This week at Lightstep Chronicles - March 6, 2019

Lightstep Chronicles

A routine mission fails and Cpt Cain Phoenix's squad is abducted by a mysterious spaceship. Their survival relies on his ability to communicate with the broken AI and puzzle out the grim secrets of the ship in this dark sci-fi text-based adventure.

Hello Steam, The past week has been interesting because our Discord community gave us a lot of feedback on the first chapter. To be honest, we should have done this earlier. We strive to keep our egos in check when we design the game, but it is the players who are truly objective, and they helped us see some flaws with the UX that we missed. Then again, Lightstep Chronicles is the first game of this caliber that we're making, and it took us a lot of time to optimize even the first chapter. Had it had any bugs or glitches when we sent it out, we'd be hearing about those instead of design issues, and the latter is more valuable feedback. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33972272/df5aac9328bcd8d2d0426db6727e1405c7f16633.png[/img] [h1]Devlog[/h1] As promised, this is what we did in the past week: - added Star Map animations - polished the final scene graphics, attaching the outro, and working on animations - optimized final scenes - worked on the music and sound effects - additional UI polish - completed a playable build of the entire game [h1]Next week, we will work on[/h1] - cleaning the game. We have a playable build of the full game, but it's hella bugged - editing the log file, sorting logs and log file indicators - setting up optional AI dialogues - enabling free movement across the ship via Ship Map - animating aditional AI emotions and setting up their triggers across scenes - more work on endings and their implementation 'Til next Wednesday, Take care! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33972272/e800bc6419946a393ddc2a7663583afd7976089b.jpg[/img]