder) abilities that are unlocked by using Super Abilities [*]Release a modding tool that allows customization of certain game balance parameters (such as movement speeds, ability damage, difficulty, etc.) [/list] The list is subject to change but I most likely won't cut anything mentioned above. Any additional feedback received from players will be prioritized accordingly in that list above. In addition to that, there will be 2 new extremely difficult bosses added to TICKDOWN. The first boss will serve as the final enemy in the true 100% ending to the story. The second one will be part of a new level that will be added in.